{
    "name": "简体中文",
    "description": "由紫电幽冥汉化的中文语言包。有点 fashion 风格。原文：The official developer-created english locale of the game. You can find community translations in the locale repository (https://github.com/Orsoniks/scavgame-locale), though those translations are not quality-checked and might be innacurate or out of date.",
    "main": {
        "bandage": "绷带卷",
        "bandagedsc": "一卷带绷带的敷料，用于减缓出血、固定骨折、辅助皮肤愈合。对肌肉状态无效。",
        "rippeddressing": "撕布",
        "rippeddressingdsc": "一小堆撕碎的衣服。可以当简易绷带用，止住出血。",
        "rag": "破布",
        "ragdsc": "一块皱巴巴的旧布。可以当像样的简易敷料。在背包里用可以擦干自己。",
        "analgesicgauze": "医用纱布",
        "analgesicgauzedsc": "棉质纱布，含镇痛成分。止血效果不错，也能缓解疼痛。",
        "alginate": "藻酸盐敷料",
        "alginatedsc": "从细菌生物膜中提取的碳水化合物制成的敷料。止血、加速皮肤愈合、抗感染。",
        "sterilizedbandage": "无菌敷料",
        "sterilizedbandagedsc": "一卷带绷带的敷料，止血、固定骨折、辅助皮肤愈合。能抗感染。对肌肉状态无效。",
        "plasticbandage": "塑料敷料",
        "plasticbandagedsc": "一卷特制的坚韧合成材料敷料，能高效覆盖伤口、固定骨折。对肌肉状态无效。",
        "adhesivebandage": "创可贴",
        "adhesivebandagedsc": "一小包医用创可贴，处理小伤口用。轻微止血。",
        "musharm": "缠绕藤",
        "musharmdsc": "不能吃的植物部分，能当一次性简易绷带用。也可以当叶子做合成。",
        "paincream": "止痛膏瓶",
        "paincreamdsc": "100ml 小瓶装止痛膏。每次用 10ml。",
        "morphine": "吗啡针",
        "morphinedsc": "100ml 静脉注射器。过量警告 88ml。",
        "makeshiftlrd": "土制复苏器",
        "makeshiftlrddsc": "看起来像是胶带粘起来的简易版 L.R.D.。能恢复肢体状态、消毒使用部位和相邻部位。对胸部使用能稍微缓解内出血。需要至少 25mL 复苏血清。",
        "lrd": "复苏器",
        "lrddsc": "局部复苏装置，便于提供急救。能恢复肢体状态、止血、镇痛、消毒使用部位和相邻部位。对胸部使用能大幅缓解内出血。需要至少 25mL 复苏血清。",
        "opium": "鸦片针",
        "opiumdsc": "100ml 静脉注射器。过量警告 200ml。",
        "heroin": "海洛因针",
        "heroindsc": "150ml 静脉注射器。这只连刻度和剂量标识都没有。",
        "naloxone": "纳洛酮针",
        "naloxonedsc": "100ml 静脉注射器。只能看到牌子上的一个 \"N\"。",
        "naltrexone": "纳曲酮瓶",
        "naltrexonedsc": "100ml 药片瓶。每次 20ml。",
        "sodiumnitroprusside": "硝普钠瓶",
        "sodiumnitroprussidedsc": "100ml 装的硝普钠。只能静脉用，得另外配注射器。",
        "vasopressin": "加压素瓶",
        "vasopressindsc": "100ml 装的加压素。只能静脉用，得另外配注射器。",
        "amiodarone": "胺碘酮瓶",
        "amiodaronedsc": "100ml 装的胺碘酮。只能静脉用，得另外配注射器。",
        "fentanyl": "芬太尼针",
        "fentanyldsc": "100ml 静脉注射器，装着稀释过的芬太尼，用于镇痛。过量警告 20ml。",
        "painkillers": "止痛药瓶",
        "painkillersdsc": "100ml 药片瓶。每次 10ml。",
        "braingrow": "脑发育素瓶",
        "braingrowdsc": "100ml 药片瓶。每次 20ml。",
        "autopump": "自动泵",
        "autopumpdsc": "穿着时用内置电池代替心脏泵血，维持血压。给你多点时间处理突发状况。",
        "aed": "自动体外除颤器",
        "aeddsc": "能诊断致命心律失常并通过电击治疗的电子设备。用在上半身。相比手动除颤器不需要培训，但工作更慢、耗电更多。",
        "manualdefibrillator": "手动除颤器",
        "manualdefibrillatordsc": "用来稳定危险心律的电子设备。用在上半身。这是手动的，需要点专业知识。相比 AED 更快、耗电更少，但不一定有效。智力越高越好用。",
        "antidepressants": "抗抑郁药",
        "antidepressantsdsc": "140ml 装的抗抑郁药片。每次 20ml。",
        "antibiotics": "抗生素瓶",
        "antibioticsdsc": "100ml 抗生素药片瓶。每次 20ml。",
        "antiserum": "抗毒血清针",
        "antiserumdsc": "100ml 自动注射器。每次 50ml。",
        "antirad": "抗辐射药瓶",
        "antiraddsc": "100ml 药片瓶，瓶身上有个酷酷的辐射标志。每次 20ml。",
        "sleepingpills": "安眠药",
        "sleepingpillsdsc": "一板 25ml 装的药片。每次 5ml。品牌名已经没了。",
        "rosepod": "沙玫瑰果荚",
        "rosepoddsc": "沙玫瑰的一部分。不会坏。可以打开。",
        "roselight": "沙玫瑰之光",
        "roselightdsc": "从沙玫瑰里发出的明亮黄色光，照射范围远。衰变得快，但能用来照亮洞穴。用在肢体上能显形隐藏的感染。",
        "splint": "夹板",
        "splintdsc": "结实的板子，用来固定骨折。帮助骨折和脱臼愈合。用在健康的肢体会限制它的活动能力。",
        "bloodbag": "血袋",
        "bloodbagdsc": "0.75L 塑料袋配自动注射器。使用时注入 375mL。在背包里用可以给自己抽血。",
        "bloodsac": "血囊",
        "bloodsacdsc": "装着血的小肉囊。看着跟你自己的血差不多。可以吃，也可以用来合成。",
        "venomgland": "毒腺",
        "venomglanddsc": "一个产生并储存血毒素的小唾液腺。你可以处理一下做成抗毒血清。",
        "saline": "静脉注射袋",
        "salinedsc": "0.75L 配针头注射袋，静脉注射用。",
        "ringersolution": "小静脉注射袋",
        "ringersolutiondsc": "0.7L 配针头注射袋，静脉注射用。",
        "bloodbaghuman": "红色血袋",
        "bloodbaghumandsc": "0.75L 塑料袋配自动注射器。使用时注入 375mL。",
        "trashbag": "垃圾袋",
        "trashbagdsc": "黑色塑料袋。",
        "flammablepowder": "易燃粉",
        "flammablepowderdsc": "粉状易燃物。可以用来做炸药。",
        "foliagebag": "叶编袋",
        "foliagebagdsc": "用叶子扎起来的破袋子。",
        "slingbag": "挎包",
        "slingbagdsc": "加了加固的叶编袋，可以斜挎在身上。",
        "plasticbag": "塑料袋",
        "plasticbagdsc": "薄薄的蓝色塑料袋。",
        "gravbag": "引力袋",
        "gravbagdsc": "还在实验阶段的容器，能在内部产生反重力场。装得多还不重。",
        "legpouch": "腿挂包",
        "legpouchdsc": "皮制小包，配带子绑在大腿上。能装些小东西。",
        "liquidpouch": "液袋",
        "liquidpouchdsc": "柔性液袋，带挂带，可以装液体。",
        "materialpouch": "材料包",
        "materialpouchdsc": "大号结实的挂腿包，里面分了好多小格。",
        "purse": "手提包",
        "pursedsc": "中等大小的手提袋，装随身物品用。很时髦。",
        "pouch": "小包",
        "pouchdsc": "绿色的小包，合成纤维编织的。没把手。",
        "brokenbag": "破书包",
        "brokenbagdsc": "破旧的学校书包。带子都烂了，没法用。",
        "box": "纸箱",
        "boxdsc": "中等大小的纸箱。",
        "toolbox": "工具箱",
        "toolboxdsc": "大号沉甸甸的铁皮工具箱。",
        "medkit": "医疗箱",
        "medkitdsc": "小盒子，可以高效存放各种药品。",
        "scaffoldingpack": "脚手架包",
        "scaffoldingpackdsc": "超压缩的脚手架包，方便快速搭建。",
        "disinfectant": "消毒水",
        "disinfectantdsc": "200ml 塑料瓶装的喷雾消毒水。可以喷 100 次。",
        "spraybottle": "喷雾瓶",
        "spraybottledsc": "200ml 喷雾瓶。可以喷 10ml 液体。",
        "syringe": "注射器",
        "syringedsc": "100ml 静脉注射器。最基础的那种。",
        "scrapmetal": "废铁",
        "scrapmetaldsc": "从废弃机器上拆下来的零碎钢铁。可以拿来加工。",
        "climbingrope": "攀岩绳",
        "climbingropedsc": "加长加固的绳子，两端有固定点。",
        "circuitboard": "电路板",
        "circuitboarddsc": "从某个还能工作的机器上拆下来的电路板。可以回收利用。",
        "bloodcrystalshard": "血液晶体碎片",
        "bloodcrystalsharddsc": "碰到啥都会渗血。带着慢慢增加失血。",
        "soothingcrystalshard": "舒缓晶体碎片",
        "soothingcrystalsharddsc": "自带平静光环。带着慢慢提升心情。",
        "reliefcrystalshard": "镇痛晶体碎片",
        "reliefcrystalsharddsc": "拿着就感觉有点麻……带着减轻疼痛。",
        "turbulentcrystalshard": "湍流晶体碎片",
        "turbulentcrystalsharddsc": "能量让它不停震动。带着增加跳跃高度。",
        "oxygencrystalshard": "氧气晶体碎片",
        "oxygencrystalsharddsc": "慢慢冒泡释放氧气。附近的液体会带上氧气。",
        "emissivecrystalshard": "发光晶体碎片",
        "emissivecrystalsharddsc": "亮亮的，会暗一阵。能当临时光源。",
        "digestioncrystalshard": "消化晶体碎片",
        "digestioncrystalsharddsc": "感觉像在从你身体里抽东西……减少饥饿值。",
        "geofruit": "地果",
        "geofruitdsc": "朴素但好吃的水果，长在地质树上。热量低。",
        "stonefruitclosed": "未开的石果",
        "stonefruitcloseddsc": "一颗硬硬的绿色果子，粘在植物灰色的硬壳上。打不开。",
        "stonefruitopen": "石果",
        "stonefruitopendsc": "绿色硬果，味道一般，中等脂肪含量。",
        "banana": "香蕉",
        "bananadsc": "美味的黄色水果，看着像从外星球来的。一点点毒性。",
        "burger": "汉堡",
        "burgerdsc": "大份美味快餐。填饱肚子的同时也填满了灵魂！",
        "pancake": "煎饼",
        "pancakedsc": "一层层甜的薄煎饼，表面浇了糖浆。",
        "pizzaslice": "披萨片",
        "pizzaslicedsc": "烤披萨的一片。好吃、顶饱、还长肉！",
        "bucketofchicken": "炸鸡桶",
        "bucketofchickendsc": "一桶炸鸡腿。超顶饱。还有点别的作用……",
        "bucketofnochicken": "空炸鸡桶",
        "bucketofnochickendsc": "空鸡桶。",
        "steak": "牛排",
        "steakdsc": "大块烹饪好的肉。顶饱、长肉。",
        "cookies": "饼干盒",
        "cookiesdsc": "一小包烤甜点。好吃，但不太健康。",
        "chips": "薯片",
        "chipsdsc": "一包烤土豆片。好吃，但不太健康。",
        "cereal": "麦片",
        "cerealdsc": "一盒普通麦片。干吃不好吃，但饿急了也行。",
        "bowlofcereal": "麦片碗",
        "bowlofcerealdsc": "叶编的碗，能装 0.5L 液体。居然能装麦片。",
        "makeshifthelmet": "土制头盔",
        "makeshifthelmetdsc": "用绳子绑了几块破布做的简易头盔。",
        "dogfood": "狗粮",
        "dogfooddsc": "看着挺诱人的……考虑到你是条狗。",
        "hardcandy": "硬糖",
        "hardcandydsc": "一小包硬糖。好吃，但顶不了饿。",
        "fleshchunk": "大块肉",
        "fleshchunkdsc": "一大块高脂肪的肉。不知道是从哪来的。",
        "candybar": "糖棒",
        "candybardsc": "一根好吃的糖棒。耐放，但不太顶饱。",
        "chocolatebar": "巧克力棒",
        "chocolatebardsc": "一块没包装的巧克力。好吃，但你消化不了。",
        "waterbottle": "水瓶",
        "waterbottledsc": "0.5L 塑料瓶。装着干净水。",
        "milk": "牛奶盒",
        "milkdsc": "能装 1L 液体的纸盒。",
        "chocolatemilk": "巧克力奶",
        "chocolatemilkdsc": "大塑料瓶，能装 1L 液体。",
        "ketchup": "番茄酱",
        "ketchupdsc": "0.3L 装的调味料。",
        "waterjug": "大水罐",
        "waterjugdsc": "3L 装的大罐子。",
        "bleach": "漂白水",
        "bleachdsc": "1.5L 塑料瓶装的漂白水。",
        "energydrink": "能量饮料罐",
        "energydrinkdsc": "0.25L 苏打罐，上面有醒目的图案。",
        "coffee": "咖啡杯",
        "coffeedsc": "0.25L 纸杯。",
        "soup": "汤碗",
        "soupdsc": "0.3L 装的封闭小碗。",
        "sodabottle": "汽水瓶",
        "sodabottledsc": "1L 装的塑料瓶。",
        "applejuice": "苹果汁",
        "applejuicedsc": "0.8L 装的纸盒。感觉……挺天然的。",
        "lemonade": "柠檬水罐",
        "lemonadedsc": "0.75L 装的罐子。意外地结实。",
        "icetea": "冰红茶",
        "iceteadsc": "0.5L 装的瓶子。带点橙色色调。",
        "sodacan": "汽水罐",
        "sodacandsc": "0.25L 苏打罐。",
        "alcohol": "酒瓶",
        "alcoholdsc": "能装 0.4L 液体的玻璃瓶。",
        "exposedcore": "暴露核心",
        "exposedcoredsc": "某种曾经活物遗留下来的休眠残骸。可以加工一下。",
        "foliage": "叶子",
        "foliagedsc": "外星植物。不能直接吃，味道也不行。",
        "foliagemeal": "叶子餐",
        "foliagemealdsc": "用脆叶子加基础调料做的食物。凑合能吃。",
        "dryfoliage": "干叶子",
        "dryfoliagedsc": "干了的叶子看着更好下口。可能有点副作用。",
        "glowplantfruit": "发光果子",
        "glowplantfruitdsc": "生物发光的不能吃水果。带中等毒性。",
        "flashlight": "手电筒",
        "flashlightdsc": "照亮前方一大片区域，但电池会慢慢耗尽。",
        "emergencylight": "应急灯",
        "emergencylightdsc": "一次性微型应急手电。用完就没了。",
        "lantern": "灯笼",
        "lanterndsc": "木头和玻璃做的简易灯笼，靠一颗黄色晶体发光。",
        "lightbulb": "灯泡",
        "lightbulbdsc": "电灯泡，靠灯丝发热发光。",
        "nutrientbar": "营养棒",
        "nutrientbardsc": "纯营养和热量的固体棒。味道一般。",
        "primitivediggingtool": "金属挖土棒",
        "primitivediggingtooldsc": "一根棍子上绑了块又尖又重的金属。挖土比手强。",
        "makeshiftdiggingtool": "土制挖土棒",
        "makeshiftdiggingtooldsc": "绑了点金属凑合做的挖土工具。",
        "makeshiftheadlamp": "土制头灯",
        "makeshiftheadlampdsc": "就是把发光果子绑到额头上。凑合能照路。",
        "shovel": "金属铲",
        "shoveldsc": "专门挖土松土的金属工具。",
        "woodshovel": "木铲",
        "woodshoveldsc": "木制的挖土工具。比金属铲轻。",
        "pitchfork": "金属叉",
        "pitchforkdsc": "农业用的叉子，挑松散物料用。",
        "woodpitchfork": "木叉",
        "woodpitchforkdsc": "木制的叉子，挑松散物料用。",
        "minilaserdrill": "迷你激光钻",
        "minilaserdrilldsc": "小型民用激光钻。挖地一般。",
        "heavydrill": "重型钻",
        "heavydrilldsc": "又大又沉的手持机械钻。效率高，但耗电。",
        "pickaxe": "镐",
        "pickaxedsc": "专门挖岩石的工具。挖石头高效。",
        "titaniumpickaxe": "钛镐",
        "titaniumpickaxedsc": "钛合金打造的好镐。非常耐用。",
        "titaniummultitool": "钛合金多功能工具",
        "titaniummultitooldsc": "小巧又结实的多功能工具，合成加工用。",
        "titaniummachete": "钛合金砍刀",
        "titaniummachetedsc": "能扛能打的好砍刀。又顺手又耐用。",
        "sledgehammer": "大锤",
        "sledgehammerdsc": "大平头金属锤，绑在长木柄上。",
        "woodpickaxe": "木镐",
        "woodpickaxedsc": "用木料做的镐。质量堪忧。",
        "wooddiggingtool": "木挖土棒",
        "wooddiggingtooldsc": "削尖的木棍。也就比手强一点。",
        "machete": "砍刀",
        "machetedsc": "又宽又大的金属刀。近战好用。",
        "crudecleaver": "粗制切肉刀",
        "crudecleaverdsc": "钉了块刀片在木头上的土制切肉刀。",
        "sickle": "金属镰刀",
        "sickledsc": "金属弯刀刃的镰刀，能割庄稼也能砍东西。",
        "woodsickle": "木镰",
        "woodsickledsc": "木制弯刀刃的镰刀。",
        "rake": "耙子",
        "rakedsc": "松土用的工具。也让人莫名放松。",
        "claws": "爪套",
        "clawsdsc": "看着像玩具，其实硬得吓人，也锋利得吓人。",
        "trowel": "小铲",
        "troweldsc": "园艺用的木铁小铲。",
        "woodtrowel": "木小铲",
        "woodtroweldsc": "园艺用的木铲。比小铲还差点。",
        "experimentflesh": "黄色肉块",
        "experimentfleshdsc": "从你自己身上扯下来的肉块。顶饱，但有点副作用。",
        "rope": "绳子",
        "ropedsc": "几根叶子编成的绳子。合成用。",
        "animalflesh": "动物肉",
        "animalfleshdsc": "从本地动物身上扯下来的肉。",
        "internalorgans": "内脏团",
        "internalorgansdsc": "一坨压实的内脏。",
        "blobflesh": "胶状肉",
        "blobfleshdsc": "怪怪的黏糊糊的肉。顶饱还香。可能让你有点不对劲。",
        "cactusflesh": "仙人掌肉",
        "cactusfleshdsc": "甜甜的，水分多，还有刺。",
        "neuralbooster": "神经增强剂",
        "neuralboosterdsc": "能改变大脑结构的高级混合药剂。",
        "watch": "电子表",
        "watchdsc": "定期告诉你一些有用信息（出血时间、隐藏感染等等）。",
        "tutorialradio": "训练用对讲机",
        "tutorialradiodsc": "训练关里通常会给你发一个。",
        "mp3player": "MP3 播放器",
        "mp3playerdsc": "居然还能用。自带点存储空间。",
        "mushpear": "水梨果",
        "mushpeardsc": "水母的滤水部分。能过滤分配水分。",
        "mushtail": "睡眠尾",
        "mushtaildsc": "水母的尾端。含能助眠的化学物质。",
        "aquapple": "水苹果",
        "aquappledsc": "水汪汪的泡泡形水果。长得有点恶心。",
        "droppings": "粪便",
        "droppingsdsc": "这就是屎。",
        "smallpack": "小背包",
        "smallpackdsc": "小号皮背包。",
        "duffelbag": "行李袋",
        "duffelbagdsc": "中等大小的布袋。",
        "bigpack": "背包",
        "bigpackdsc": "中等大小的背包。",
        "bikehelmet": "自行车头盔",
        "bikehelmetdsc": "减轻头部撞击伤的头盔。",
        "riothelmet": "防暴头盔",
        "riothelmetdsc": "高级头盔，大幅减轻头部伤害。",
        "holidayhat": "节日帽",
        "holidayhatdsc": "听说人们过节会戴这种帽子。",
        "headlamp": "头灯",
        "headlampdsc": "小手电，绑额头上用。",
        "dustmask": "防尘口罩",
        "dustmaskdsc": "结实的口罩。防点尘有点用。",
        "scarf": "围巾",
        "scarfdsc": "红色毛茸茸的围巾，能保暖。",
        "blueprint": "蓝图",
        "blueprintdsc": "上面写着某个物品的合成配方。",
        "safetyglasses": "护目镜",
        "safetyglassesdsc": "结实的塑料眼镜，能挡点头部伤害。",
        "autozoomgoggles": "自动变焦目镜",
        "autozoomgogglesdsc": "能自动变焦的目镜。用起来很方便。",
        "blindfold": "眼罩",
        "blindfolddsc": "黑色的蒙眼布。防点头部伤害。",
        "balaclava": "巴拉克拉法帽",
        "balaclavadsc": "厚的头套。防点寒。",
        "latexgloves": "乳胶手套",
        "latexglovesdsc": "基础乳胶手套。防点温度。",
        "tacticalgloves": "战术手套",
        "tacticalglovesdsc": "高级合成手套。有效保护手。",
        "fannypack": "腰包",
        "fannypackdsc": "绑肚子上的小包。",
        "bandolier": "子弹带",
        "bandolierdsc": "斜挎的子弹带，能放点东西。",
        "bellyarmor": "腹甲",
        "bellyarmordsc": "绑在肚子上的大块金属板。能挡腹部伤。",
        "belt": "腰带",
        "beltdsc": "皮腰带，绑肚子上用。只能放工具。",
        "traumarig": "急救挂袋",
        "traumarigdsc": "高级合成挂袋，能装各种医疗用品。",
        "popcorn": "爆米花",
        "popcorndsc": "一桶爆开的玉米粒。",
        "nopopcorn": "空爆米花桶",
        "nopopcorndsc": "空的纸桶。可以放别的东西。",
        "spacedrain": "空间抽液器",
        "spacedraindsc": "用高端传送技术远程抽液体的高级装置。",
        "hoodie": "大帽衫",
        "hoodiedsc": "黑色超大帽衫，暖和，口袋多。",
        "metabolismchip": "代谢芯片",
        "metabolismchipdsc": "稍微提升你的代谢速率，吃得多。",
        "xalorissponge": "异种海绵",
        "xalorisspongedsc": "异种生物脱落的干瘪孢子容器。可以加工利用。",
        "jetpack": "喷气背包",
        "jetpackdsc": "背在身上的喷气飞行装置。",
        "dynamite": "炸药",
        "dynamitedsc": "硝化甘油做的炸药，带吸收剂和稳定剂。",
        "climbingclaws": "攀爬爪",
        "climbingclawsdsc": "套手上的钢爪，方便爬墙。",
        "plasmacutter": "等离子切割器",
        "plasmacutterdsc": "发出定向等离子流的设备。切东西很猛。",
        "grapplinghook": "抓钩",
        "grapplinghookdsc": "能发射带绳钩子的金属装置。",
        "ceftriaxone": "头孢曲松针",
        "ceftriaxonedsc": "100ml 静脉注射器。装的是头孢曲松。",
        "woundglue": "伤口胶",
        "woundgluedsc": "80ml 装的伤口胶。每次涂 20ml。",
        "boneweldingtool": "骨骼焊接器",
        "boneweldingtooldsc": "还在实验中的设备，能焊接骨折。",
        "paprikash": "辣椒炖肉",
        "paprikashdsc": "鱼肉、米饭、番茄酱和香料做的糊糊。",
        "carcass": "硬虫尸",
        "carcassdsc": "硬邦邦的、被压扁的大虫子残骸。合成用。",
        "largecarcass": "大虫尸",
        "largecarcassdsc": "两只虫尸拼成的半管状。",
        "carcasssplint": "虫尸夹板",
        "carcasssplintdsc": "用多只虫尸拼成的硬长管。当夹板用。",
        "terrainscanner": "地形扫描器",
        "terrainscannerdsc": "显示你脚下地形的大致地图。",
        "geigercounter": "盖革计数器",
        "geigercounterdsc": "探测电离辐射的电子设备。",
        "handcrank": "手摇充电器",
        "handcrankdsc": "用手摇能给电池充电的设备。",
        "sleepingbag": "睡袋",
        "sleepingbagdsc": "保暖睡袋。用它睡觉。",
        "liquidcentrifuge": "液体离心机",
        "liquidcentrifugedsc": "手持离心机，能凑合分离液体混合物。",
        "epda": "掌上电脑",
        "epdadsc": "电子个人数字助理，估计是不小心留下来的。",
        "bloodcoagulant": "促凝血针",
        "bloodcoagulantdsc": "100ml 自动注射器。每次 25ml。",
        "combatpen": "战斗笔",
        "combatpendsc": "100ml 注射笔，能瞬间注射。",
        "streptokinase": "链激酶针",
        "streptokinasedsc": "100ml 自动注射器。每次 25ml。",
        "chestdrain": "胸腔引流管",
        "chestdraindsc": "用来从胸腔引流出液体。能减少血胸，拔管要小心。",
        "tweezers": "镊子",
        "tweezersdsc": "简单的金属镊子。能干净无痛处理……某些事。",
        "lockpickingkit": "撬锁工具",
        "lockpickingkitdsc": "一套小工具，能撬开各种锁。",
        "icepack": "冰袋",
        "icepackdsc": "装了自冷凝胶的冰袋。能加速消肿。",
        "armwarmers": "护臂",
        "armwarmersdsc": "一对蓝色护臂。能提供点隔热。",
        "carapace": "胸甲",
        "carapacedsc": "结实的钢制胸甲，保护胸腔。看着挺尊贵。",
        "limbwraps": "肢体绑带",
        "limbwrapsdsc": "用纱布做的土制绑带，能裹住四肢。",
        "kneepads": "护膝",
        "kneepadsdsc": "塑料护膝，能保护膝盖缓冲撞击。",
        "plushie": "毛绒玩具",
        "plushiedsc": "捏一下会吱吱叫。可以拿在手里。",
        "tornshirt": "破衬衫",
        "tornshirtdsc": "又旧又破的蓝色衬衫。能挡点小伤。",
        "rangefinder": "测距仪",
        "rangefinderdsc": "测远处物体距离的设备。",
        "mindwipe": "记忆清洗",
        "mindwipedsc": "60ml 药片瓶。洗记忆是个痛苦的过程。",
        "scubadivinggear": "高级潜水装备",
        "scubadivinggeardsc": "让你在水下能无限呼吸和恢复体力。",
        "filterstraw": "滤水吸管",
        "filterstrawdsc": "能安全地喝地下水，减少健康影响。",
        "wrench": "扳手",
        "wrenchdsc": "拧螺栓用的工具。",
        "makeshiftwrench": "土制扳手",
        "makeshiftwrenchdsc": "土制工具，与其说是拧螺栓不如说是砸螺栓。",
        "bruisekit": "瘀伤急救包",
        "bruisekitdsc": "组合的药物和医疗用品，治瘀伤用。",
        "medicalsuture": "医用缝合线",
        "medicalsuturedsc": "用来缝合伤口。瞬间止住多数出血。",
        "tourniquet": "止血带",
        "tourniquetdsc": "用上之后切断肢体血液循环，止住出血。",
        "browncap": "棕帽菇",
        "browncapdsc": "不知道是啥菌。你觉得能吃。",
        "sneakers": "运动鞋",
        "sneakersdsc": "白色运动鞋，不是为恶劣环境设计的。",
        "tacticalboots": "战术靴",
        "tacticalbootsdsc": "重型合成靴。能有效保护脚。",
        "frigiantfruit": "寒冰果",
        "frigiantfruitdsc": "又冷又硬又亮的果子。好吃，但吃了会让你冷。",
        "helluce": "辣叶菜",
        "hellucedsc": "干干的紫色香草，特别辣。能防点虫。",
        "bulbskin": "泡泡皮",
        "bulbskindsc": "一片厚实的黄色膜。解渴，但可能有副作用。",
        "popfruit": "爆珠果",
        "popfruitdsc": "长得怪怪的方形亮水果。好吃，解饿解渴。",
        "antisepticmush": "消毒糊糊",
        "antisepticmushdsc": "果子和叶子捣成的糊糊。能消毒。",
        "striderpelt": "雪兽毛皮",
        "striderpeltdsc": "从雪地动物身上扯下来的厚毛皮。",
        "funguschunk": "菌块",
        "funguschunkdsc": "扯下来的一块菌。当食物凑合。",
        "clottingmush": "凝血糊",
        "clottingmushdsc": "一小瓶促凝血药膏。要直接涂在伤口上。",
        "bunchunk": "菌块",
        "bunchunkdsc": "带凝血效果的菌块。当食物吃凑合。",
        "smallbattery": "小电池",
        "smallbatterydsc": "小电池，能塞进各种电子设备。",
        "mediumbattery": "中电池",
        "mediumbatterydsc": "通用电池，能塞进各种电子设备。",
        "largebattery": "大电池",
        "largebatterydsc": "大号工业电池，能塞进特定设备。",
        "pistol": "手枪",
        "pistoldsc": "基础半自动手枪。用小弹匣装 9mm 子弹。",
        "rifle": "步枪",
        "rifledsc": "无托全自动步枪。用步枪弹匣装 5.56 子弹。",
        "shotgun": "泵动霰弹枪",
        "shotgundsc": "无托泵动霰弹枪，内置弹仓。",
        "9mmround": "9mm 子弹",
        "9mmrounddsc": "小手枪子弹。能装进小弹匣或者直接塞进枪里。",
        "556round": "5.56 子弹",
        "556rounddsc": "步枪子弹。能装进步枪弹匣或者直接塞进枪里。",
        "12gauge": "12 号鹿弹",
        "12gaugedsc": "12 号鹿弹。能装进霰弹枪或者直接塞进去。",
        "boxof12gauge": "12 号子弹盒",
        "boxof12gaugedsc": "能装 16 发 12 号子弹的盒子。用它来给霰弹枪上弹。",
        "smallmagazine": "小弹匣",
        "smallmagazinedsc": "通用手枪弹匣，能装 9mm 子弹。",
        "riflemagazine": "步枪弹匣",
        "riflemagazinedsc": "通用步枪弹匣，能装 5.56 子弹。",
        "magazinebase": "弹匣底",
        "magazinebasedsc": "带弹簧的特制容器。制造弹匣用。",
        "makeshiftrifle": "土制步枪",
        "makeshiftrifledsc": "拼凑零件做的土制栓动步枪。",
        "casing": "弹壳",
        "casingdsc": "空的弹壳。单独没什么用，但可以回收。",
        "scrapcube": "废金属方块",
        "scrapcubedsc": "废铁熔成的方块。不太结实但能用。",
        "scrappanel": "废金属板",
        "scrappaneldsc": "薄薄的废铁板。不太结实但能用。",
        "scraptube": "废金属管",
        "scraptubedsc": "废铁做的空心管。不太结实但能用。",
        "woodscraps": "碎木块",
        "woodscrapsdsc": "砸碎的木头碎片。能凑合加工。",
        "woodcube": "木方块",
        "woodcubedsc": "木头压成的方块。很脆但很轻。",
        "woodpanel": "木板",
        "woodpaneldsc": "薄木片。很脆但很轻。",
        "canvas": "帆布",
        "canvasdsc": "植物做的薄软片。轻便还凑合耐用。",
        "nails": "钉子",
        "nailsdsc": "一把土制钉子。能用一阵。",
        "string": "细绳",
        "stringdsc": "细但意外结实的植物绳。",
        "stick": "木棍",
        "stickdsc": "小木棍。很脆但很轻。",
        "ilmenitechunk": "钛铁矿",
        "ilmenitechunkdsc": "钛铁氧化物矿物。贵，但能加工出钛。",
        "titaniumslab": "钛板",
        "titaniumslabdsc": "钛合金矩形板。",
        "titaniumrod": "钛棒",
        "titaniumroddsc": "钛合金实心棒。",
        "titaniumsheet": "钛片",
        "titaniumsheetdsc": "钛合金薄片，硬但有韧性。",
        "rawcopper": "粗铜",
        "rawcopperdsc": "氧化严重的粗铜块。可以精炼。",
        "processedcopper": "精炼铜",
        "processedcopperdsc": "生化处理的铜块。可塑性好、导电性强。",
        "plasticchunk": "塑料块",
        "plasticchunkdsc": "一块明显被强行撕下来的塑料。",
        "flexiglass": "柔性玻璃",
        "flexiglassdsc": "薄薄的透明柔性材料。",
        "bundleofwires": "成捆电线",
        "bundleofwiresdsc": "绑好的电线，带点绝缘皮。",
        "flimsyknife": "破刀",
        "flimsyknifedsc": "小、钝、脆的刀。能凑合加工。",
        "craftingbottle": "临时瓶",
        "craftingbottledsc": "凑合的容器。不能续水，过会就没了。",
        "nondescriptcan": "无名罐头",
        "nondescriptcandsc": "一个没标签的罐头。闻着、看着都不太靠谱。",
        "canteen": "水壶",
        "canteendsc": "简单的小水壶，带点胶。",
        "lcdscreen": "液晶屏",
        "lcdscreendsc": "简单的电子显示屏，合成用。",
        "autoinjector": "自动注射器",
        "autoinjectordsc": "当年是个医学奇迹，这小东西能瞬间注射。",
        "keratinbooster": "角蛋白增强剂",
        "keratinboosterdsc": "100ml 装的指甲护理补充剂。每次 20ml。",
        "drillrepairkit": "钻头修理包",
        "drillrepairkitdsc": "修理钻头用的备件包。",
        "campfire": "营火",
        "campfiredsc": "烧着的营火。靠近会变暖和。",
        "firestarter": "点火器",
        "firestarterdsc": "通过高速摩擦点火的装置。",
        "charcoal": "木炭",
        "charcoaldsc": "小块轻木炭。",
        "ryebulb": "黑麦球茎",
        "ryebulbdsc": "装着谷物的薄皮囊。可以磨成粉。",
        "ryeflour": "黑麦粉",
        "ryeflourdsc": "做烘焙用的粉。",
        "bread": "面包",
        "breaddsc": "面粉加水做的面包。最简单的主食。",
        "cake": "蛋糕",
        "cakedsc": "烤的甜糕点，上面还淋了糖霜。大份。",
        "pemmican": "肉干饼",
        "pemmicandsc": "脂肪、干肉和干果混一起做的饼。耐放。",
        "torch": "火把",
        "torchdsc": "超原始光源。能照路但会烧完。",
        "lighter": "打火机",
        "lighterdsc": "普通翻盖打火机。",
        "present": "礼物盒",
        "presentdsc": "装饰过的纸盒，里面好像有东西。",
        "woodsandals": "木拖鞋",
        "woodsandalsdsc": "用绳子把木板绑爪子上。不太舒服。",
        "minibarrel": "小桶",
        "minibarreldsc": "装液体用的小工业桶。非常结实。"
    },
    "buildings": {
        "animalcorpse": "Animal corpse",
        "animalcorpsedsc": "",
        "fungalibungali": "Fungali bungali",
        "fungalibungalidsc": "A small patch of greenish mushrooms. You might be able to harvest one of the caps if you're lucky.",
        "mushroomplatform": "Mushroom platform",
        "mushroomplatformdsc": "A sturdy piece of fungi you can stand on.",
        "bouncecap": "Bouncecap",
        "bouncecapdsc": "Wheeeeee!",
        "climbingropeextended": "Climbing rope",
        "climbingropeextendeddsc": "Extended length of sturdy rope. Hold up near it to start climbing.",
        "glowshroom": "Glowshroom",
        "glowshroomdsc": "Slightly radioactive and strikingly bright.",
        "mushroomtree": "Mushroom tree",
        "mushroomtreedsc": "Looks bioluminescent.",
        "drillpod": "Drill pod",
        "drillpoddsc": "Used for transporting people long distances through solid ground. While it's not in a functional state, you could get it working if you bring a repair kit. Can be used to skip 2 layers downwards.",
        "drillpoddscfixed": "Used for transporting people long distances through solid ground.\n\nCrouch inside it to skip 2 layers downwards. Might cause some hearing loss, as the soundproofing is worn out.",
        "drillpodbroken": "Broken drill pod",
        "drillpodbrokendsc": "It's broken beyond repair.",
        "frigiant": "Frigiant",
        "frigiantdsc": "An icy, glassy plant. A spherical bulb is hanging from it.",
        "snowstrider": "Snow strider",
        "snowstriderdsc": "A large, fluffy creature that hunts for food in the cold regions of this cave system. Its thick pelt keeps it warm.",
        "spaceheater": "Ion space heater",
        "spaceheaterdsc": "A device that strongly heats the area around it. Might induce minor radiation sickness if you're too close for too long.",
        "xaloris": "Xaloris",
        "xalorisdsc": "A spongy and brambly fern that heats up the air around it to spread spores to its surroundings. Keeps the cold at bay, but breathing in the spores for too long might mess with your immune system.",
        "lifepodheater": "Life-pod heater",
        "lifepodheaterdsc": "Keeps the inside nice and cozy.",
        "tutorialcraftingbutton": "Reset button",
        "tutorialcraftingbuttondsc": "Press this if you messed something up and need to start over.",
        "barbedwirefence": "Barbed fence",
        "barbedwirefencedsc": "Don't touch the pokey part.",
        "beartrap": "Old machinery",
        "beartrapdsc": "A set of two jaws with spiked teeth.",
        "bioterminal": "Bio-terminal",
        "bioterminaldsc": "A computer terminal with a plate under it and writing that reads \"Insert human DNA sample to continue...\"",
        "lifepodshower": "Lifepod shower",
        "lifepodshowerdsc": "Provides a one-time spray of antiseptic cleaning foam.",
        "lifepodpump": "Lifepod pump",
        "lifepodpumpdsc": "Pumps any liquid spills outside.",
        "BloodCrystal": "Blood Crystal",
        "BloodCrystaldsc": "It seems to be moist with yellow liquid, releasing it into anything around it.",
        "cactus": "Cactus",
        "cactusdsc": "Back up there, you were told these are supposed to be green. They didn't lie about it being prickly at least.",
        "coil": "Coil",
        "coildsc": "Good for instantly frying anything conductive.",
        "containercrate": "Container crate",
        "containercratedsc": "Has miscellaneous items in it.",
        "corpse": "???",
        "corpseseen": "Corpse",
        "corpsedsc": "",
        "glassshards": "Glass shards",
        "glassshardsdsc": "",
        "sandvine": "Sandvine",
        "sandvinedsc": "A long, sturdy vine. You could climb it, though doing so might be difficult if it's too thin.",
        "ladder": "Ladder",
        "ladderdsc": "A vertical set of rungs used for climbing or descending. You assumably know how to use it.",
        "shadecrawler": "Shade crawler",
        "shadecrawlerdsc": "",
        "wallbiter": "Sand stalker",
        "wallbiterdsc": "A large, fluffy, six legged beast. You can see what looks like sharp teeth sticking out. It's moving around erratically.",
        "thornbackyoung": "Thornback",
        "thornbackyoungdsc": "A young, fluffy and very much aggressive thornback. They seemingly enjoy tunneling through the ground and ripping apart any moving thing nearby.",
        "thornbackelder": "Elder thornback",
        "thornbackelderdsc": "RUN!",
        "cavetick": "Cave tick",
        "cavetickdsc": "",
        "overgrowntick": "Overgrown tick",
        "overgrowntickdsc": "A cave tick that had way too much food and space to grow. As aggressive as usual.",
        "DigestionCrystal": "Digestion Crystal",
        "DigestionCrystaldsc": "It has a weird look and feel to it.",
        "dropcapsule": "Drop capsule",
        "dropcapsuledsc": "An artificial warmth emanates from it.",
        "chipcapsule": "Chip capsule",
        "chipcapsuledsc": "",
        "lifepodbuttonheat": "Heat toggle",
        "lifepodbuttonheatdsc": "A red, cheap looking button. This one toggles the lifepod heater and A/C. It's currently set to <>.",
        "lifepodbuttonshower": "Shower toggle",
        "lifepodbuttonshowerdsc": "A red, cheap looking button. This one activates the lifepod's cleaning and disinfecting gas shower.",
        "EmissiveCrystal": "Emissive Crystal",
        "EmissiveCrystaldsc": "A rather bright light emanates from it.",
        "foodbox": "Food box",
        "foodboxdsc": "Has food items in it.",
        "geotree": "Geotree",
        "geotreedsc": "It's squishy! Has weirdly geometrical leaf-looking things on it.",
        "glowplant": "Glowplant",
        "glowplantdsc": "A green, bioluminescent plant. It seems to be rather unfazed by the environment.",
        "jumppad": "Old machinery",
        "jumppaddsc": "It has a pressure plate on it.",
        "landmine": "Landmine",
        "landminedsc": "Passively terrifying.",
        "leadbush": "Leadbush",
        "leadbushdsc": "It has pieces of heavy metal growing on it. While it looks like a plant, it's actually an animal!",
        "lifepodchest": "Life-pod chest",
        "lifepodchestdsc": "Likely to contain basic survival gear.",
        "LifePodLight": "Light",
        "LifePodLightdsc": "Has a lightbulb in it - you could probably take it.",
        "medcrate": "Medical crate",
        "medcratedsc": "Has medical items in it.",
        "rechargingstation": "Recharging station",
        "rechargingstationdsc": "A station used for recharging batteries. Accepts batteries of any size, and has seemingly infinite power. Use to insert a battery from your main hand, then drag the battery back onto yourself.\n\nIt seems to have a music player to soothe the atmosphere while you wait... Ironically, it lacks a battery.",
        "hydreed": "Hydreed",
        "hydreeddsc": "It has multiple arms with bubbly fruits at the ends. It looks moist...",
        "OxygenCrystal": "Oxygen Crystal",
        "OxygenCrystaldsc": "It seems to be slowly bubbling...",
        "reinforceddoor": "Reinforced door",
        "reinforceddoordsc": "Can probably be opened by something...",
        "ReliefCrystal": "Relief Crystal",
        "ReliefCrystaldsc": "It looks sharp and reddish.",
        "crystalmini": "Crystal",
        "crystalminidsc": "A tiny bioluminescent crystal.",
        "crystalsmall": "Crystal",
        "crystalsmalldsc": "A small bioluminescent crystal.",
        "crystalmedium": "Crystal",
        "crystalmediumdsc": "A bioluminescent crystal.",
        "crystalbig": "Crystal",
        "crystalbigdsc": "A large bioluminescent crystal.",
        "crystalmassive": "Crystal",
        "crystalmassivedsc": "A towering bioluminescent crystal.",
        "crystalenemy": "Manifestation",
        "crystalenemydsc": "An expression of malignant intent, from something far, far beyond your limited physical comprehension.",
        "sandrose": "Sand rose",
        "sandrosedsc": "An oddly beautiful plant with a few large, oblong shapes growing on it.",
        "scrapeater": "Scrap-eater",
        "scrapeaterdsc": "It has a label on it that reads \"Insert scrap to open\", with a small monitor next to it displaying <color=#ffffff>\"<>%\".",
        "shuttledoor": "Shuttle door",
        "shuttledoordsc": "A big piece of metal to keep outside things outside and inside things, inside.",
        "shuttleelevator": "Shuttle elevator",
        "shuttleelevatordsc": "The time you've spent sitting on this thing makes up a concerning percent of your entire lifetime.",
        "SoothingCrystal": "Soothing Crystal",
        "SoothingCrystaldsc": "Looks inconspicuous.",
        "spikestabber": "Old machinery",
        "spikestabberdsc": "Looks scary. You could probably deactivate it...",
        "spikestabberdscused": "Looks like it's harmless now.",
        "stoneplant": "Stoneplant",
        "stoneplantdsc": "It's a clump of hard, stone-like material with squishy green blobs stuck onto it.",
        "TurbulentCrystal": "Turbulent Crystal",
        "TurbulentCrystaldsc": "It's jittering slightly.",
        "turret": "Turret",
        "turretdsc": "Seems to have some sort of heat detector on it.",
        "stalagmite": "Stalagmite",
        "stalagmitedsc": "Relievingly, its apex is rounded.",
        "icestalagmite": "Ice stalagmite",
        "icestalagmitedsc": "Relievingly, its apex is rounded.",
        "stalactite": "Stalactite",
        "stalactitedsc": "It seems loosely connected to the ceiling.",
        "icestalactite": "Icicle",
        "icestalactitedsc": "It seems loosely connected to the ceiling.",
        "stalactitedscdropped": "It, in fact, is no longer connected to the ceiling.",
        "drybush": "Dried bush",
        "drybushdsc": "You have a sneaking suspicion that it's dead.",
        "brownshroom": "Brownshroom",
        "brownshroomdsc": "You can't say much more about it other than the fact that it is, in fact, brown.",
        "spentfuel": "Spent fuel",
        "spentfueldsc": "An oddly terrifying energy emanates from it.",
        "radbarrel": "Barrel",
        "radbarreldsc": "Looks old.",
        "soundcannon": "Sound cannon",
        "soundcannondsc": "You should probably cover your ears if you hear it charging.",
        "trader": "Survivor",
        "traderdsc": "Another unlucky victim. At least they're still breathing.",
        "traderdscdead": "They're not breathing anymore. Thanks to you.",
        "bananaplant": "Banana-plant",
        "bananaplantdsc": "A short, wide plant, colloquially called the \"Banana Plant\" due to its mushy, yellow top. Very slippery to step on.",
        "geyser": "Geyser",
        "geyserdsc": "An unstable geyser with a tendency to shoot out water. Luckily, it's room temperature at worst.",
        "oilpipe": "Waste pipe",
        "oilpipedsc": "A rusty pipe with a dark tar pouring from it. You don't want to look inside... Will probably flood the area given enough time.",
        "pop": "Pop",
        "popdsc": "A long, dull purple colored plant, with a large semi-transparent bulb growing on the end.",
        "mushroomdropper": "Dropshroom",
        "mushroomdropperdsc": "A fungus that releases its cap to spread its spores around any unfortunate passerbys.",
        "mushroomdropperpayload": "Dropshroom cap",
        "mushroomdropperpayloaddsc": "It's the part that falls down and hurts.",
        "mushroomrope": "Mushroom rope",
        "mushroomropedsc": "A long piece of fungus. It looks like you could climb on it pretty easily.",
        "sidestabber": "Sidestabber",
        "sidestabberdsc": "An odd animal fused with a fungus. Launches a large spike at any passing prey.",
        "skullcrusher": "Skullcrusher",
        "skullcrusherdsc": "Might give you a headache.",
        "gunmine": "Gunmine",
        "gunminedsc": "Colloquially called the \"Toe popper\".",
        "sawblade": "Sawblade",
        "sawbladedsc": "Brings up horrifying memories.",
        "LoreNote": "Written note",
        "LoreNotedsc": "Left behind by another survivor.",
        "ceilingrye": "Ceiling rye",
        "ceilingryedsc": "Oddly thin patch of grass with oblong sacks hanging at the ends. It looks like they're filled with grain of some kind.",
        "grabberplant": "Tentacle-plant",
        "grabberplantdsc": "It appears to be feeling around the environment with its tip.",
        "grabbershroom": "Grabber-shroom",
        "grabbershroomdsc": "You struggle to understand how fungus can do this.",
        "terminal": "Terminal",
        "terminaldsc": "An old computer terminal."
    },
    "moodles": {
        "braindamage4": "Comatose",
        "braindamage3": "Severe neurophysiological deterioration",
        "braindamage2": "Neurological damage",
        "braindamage1": "Cognitive impairment",
        "stroke": "Stroke",
        "cantbreathe": "Respiratory arrest",
        "thoraxdestroyed": "Lung failure",
        "pulmonaryembolism": "Pulmonary embolism",
        "oxygen1": "Mild hypoxemia",
        "oxygen2": "Hypoxemia",
        "oxygen3": "Severe hypoxemia",
        "oxygen4": "Critical hypoxemia",
        "fibrillation1": "Arrhythmia",
        "fibrillation2": "Ventricular tachycardia",
        "fibrillation3": "Ventricular fibrillation",
        "palpitations": "Palpitations",
        "cardiacarrest": "Cardiac arrest",
        "hypoventilation1": "Mild hypoventilation",
        "hypoventilation2": "Hypoventilation",
        "hypotension1": "Mild hypotension",
        "hypotension2": "Hypotension",
        "hypotension3": "Severe hypotension",
        "hypotension4": "Circulatory collapse",
        "hypertension1": "Mild hypertension",
        "hypertension2": "Hypertension",
        "hypertension3": "Severe hypertension",
        "hypertension4": "Hypertensive crisis",
        "venom1": "Mild toxicosis",
        "venom2": "Toxicosis",
        "venom3": "Severe toxicosis",
        "venom4": "Toxic crisis",
        "pain1": "Discomfort",
        "pain2": "Pain",
        "pain3": "Severe pain",
        "pain4": "Agony",
        "shock": "Shock",
        "overdose1": "Opiated",
        "overdose2": "Drugged",
        "overdose3": "Highly drugged",
        "overdose4": "Opioid overdose",
        "withdrawal1": "Opioid craving",
        "withdrawal2": "Withdrawal",
        "withdrawal3": "Severe withdrawal",
        "withdrawal4": "Dying of withdrawal",
        "stimulated": "Stimulated",
        "drugoverdose": "Drug overdose",
        "bleeding1": "Minor bleeding",
        "bleeding2": "Bleeding",
        "bleeding3": "Heavy bleeding",
        "bleeding4": "Catastrophic bleeding",
        "internalBleed": "Internal bleeding",
        "highbloodvolume1": "Bloated",
        "highbloodvolume2": "Hypervolemic",
        "highbloodvolume3": "Critically hypervolemic",
        "highbloodvolume4": "Lethally hypervolemic",
        "exertion1": "Slightly exerted",
        "exertion2": "Exerted",
        "exertion3": "Highly exerted",
        "exertion4": "Totally exhausted",
        "brokenbone": "Fractured bone",
        "dislocation": "Dislocated joint",
        "brokenneck": "Fractured neck",
        "brokenribs": "Fractured ribs",
        "dislocatedjaw": "Dislocated jaw",
        "dislocatedspine": "Dislocated spine",
        "infected1": "Infection",
        "infected2": "Painful infection",
        "infected3": "Severe infection",
        "infected4": "Life-threatening infection",
        "sepsis1": "Sepsis",
        "sepsis2": "Severe sepsis",
        "sepsis3": "Septic shock",
        "concussion": "Concussed",
        "unconscious": "Unconscious",
        "incapacitated": "Incapacitated",
        "asleep": "Sleeping",
        "confused1": "Confused",
        "confused2": "Very confused",
        "confused3": "Fainting",
        "tired1": "Drowsy",
        "tired2": "Tired",
        "tired3": "Very tired",
        "tired4": "Half-asleep",
        "hunger1": "Peckish",
        "hunger2": "Hungry",
        "hunger3": "Very hungry",
        "hunger4": "Starving",
        "hunger5": "Satiated",
        "hunger6": "Full",
        "thirst1": "Thirsty",
        "thirst2": "Dehydrated",
        "thirst3": "Parched",
        "thirst4": "Desiccated",
        "overhydrated1": "Slaked",
        "overhydrated2": "Overhydrated",
        "overhydrated3": "Water-intoxicated",
        "sick1": "Queasy",
        "sick2": "Nauseous",
        "sick3": "Sick",
        "sick4": "Grossly sick",
        "hot1": "Warm",
        "hot2": "Hot",
        "hot3": "Hyperthermia",
        "hot4": "Heatstroke",
        "cold1": "Chilly",
        "cold2": "Cold",
        "cold3": "Hypothermia",
        "cold4": "Freezing to death",
        "wet1": "Damp",
        "wet2": "Wet",
        "wet3": "Soaked",
        "wet4": "Water-logged",
        "underweight1": "Underweight",
        "underweight2": "Skinny",
        "underweight3": "Malnourished",
        "underweight4": "Emaciated",
        "overweight1": "Chubby",
        "overweight2": "Overweight",
        "overweight3": "Fat",
        "overweight4": "Obese",
        "depression1": "Feeling down",
        "depression2": "Gloomy",
        "depression3": "Depressed",
        "depression4": "Miserable",
        "trauma1": "Anxious",
        "trauma2": "Scared",
        "trauma3": "Traumatized",
        "trauma4": "Shell shocked",
        "happy1": "Satisfied",
        "happy2": "Excited",
        "happy3": "Happy",
        "happy4": "Gleeful",
        "impairedspeech": "Impaired speech",
        "deaf2": "Impaired hearing",
        "deaf3": "Hearing loss",
        "deaf4": "Severe hearing loss",
        "encumbered1": "Heavy load",
        "encumbered2": "Encumbered",
        "encumbered3": "Very encumbered",
        "encumbered4": "Hampered",
        "irradiated1": "Uncomfortable",
        "irradiated2": "Radiation sickness",
        "irradiated3": "Severe radiation sickness",
        "irradiated4": "Chernobyl wannabe",
        "energized": "Energized",
        "hemothorax": "Hemothorax",
        "hollow": "Hollow",
        "badsleep": "Bad sleep",
        "laststand": "Last stand",
        "dirty1": "Dirty",
        "dirty2": "Very dirty",
        "adrenaline": "Adrenaline",
        "tachycardia": "Tachycardia",
        "bradycardia": "Bradycardia",
        "rnrs": "Rapid neuron regeneration sickness",
        "rippedjaw": "Disfigured",
        "rippedeye": "Half-blind",
        "rippedeyes": "Blind",
        "lowimmunity": "Immunocompromised",
        "highimmunity": "Immunocompetent",
        "amputation": "Amputated",
        "clawdamage1": "Dulled claws",
        "clawdamage2": "Broken claws",
        "keratinbooster": "Boosted regrowth",
        "impendingdoom": "Sense of impending doom",
        "horrified": "HORRIFIED",
        "focused": "FOCUSED",
        "braindamage4dsc": "...",
        "braindamage3dsc": "reality  ..  stops   making   sense",
        "braindamage2dsc": "Strong mental deficit. Ability to think intelligently and self-sustain is limited. Serious brain damage present.",
        "braindamage1dsc": "Mentally impaired from damage to the brain. You feel weirdly confused...",
        "strokedsc": "Bleeding in the brain, likely caused by severe hypertension. Already in its advanced stages, chances of survival are nil unless you have Braingrow or a procoagulant.",
        "cantbreathedsc": "Suffocating! Loss of consciousness and death imminent if untreated.",
        "thoraxdestroyeddsc": "Your lungs are too damaged to function, caused by critically low thorax muscle health.",
        "pulmonaryembolismdsc": "A large blood clot has broken off and lodged itself in the lungs, blocking an artery. Rapid lung damage and suffocation incoming. Lower your blood viscosity urgently.",
        "oxygen1dsc": "SpO2 below 90%. While not dangerous, it could be a sign of an underlying condition.",
        "oxygen2dsc": "SpO2 below 75%, causing tachycardia and slowly depriving the brain of oxygen. While not lethal, it does point at an underlying condition.",
        "oxygen3dsc": "SpO2 below 60%, depriving tissues of oxygen and likely causing heart arrhythmia. Lethal if left to progress.",
        "oxygen4dsc": "SpO2 below 45%. Something in your body has gone horribly, horribly wrong. Lethal if left to progress.",
        "fibrillation1dsc": "Abnormal heart rhythm, likely caused by severe strain to the body. May progress further if the cause isn't addressed. Can be defibrillated.",
        "fibrillation2dsc": "Severe irregular heartbeat, preventing effective blood pumping. Will progress into lethal V-fib if not treated. Can be defibrillated.",
        "fibrillation3dsc": "Life threatening, chaotic heart rhythm. Asystole is soon to follow. Things have gone horribly wrong.",
        "palpitationsdsc": "You feel your heart pounding out of your chest. Are you just anxious, or is something horribly wrong?",
        "cardiacarrestdsc": "Asystole. If you're somehow conscious, this has a low chance of being treated via defibrillation. Otherwise, cerebral hypoxia and death is soon to follow.",
        "hypoventilation1dsc": "Lowered respiratory rate.",
        "hypoventilation2dsc": "Highly lowered respiratory rate, enough to slowly lower blood oxygen concentration.",
        "hypotension1dsc": "Slightly decreased blood pressure. You feel slightly dizzy.",
        "hypotension2dsc": "Moderately decreased blood pressure. You look pale and have clammy skin. Something is wrong - check your vitals.",
        "hypotension3dsc": "Severely decreased blood pressure, you're on the edge of fainting. Treatment needed. This might start fibrillation, check your vitals.",
        "hypotension4dsc": "Lethally low blood pressure. Blood is not getting to your organs. Cerebral hypoxia and death is imminent.",
        "hypertension1dsc": "Slightly elevated blood pressure.",
        "hypertension2dsc": "Moderately elevated blood pressure. You have a headache, you're dizzy and your nose is bleeding. Check your vitals.",
        "hypertension3dsc": "Severely elevated blood pressure, dangerously close to having severe health complications. You feel terrible. Check your vitals.",
        "hypertension4dsc": "Life-threatening blood pressure. Risk of hemorrhagic stroke. Check your vitals urgently, and watch for stroke symptoms.",
        "venom1dsc": "Slight hemotoxin presence in the bloodstream. Did something bite you?",
        "venom2dsc": "Hemotoxin present in the bloodstream, impairing blood clotting and destroying blood cells. Watch for vital signs.",
        "venom3dsc": "Large amount of hemotoxin present in the bloodstream, clogging your blood and destroying blood cells. Watch for vital signs.",
        "venom4dsc": "Your blood more closely resembles marmalade than something that can upkeep life.",
        "pain1dsc": "Feeling mild pain.",
        "pain2dsc": "Hurting a decent bit. Unhappiness rising slowly.",
        "pain3dsc": "Half-conscious, mind fogged by intense pain. Unhappiness rising.",
        "pain4dsc": "Mind-shattering pain. Movement compromised. Death sounds preferable right about now. Unhappiness rising quickly.",
        "shockdsc": "Going into shock from agony.",
        "overdose1dsc": "Relaxed and calm. Your body feels numb.",
        "overdose2dsc": "Very relaxed and calm, but your lungs feel heavy. A little more tired than usual. This feels pretty good, for now...",
        "overdose3dsc": "Breathing is difficult, but your mind is in euphoria. This definitely isn't healthy. If only it could last forever...",
        "overdose4dsc": "Respiratory failure. You are experiencing a drug-filled euphoria. Asphyxiation imminent.",
        "withdrawal1dsc": "You really want another shot.",
        "withdrawal2dsc": "Your body is desperate for another hit. You want to vomit... This feels really bad. Treatment recommended.",
        "withdrawal3dsc": "You are struggling to hold yourself together, shaking, desperate for any sort of relief. It feels horrible. Treatment needed.",
        "withdrawal4dsc": "Your body is failing to sustain itself without the opiates it became so reliant on. Your heart is struggling to pump blood around the body; Watch for fibrillation.",
        "stimulateddsc": "Hard stimulant drugs in the bloodstream. You feel ready to tackle anything thrown at you...For now, at least.",
        "drugoverdosedsc": "You have overdosed on a non-opioid drug. Health complications likely.",
        "bleeding1dsc": "Blood is oozing out of a relatively small wound. There is no immediate danger.",
        "bleeding2dsc": "Blood is flowing out of a decently sized wound. Unlikely to be fatal if you're healthy. Treatment recommended.",
        "bleeding3dsc": "A large volume of blood is haemorrhaging out of your body. Likely lethal if untreated. Treatment needed.",
        "bleeding4dsc": "<i>As your life gushes out behind you, you remember that you are mortal.",
        "internalBleeddsc": "Turns out your guts and lungs are NOT where the blood is supposed to be. Treatment recommended.",
        "highbloodvolume1dsc": "Feeling uncomfortable. Increased blood pressure.",
        "highbloodvolume2dsc": "Body bloated, blood pressure high, feeling dizzy with a headache.",
        "highbloodvolume3dsc": "Grossly bloated. Extremely high blood pressure. Can barely stand, or think.",
        "highbloodvolume4dsc": "There's a terrible pain in your chest... Vital signs fading. Blood volume and pressure way too high.",
        "exertion1dsc": "Mildly physically strained. (<>%)",
        "exertion2dsc": "Uncomfortably exerted, struggling to move and work. (<>%)",
        "exertion3dsc": "Barely able to move, highly physically exerted. (<>%)",
        "exertion4dsc": "Barely able to breathe. (<>%)",
        "brokenbonedsc": "You broke something. Try not to use the affected limb, and rest as much as possible. Treatment highly recommended.",
        "dislocationdsc": "You dislocated something. Try not to use the affected limb, and find a way to fix it. Treatment recommended.",
        "brokenneckdsc": "Your neck is broken. Your spinal cord isn't severed, but any amount of moving around will be agonizing. Physically weaker from the neck down. Eating is painful.",
        "brokenribsdsc": "Your ribs are broken, making breathing painful and much harder. Hope none of them punctured your lungs. Weakened arm strength.",
        "dislocatedjawdsc": "Your jaw is dislocated, impairing your speech and making eating anything extremely painful.",
        "dislocatedspinedsc": "Your spine is dislocated. Your spinal cord isn't severed, but moving your body at all is really painful. Physically weaker from the waist down.",
        "infected1dsc": "The infection site is swollen and warm. Treatment needed. Find something that can kill off foreign bodies.",
        "infected2dsc": "The infection site is leaking dark pus, and is swelling more. Treatment needed.",
        "infected3dsc": "The infection is spreading across the limb quickly and painfully. Chances of going into sepsis. Urgent treatment needed.",
        "infected4dsc": "The infection is spreading to other limbs, and the infected limb is starting to undergo necrosis. Sepsis is setting in. Emergency care needed.",
        "sepsis1dsc": "A widespread infection is causing your body to react badly. You feel confused, with lowered blood pressure and a fever. Lethal if progresses.",
        "sepsis2dsc": "Increased heart rate, lowered blood pressure, lightheadedness and a strong fever. Signs of organ dysfunction. Likely to soon enter septic shock.",
        "sepsis3dsc": "<i>You couldn't stop for death, so death has kindly stopped by for you.</i> Circulatory collapse imminent.",
        "concussiondsc": "Rendered unconscious by low head vitality - you will wake up when your head heals.",
        "unconsciousdsc": "Not responding to any external stimuli. Lights out.",
        "incapacitateddsc": "Can't stand or think. You barely feel anything.",
        "asleepdsc": "Just taking a nap.",
        "confused1dsc": "Feeling disoriented and slightly dizzy.",
        "confused2dsc": "Confused and dizzy, struggling to keep up with the world around you.",
        "confused3dsc": "Barely conscious, feeling like you could collapse at any moment.",
        "tired1dsc": "Getting sleepy.",
        "tired2dsc": "It's nap time.",
        "tired3dsc": "It's REALLY nap time.",
        "tired4dsc": "Barely awake, about to collapse from exhaustion.",
        "hunger1dsc": "Could do with a bite to eat.",
        "hunger2dsc": "Uncomfortably hungry. Slightly weaker than usual.",
        "hunger3dsc": "Extremely hungry, desperate for satiation. Weaker than usual.",
        "hunger4dsc": "Your entire body, just wasting away... Total organ failure imminent.",
        "hunger5dsc": "Eating good today! Lowered weight loss rate and mobility. Slight happiness increase.",
        "hunger6dsc": "Stomach totally stuffed with food! Any more and you'll be sick. Greatly lowered weight loss rate and mobility. Happiness increase.",
        "thirst1dsc": "Feeling a little thirsty.",
        "thirst2dsc": "Low body water volume. Very thirsty.",
        "thirst3dsc": "Body drying out, in desperate need of water. Mind consumed by thirst.",
        "thirst4dsc": "Blood volume dangerously low and thick due to lack of fluids.\n<i>Your dust is becoming one with the earth...",
        "overhydrated1dsc": "Your thirst is fully satiated - you won't need water for a while. Thirst rate doubled. Blood pressure increased.",
        "overhydrated2dsc": "You've drank considerably more than needed. Movement slightly impaired. Thirst rate doubled. Blood pressure increased.",
        "overhydrated3dsc": "Excessive water intake. Your cells are swelling, causing high intracranial pressure, interrupting blood flow to the brain. Your head hurts... Thirst rate doubled. Blood pressure highly increased.",
        "sick1dsc": "Feeling discomfort. Minorly sick.",
        "sick2dsc": "Confused, uncomfortable around the stomach. Prone to vomiting.",
        "sick3dsc": "Lethargic, tired and in major discomfort. Very prone to vomiting.",
        "sick4dsc": "Dangerously sick. Something is VERY wrong on the inside. Weak, confused and in a world of pain.",
        "hot1dsc": "A little warm for comfort.",
        "hot2dsc": "Unpleasantly hot. Thirst increased.",
        "hot3dsc": "Dangerously hot. You're struggling to go on in the heat... Thirst highly increased.",
        "hot4dsc": "Cells are starting to die from the intense heat. Irreversible organ damage imminent.",
        "cold1dsc": "A little cold for comfort.",
        "cold2dsc": "Unpleasantly cold. Your body is slowing down.",
        "cold3dsc": "Dangerously low temperature, body and mind taken by the cold. Your entire body is slowly shutting down.",
        "cold4dsc": "You feel like you're burning up, but you're so tired and confused. You could go for a long nap...",
        "wet1dsc": "Your fur feels slightly wet.",
        "wet2dsc": "Considerably wet. Temperature and comfort decreased.",
        "wet3dsc": "Dripping wet. Temperature and comfort considerably decreased.",
        "wet4dsc": "Completely drenched! The water is weighing you down. Temperature and comfort highly decreased.",
        "underweight1dsc": "Try to pack on a few kilos.",
        "underweight2dsc": "Unhealthily underweight considering your species. Weaker than normal. Lowered carrying capacity.",
        "underweight3dsc": "You're dangerously thin and frail. Way weaker than normal, prone to being tired and lethargic. Lowered carrying capacity.",
        "underweight4dsc": "You're excessively skinny. You can easily see and feel your bones through your fur. At high risk of heart failure. Very lowered carrying capacity.",
        "overweight1dsc": "Try to lose a few kilos.",
        "overweight2dsc": "Unhealthily overweight, though you look about average compared to other species. Clumsier, you get tired quicker.",
        "overweight3dsc": "Dangerously wide and soft. Way clumsier and more prone to exhaustion.",
        "overweight4dsc": "Life-threatenigly obese. It's like you stuffed a bag of fur with pure fat and hunger. At high risk of heart failure.",
        "depression1dsc": "Starting to realize the gravity of your situation. Try to distract yourself.",
        "depression2dsc": "Lacking the motivation to go on, struggling with emotions. Things really aren't looking up. Find a way to distract yourself.",
        "depression3dsc": "Barely willing to do anything. Your mind, ravaged by desperation. Maybe it will all be over soon?",
        "depression4dsc": "<i>How does it feel, knowing you're not coming back up..?",
        "trauma1dsc": "Something bad has happened to you, and your brain does NOT want to experience it again. Happiness slightly reduced.",
        "trauma2dsc": "Recent events have left you uneasy and scarred. You feel shaky. You REALLY don't want to go through that again. Happiness reduced.",
        "trauma3dsc": "You feel panicked and horrified. Visions of past horrors flash before your eyes. You want OUT of here by any means necessary... This wound will take a good while to heal. Happiness highly reduced.",
        "trauma4dsc": "Horrified. Helpless. Hopeless. You can't muster a single word. Happiness severely reduced.",
        "happy1dsc": "Content with your current predicament.",
        "happy2dsc": "Looking forward to what's around the corner.",
        "happy3dsc": "You've found peace in this strange land.",
        "happy4dsc": "You're at the top of the world, shaping the way forward at your will. Nothing can stop you!",
        "impairedspeechdsc": "Something is making speaking difficult... You might have trouble communicating with others.",
        "deaf2dsc": "You can't hear those high frequencies as well as before. Let your ears rest for a while.",
        "deaf3dsc": "Everything sounds very muffled and echo-y. You feel irritated. This may take a bit.",
        "deaf4dsc": "You can barely hear anything. You feel very irritated. Your ears will take a good while to improve.",
        "encumbered1dsc": "Carrying a bit much for comfort. <> encumbrance.",
        "encumbered2dsc": "Carrying too much. Stamina and mobility decreased. Passively gain STR/RES. <> encumbrance.",
        "encumbered3dsc": "Carrying way too much. Stamina and mobility highly decreased. Passively gain STR/RES. <> encumbrance.",
        "encumbered4dsc": "Practically unable to move. Carrying WAY, way too much. Passively gain STR/RES. <> encumbrance.",
        "irradiated1dsc": "Feeling weirdly irritated and uncomfortable.",
        "irradiated2dsc": "Feverish and nauseous. Your skin feels hot and painful. Something is very wrong. It's terrifying.",
        "irradiated3dsc": "Horribly sick and aching all over. Breathing and thinking is extremely difficult. You feel abhorrent.",
        "irradiated4dsc": "<i>Not going gently into that good night...",
        "energizeddsc": "Stamina loss and sleepiness decreased. (<>)",
        "hemothoraxdsc": "Blood is accumulating in the pleural cavity due to internal bleeding, progressively impairing your ability to breathe. Your chest hurts. Treatment recommended.",
        "hollowdsc": "",
        "badsleepdsc": "Your back really isn't appreciating your choice of where you slept. Try picking a less harsh surface next time. Consciousness decreased.",
        "laststanddsc": "You're not going down that easily. Something deep inside you compels you to push through.",
        "dirty1dsc": "Consider taking a quick bath. (<>%)",
        "dirty2dsc": "While you don't particularly mind the lack of hygiene, your immune system certainly will. Take a bath. (<>%)",
        "adrenalinedsc": "Pain numbed. You're on high alert.",
        "tachycardiadsc": "Your heart rate feels abnormally high.",
        "bradycardiadsc": "Your heart rate feels abnormally low.",
        "rnrsdsc": "Neural shock caused by a sudden and rapid regeneration of brain tissue. While you'll adjust after some time, you might not want to take another dose for now. (<>)",
        "rippedjawdsc": "Your lower jaw has been ripped off due severe trauma to the head. Eating and talking is much harder. You are horribly scarred by the experience.",
        "rippedeyedsc": "One of your eyes has been ripped out, halving your field of view. You are somewhat scarred by the experience. Don't lose the remaining one.",
        "rippedeyesdsc": "Both of your eyes have been ripped out. You can only get by using feel and sound. At least you no longer need a light source...",
        "lowimmunitydsc": "Your immune system is severely weakened, be it due to dirtyness, hunger, thirst or more. Infections are much more dangerous. Take better care of yourself.",
        "highimmunitydsc": "Your immune system is working at high capacity, likely due to antibiotics. Infections are much less dangerous, and might even regress on their own if near 200%.",
        "amputationdsc": "One of your extremities has been dismembered. Traumatizing. Obviously, any use of the lobbed off limb is permanently gone.",
        "clawdamage1dsc": "Your claws are worn down from continuous use, reducing your damage output. Give your hands a break, or use a tool.",
        "clawdamage2dsc": "Your claws are severely damaged from excessive use, severely reducing your damage output. You might damage your hands if you keep using them without a tool.",
        "keratinboosterdsc": "Your claws regrow three times as fast. (<>)",
        "impendingdoomdsc": "You can't help but feel sudden, overwhelming fear. Your skin has goosebumps all over. It's as if the nature around you abruptly fell silent...",
        "horrifieddsc": "CAN'T FOCUS. CAN'T THINK. NOTHING ELSE MATTERS. RUN FOR YOUR LIFE OR FIGHT FOR IT!",
        "focuseddsc": "<i>Both of us die today. One, just a little later than the other."
    },
    "other": {
        "fullmouthchars": "mnoae",
        "underwaterchars": "blug",
        "layertitletutorial": "Earth\nTraining lab",
        "layertitle1": "Gravel lands",
        "layertitle2": "Deeper gravel lands",
        "layertitle3": "Dried desert",
        "layertitle4": "Wasteland",
        "layertitle5": "Overgrown depths",
        "layertitle6": "Frozen chasm",
        "layertitle7": "Fungal pools",
        "layertitle8": "Crystalline hollow",
        "layertitle9": "Geothermal vents",
        "layertitle10": "WHERE WE MUST REACH",
        "layertitle11": "ASCENT",
        "layertitle12": "SURFACE",
        "layertitle13": "PATHWAY TO FREEDOM",
        "layermodifier0": "Foggy",
        "layermodifier1": "Hot",
        "layermodifier2": "Scorching",
        "layermodifier3": "Cold",
        "layermodifier4": "Freezing",
        "layermodifier5": "Flooded",
        "layermodifier6": "Dried",
        "layermodifier7": "Rainy",
        "layermodifier8": "Infested",
        "layermodifier9": "Ionized",
        "layermodifier10": "Solar-struck",
        "layermodifier0dsc": "This place feels a little foggier than expected.",
        "layermodifier1dsc": "The air here is warmer than expected.",
        "layermodifier2dsc": "The air here is much warmer than expected!",
        "layermodifier3dsc": "The air here is colder than expected.",
        "layermodifier4dsc": "The air here is totally frigid!",
        "layermodifier5dsc": "The terrain here is unusually flooded.",
        "layermodifier6dsc": "You probably won't find any exposed pools here.",
        "layermodifier7dsc": "Water is dripping from everywhere in here...",
        "layermodifier8dsc": "This place seems to have very high insect activity.",
        "layermodifier9dsc": "Nuclear waste has been dumped in this site.",
        "layermodifier10dsc": "A strong solar flare has disabled your chip for a while.",
        "genclearingworld": "Clearing the playfield...",
        "geninstantiatingchunks": "Creating a new area...",
        "genpreprocessing": "Correcting the colors...",
        "gencreatingbackground": "Laying out the background...",
        "gencreatingterrain": "Creating ground to stand on...",
        "gencreatingstructures": "Dropping miscellaneous cargo...",
        "genplacingplayer": "Finding a safe spot...",
        "gengeneratingborders": "Defining the cave borders...",
        "genplacingentities": "Sowing plants and hiding traps...",
        "gencreatingcolliders": "Making the walls tangible...",
        "keybindnotset": "Keybind not set",
        "strength": "Strength",
        "strengthdsc": "Your general level of muscle mass.\n\nAffects attack damage, throw strength and hand speed in minigames.\nIncreases carry capacity when combined with Resilience.\n\nIncreased by doing physical attacks, being above your carry capacity and working out.",
        "resilience": "Resilience",
        "resiliencedsc": "Your general physical endurance and mental fortitude.\n\nIncreases stamina regeneration and lowers the effects of pain.\nIncreases carry capacity when combined with Strength.\n\nIncreased by being in pain, killing creatures, being above your carry capacity, jumping, landing from heights and working out.",
        "intelligence": "Intelligence",
        "intelligencedsc": "Your general knowledge level.\n\nAffects what objects you can recognize and craft, and trading skill.\n\nIncreased by crafting new recipes, reading blueprints, trading and progressing down a layer.",
        "currentlevel": "Current skill level",
        "skillup": "Your <> has increased!\n(<1> -> <2>)",
        "experienceatstart": "Experience at start of skill level",
        "experienceatend": "Experience to get to the next skill level",
        "currentexperience": "Current skill experience",
        "missiontime": "Layer time left",
        "air": "Air",
        "lightrock": "Light rock",
        "gravel": "Gravel",
        "scrappile": "Scrap pile",
        "trashpile": "Trash pile",
        "concretetile": "Concrete tile",
        "steeltile": "Steel tile",
        "glass": "Glass",
        "rubber": "Rubber",
        "plastic": "Plastic",
        "heatresistantalloy": "Heat-resistant alloy",
        "wood": "Wood",
        "sand": "Sand",
        "sandstone": "Sandstone",
        "infinirock": "Infinirock",
        "clay": "Clay",
        "soil": "Soil",
        "granite": "Granite",
        "marble": "Marble",
        "limestone": "Limestone",
        "bricks": "Bricks",
        "scaffolding": "Scaffolding",
        "toxirock": "Toxirock",
        "grass": "Verdure",
        "log": "Log",
        "leaves": "Leaves",
        "snow": "Snow",
        "ice": "Ice",
        "thinice": "Thin ice",
        "powdersnow": "Powder snow",
        "heavyrock": "Heavy rock",
        "fungus": "Fungus",
        "mushroomcap": "Mushroom",
        "mushroombody": "Mushroom",
        "copper": "Copper",
        "ilmenite": "Ilmenite",
        "lrdserum": "L.R.D. Serum",
        "lrdserumdsc": "Special mixture used by a Localized Resuscitation Device. Does nothing if injected via other tools.",
        "cleanwater": "Clean water",
        "cleanwaterdsc": "Clean, filtered water. Safe, but tastes like nothing.",
        "carbonatedwater": "Carbonated water",
        "carbonatedwaterdsc": "It's spicy water. You like the fizz.",
        "alcohol": "Alcohol",
        "alcoholdsc": "Unlabeled alcohol. While you can't digest it, it is useful for disinfecting wounds.",
        "milk": "Milk",
        "milkdsc": "White liquid food produced by the mammary glands of mammals. Tasty and filling!",
        "soda": "Soda",
        "sodadsc": "Tasty, sugary drink. Good in moderation.",
        "lemonade": "Lemonade",
        "lemonadedsc": "Sweetened lemon-flavored drink. Tasty!",
        "urine": "Lemonade",
        "urinedsc": "Sweetened lemon-flavored drink. Tasty, although it does smell like piss for some reason.",
        "bleach": "Bleach",
        "bleachdsc": "Chemical product used to remove color from fiber, or to disinfect. Can be used to disinfect wounds. Drinking is lethal.",
        "energydrink": "Energy drink",
        "energydrinkdsc": "Tasty, caffeinated drink. Tasty and stimulating, but slightly toxic for your species.",
        "sportsdrink": "Sports drink",
        "sportsdrinkdsc": "Non-caffeinated electrolyte drink. Quenches thirst efficiently, gives you a little boost and tastes nice.",
        "oliveoil": "Olive oil",
        "oliveoildsc": "A vegetable oil obtained by pressing whole olives. Very fatty and somewhat unpleasant to drink.",
        "icecream": "Ice cream",
        "icecreamdsc": "A frozen dessert made from milk and cream that has been flavoured with a sweetener. Somehow still cold. Delicious!",
        "radwater": "Clean water",
        "radwaterdsc": "Clean, filtered water. Safe, but tastes like nothing... On further inspection, it seems mildly radioactive.",
        "yogurt": "Yogurt",
        "yogurtdsc": "Bacterially fermented milk. Tastes okay. Decently filling.",
        "mold": "Mold",
        "molddsc": "Any indication of what this once was is long gone. Smells putrid...",
        "orangejuice": "Orange juice",
        "orangejuicedsc": "Liquid extract of the orange tree fruit. While it is healthy, you're really not a fan of the taste.",
        "applejuice": "Apple juice",
        "applejuicedsc": "Fruit juice made by the maceration and pressing of an apple. Tasty!",
        "hotsauce": "Hot sauce",
        "hotsaucedsc": "Condiment made from particularly spicy peppers. Burns your mouth, but warms you up... Somehow.",
        "chloroform": "Chloroform",
        "chloroformdsc": "A volatile, colorless, sweet-smelling, dense liquid produced on a large scale as a precursor to refrigerants and polytetrafluoroethylene. In practical use, it's very useful at knocking people out.",
        "mercury": "Mercury",
        "mercurydsc": "Liquid metal. Great for skin care, not so great for your bodily functions.",
        "ketchup": "Ketchup",
        "ketchupdsc": "Sweet and sour tomato paste. Slightly disgusting to drink by itself.",
        "powderedmilk": "Powdered milk",
        "powderedmilkdsc": "Dehydrated and compressed efficient milk powder. While not edible on its own, it'll turn into milk when mixed with hot water.",
        "morphine": "Morphine",
        "opium": "Opium",
        "heroin": "Heroin",
        "naloxone": "Naloxone",
        "fentanyl": "Fentanyl",
        "ceftriaxone": "Ceftriaxone",
        "morphinedsc": "Strong opiate for pain relief. Lesser effect when taken orally.",
        "opiumdsc": "Mild opiate for pain relief. Lesser effect when taken orally.",
        "heroindsc": "Very strong opiate for pain relief. You know little about it.",
        "naloxonedsc": "Opioid antagonist, used in treatment of opiate overdose. Quick treatment might save your life during accidental overdose.",
        "fentanyldsc": "Highly potent opioid, 100 times stronger than morphine. Consider diluting it.",
        "ceftriaxonedsc": "Third-generation cephalosporin antibiotic used for the treatment of infections. Increases body immunity for some time, but causes pain.",
        "reliefcream": "Relief cream",
        "reliefcreamdsc": "Mix of chemicals and drugs that instantly relieves pain and disinfects wounds.",
        "woundglue": "Wound glue",
        "woundgluedsc": "A hemostatic, antibiotic glue-like substance. Fights infection, promotes healing and is very effective at sealing bleeding wounds. Might cause circulation problems - use with care.",
        "keratinbooster": "Keratin-booster",
        "keratinboosterdsc": "A modified growth hormone that specifically targets keratin in order to encourage its growth. Makes your claws regrow faster for a while.",
        "highgradestimulant": "Medical-grade stimulant",
        "highgradestimulantdsc": "Medical stimulant drug. Gives you a very good kick for a pretty long while, and is generally safe to use. Overdose generally entails weakness, with a neglegible crash. Dosage is 100ml.",
        "midgradestimulant": "Hard stimulant",
        "midgradestimulantdsc": "Decently refined stimulating hard drug. Only works intravenously. Will give you a pretty good kick for a short while, but has some side effects. Overdose entails weakness and internal bleeding. Dosage is 50ml.",
        "lowgradestimulant": "Off-brand stimulant",
        "lowgradestimulantdsc": "Unrefined stimulating hard drug. Dodgy. Gives you a pretty nice kick, but overdose and the subsequent crash is extremely debilitating. Dosage is unknown. Use with caution.",
        "naltrexone": "Naltrexone",
        "naltrexonedsc": "Pills used to treat general ailments like sickness or opiate abuse. Lowers happiness and may cause vomiting.",
        "painkillers": "Painkillers",
        "painkillersdsc": "Opioid pills used to treat pain. Overdose at 60ml.",
        "disinfectant": "Antiseptic",
        "disinfectantdsc": "Basic antiseptic fluid. Counteracts infections and stings a little.",
        "ringersolution": "Ringer's solution",
        "ringersolutiondsc": "Solution of several salts dissolved in water for the purpose of creating an isotonic solution relative to the body fluids of an animal. Good for thirst and blood loss.",
        "saline": "Saline",
        "salinedsc": "Mixture of salt and water, often used in treating hypovolemia and thirst.",
        "antivenom": "Antivenom",
        "antivenomdsc": "A treatment for envenomation, it's composed of antibodies that disable hemotoxins in the bloodstream. Works intravenously.",
        "blood": "Blood",
        "blooddsc": "Yellow blood. While the color seems normal to you, it's apparently a side effect of the bio-engineering process. Used in treating hypovolemia.",
        "redblood": "Red blood",
        "redblooddsc": "Red blood. It looks odd to you, and the smell reminds you of your captors. Can treat hypovolemia, but your body won't take it well.",
        "alienblood": "Alien blood",
        "alienblooddsc": "Yellow blood from an alien. While it looks similar to yours, it visibly differs a bit. Shouldn't be too bad to use as replacement blood, though.",
        "antiserum": "Antiserum",
        "antiserumdsc": "Blood serum containing antibodies to fight off most common infections. Increases immunity and helps reduce sepsis. Slightly increases blood volume.",
        "antibiotics": "Antibiotics",
        "antibioticsdsc": "Pills which increase your immunity for some time, counteracting all infections. Upsetting taste.",
        "sleepingpills": "Sleeping pills",
        "sleepingpillsdsc": "Potent sleeping pills. Lets you sleep in bad physical condition. Don't combine with opioids.",
        "procoagulant": "Procoagulant",
        "procoagulantdsc": "Chemical which promotes blood clotting. Globally slows down blood loss, including internal bleeding. Will cause complications if overused.",
        "epinephrine": "Epinephrine",
        "epinephrinedsc": "Pure adrenaline. Reduces pain for a while and has a low chance to restart the heart if it stops. Going over 40ml will cause fibrillation.",
        "oxyline": "Oxyline",
        "oxylinedsc": "Synthesized reagent that quickly reoxygenates the bloodstream when injected, also stabilizing fibrillation and promoting hemoglobin production. Has explosive tendencies when mixed with stomach acid.",
        "antidepressants": "Antidepressants",
        "antidepressantsdsc": "Potent antidepressant pills. Makes you feel everything less for some time, and slowly increases happiness. Might have side effects.",
        "antirad": "Anti-rad",
        "antiraddsc": "Experimental medicine that directly reduces the effects of radiation sickness when taken. Will require higher dosage for severe illness.",
        "braingrow": "Braingrow",
        "braingrowdsc": "Special orally-taken medicine that stimulates brain regrowth. Increases brain integrity, but often has serious side effects.",
        "mindwipe": "Mindwipe",
        "mindwipedsc": "Specially synthetised drug which completely wipes the brain of most of its memories and past traumas, leaving only a blank emotionless vessel with basic knowledge and survival instincts. Commonly used as a last resort on subjects which are too far gone to function or are at risk of suicide. May also cure cases of moderate-to-severe brain damage. The effect is permanent without extensive rehabilitation. Use as a last resort.",
        "streptokinase": "Streptokinase",
        "streptokinasedsc": "Blood thinner. Strongly reduces blood viscosity and breaks down clots.",
        "sodiumnitroprusside": "Sodium nitroprusside",
        "sodiumnitroprussidedsc": "A medication used to lower blood pressure, useful for avoiding hypertensive crisis. Only works intravenously. 10ml per minute.",
        "vasopressin": "Vasopressin",
        "vasopressindsc": "A hormone used to increase blood pressure, useful for avoiding lethal hypotension. Works better intravenously. 10ml per minute.",
        "amiodarone": "Amiodarone",
        "amiodaronedsc": "An antiarrhythmic medication used to treat and prevent fibrillation from occurring. Will cause most arrhythmias to slowly regress, but causes mild internal damage. Only works intravenously. 20ml per minute.",
        "chocolatemilk": "Chocolate milk",
        "chocolatemilkdsc": "A type of flavoured milk made by mixing it with cocoa solids. Very sweet and tasty, but toxic for your species. Increases happiness, consume with caution.",
        "icedtea": "Iced tea",
        "icedteadsc": "Cold, sweetened decaffeinated tea. Tasty!",
        "soup": "Soup",
        "soupdsc": "Unidentifiable soup, though still tasty and filling.",
        "cereal": "Cereal mix",
        "cerealdsc": "The world's greatest invention - milk and cereal. Very tasty and filling.",
        "coffee": "Coffee",
        "coffeedsc": "Beverage brewed from roasted coffee beans. Tasty and stimulating, but rather toxic due to the caffeine content.",
        "biochem": "Bio-chem fluid",
        "biochemdsc": "Advanced chemical compound that greatly promotes chemical reactions and is able to mend certain materials together, or even melt them. Very commonly used in crafting.",
        "groundwater": "Groundwater",
        "groundwaterdsc": "Slightly dirty groundwater. Mostly safe to drink, though slightly sickening.",
        "water": "Water",
        "waterdsc": "Slightly dirty groundwater. Mostly safe to drink, though slightly sickening.",
        "dirtywater": "Dirty water",
        "dirtywaterdsc": "At least it's not on your body anymore. Not safe to drink.",
        "algae": "Lumalgae",
        "algaedsc": "Water with dense, bioluminescent algae growing in it. Very buoyant. Inedible.",
        "magma": "Magma",
        "magmadsc": "Molten rock. Every single one of your senses is screaming at you to avoid it.",
        "oil": "Oil",
        "oildsc": "A thick, black tar. Difficult to move through. Inedible.",
        "sap": "Tree sap",
        "sapdsc": "A thick, tasty sap, produced by jungle trees. Very sugary.",
        "fat": "Fat",
        "fatdsc": "Liquid animal fat, gotten from flesh. Can be eaten, though not particularly pleasant. Can be processed into soap.",
        "soap": "Soap",
        "soapdsc": "Soap made from animal fat. Can be used in the health panel to clean dirt off of you, and slightly disinfect wounds.",
        "producejuice": "Produce juice",
        "producejuicedsc": "A bunch of fruit, vegetables and whatever else you could find, mashed up and mixed with water. It tastes... interesting.",
        "refinedjuice": "Refined juice",
        "refinedjuicedsc": "Cooked through, better mixed and mashed produce juice. Very tasty and nutritious!",
        "liquiddescription": "Crouch and stand still to drink",
        "Head": "Head",
        "UpTorso": "Thorax",
        "DownTorso": "Abdomen",
        "UpArmF": "Upper right arm",
        "DownArmF": "Right forearm",
        "HandF": "Right hand",
        "UpArmB": "Upper left arm",
        "DownArmB": "Left forearm",
        "HandB": "Left hand",
        "ThighF": "Right thigh",
        "CrusF": "Right crus",
        "FootF": "Right foot",
        "ThighB": "Left thigh",
        "CrusB": "Left crus",
        "FootB": "Left foot",
        "HeadShort": "Head",
        "UpTorsoShort": "Chest",
        "DownTorsoShort": "Belly",
        "UpArmFShort": "Arm",
        "DownArmFShort": "Arm",
        "HandFShort": "Hand",
        "UpArmBShort": "Arm",
        "DownArmBShort": "Arm",
        "HandBShort": "Hand",
        "ThighFShort": "Leg",
        "CrusFShort": "Leg",
        "FootFShort": "Paw",
        "ThighBShort": "Leg",
        "CrusBShort": "Leg",
        "FootBShort": "Paw",
        "experiment": "Experiment",
        "experimenttraderdsc": "A short-statured weird dog-rat-person, with 3 soft spike-esque extrusions protruding from the back of their head. Their head looks rodent-shaped. While they're a bit awkward, they don't have any particularly unique characteristics in the context of trading. It doesn't take much trust for them to allow a hug.",
        "milky": "Milky",
        "milkytraderdsc": "A particularly short, fluffy white creature, with a very flat snout and short, white horns protruding from their head. Likely aquatic to some extent, judging by the pair of fins on their back. They seem rather intelligent and mildly arrogant, they'll likely have some kind of weapon on them to offset their unimpressive physical characteristics. They aren't too keen on physical affection, it might take more trust to get a hug from them.",
        "dune": "Dune",
        "dunetraderdsc": "Tall, wide, imposing, with muscle-for-brains. They have odd-looking fins scattered around their body, 6 spikes protruding from the side of their head and a terrifyingly large mouth littered with many big, sharp teeth. It looks like they have gills around their torso. While they're not directly aggressive, they are mostly just driven by hunger, thus they probably won't care too much about whatever trinkets you give them; You'll need to think of a better way to get on their good side.",
        "Shelly": "Shelly",
        "clicktocontinue": "Click to continue...\nESC to skip",
        "favouriteditem": "Favourited items won't be used in crafting",
        "mainhand": "Main hand",
        "secondaryhand": "Secondary hand",
        "mouth": "Mouth",
        "upperback": "Upper back",
        "middleback": "Middle back",
        "lowerback": "Lower back",
        "startrun": "Start",
        "startrundsc": "Descend into the caves below",
        "presetnormal": "Normal",
        "presetnormaldsc": "The default experience. Mistakes are punishing. Knowledge and situational awareness are greatly rewarded. Time is of the essence. Your death is all but guaranteed.",
        "presetrelaxed": "Relaxed",
        "presetrelaxeddsc": "A slower, more forgiving descent. Mistakes are still punishing, but are easier to avoid. You have more time to explore and consider your surroundings.",
        "presetparadise": "Paradise",
        "presetparadisedsc": "These caves are inarguably better than the labs. Mistakes are much less punishing, loot and friendly faces are plenty. There's little hazards or time pressure.",
        "presetdesolate": "Desolate",
        "presetdesolatedsc": "Alone in the dark. There's little to find and hazards are everywhere. Though survivors are a rarity, the ones that you'll find will have lots to share.",
        "presetunchipped": "Unchipped",
        "presetunchippeddsc": "Though the lack of a chip alleviates the artificial time limit the rest are limited by, it also makes diagnosing yourself a difficult endeavor. Maybe it'll be worth it in the end?",
        "presetendless": "Endless",
        "presetendlessdsc": "There is no escape; This is your death sentence. How far can you make it, with hazards multiplying before you?\n\n[NOTE: Unavailable at this stage, as the game is currently endless either way]",
        "runsettings": "Run settings",
        "runsettingsdsc": "Choose a playstyle from the presets below. You can tweak them in the custom settings panel to the right.",
        "customsettings": "Custom settings",
        "customsettingsdsc": "Configure specific run settings",
        "runsetunchipped": "Unchipped",
        "runsetunchippeddsc": "Disables your health panel, forcing you to put more effort into figuring what specific ailments you have. Enables line of sight.",
        "runsetbaselootdensity": "Loot density",
        "runsetbaselootdensitydsc": "How much loot appears in every layer. Affects things like drop capsules, lifepods, crates",
        "runsetlootmultiplier": "Distance loot multiplier",
        "runsetlootmultiplierdsc": "Loot density is multiplied by this for each layer you cross\n\nIn other words, if you set it to e.g. 0.5x, the amount of loot would be halved every time you descend a layer",
        "runsetbasetrapdensity": "Trap density",
        "runsetbasetrapdensitydsc": "How many traps appear in every layer. Affects things like mechanical traps, enemies, other hazards.",
        "runsettrapincrease": "Distance trap increase",
        "runsettrapincreasedsc": "This number is added to the trap density for each layer you cross\n\nIn other words, if you set it to e.g. 0.5x, the trap amount would go from 1x -> 1.5x -> 2x and so on",
        "runsettimelimit": "Layer time limit",
        "runsettimelimitdsc": "In minutes, how long can you stay in every layer before punishment",
        "runsetstartingsupplies": "Starting supplies",
        "runsetstartingsuppliesdsc": "What items you start with",
        "runsetstartingsuppliesnone": "Nothing",
        "runsetstartingsupplieslight": "Flashlight",
        "runsetstartingsuppliesfull": "Full kit",
        "runsetxpgain": "Experience gain",
        "runsetxpgaindsc": "Multiplier for how much skill experience you gain",
        "runsetmetabolismrate": "Metabolism rate",
        "runsetmetabolismratedsc": "How fast your hunger/thirst/sickness/weight drains.",
        "runsethealingrate": "Healing rate",
        "runsethealingratedsc": "How fast your injuries heal. Affects muscle/skin regeneration, blood clotting, blood regen, fractures, dislocations and brain damage",
        "runsetfracturepain": "Fracture pain rate",
        "runsetfracturepaindsc": "How much limbs hurt when used while dislocated/fractured",
        "runsetbleedrate": "Bleeding rate",
        "runsetbleedratedsc": "How quickly your blood volume lowers from bleeding wounds",
        "runsetinfectionspeed": "Infection speed",
        "runsetinfectionspeeddsc": "How fast infections progress/decrease and how fast they kill. Also affects how long antiseptics last",
        "runsetinfectionchance": "Infection chance",
        "runsetinfectionchancedsc": "How likely you are to catch infections from wounds",
        "runsetfibrillationrate": "Fibrillation rate",
        "runsetfibrillationratedsc": "How fast heart rhythm fibrillation progresses. Higher number = die faster",
        "runsetbonuslimbarmor": "Bonus limb armor",
        "runsetbonuslimbarmordsc": "How much more damage resistances your limbs innately have. A value of 1 will halve all received damage",
        "runsetstaminaregen": "Stamina regeneration",
        "runsetstaminaregendsc": "How fast your stamina regenerates after being used",
        "runsetattackdamage": "Attack damage",
        "runsetattackdamagedsc": "How much damage you do with your swings",
        "runsetstrokes": "Enable strokes",
        "runsetstrokesdsc": "Determines if you can get a stroke during hypertensive crisis",
        "runsetbraindamagefx": "Brain damage effects",
        "runsetbraindamagefxdsc": "Determines if brain damage causes periodic fits",
        "runsetinfinitelaststand": "Infinite last stands",
        "runsetinfinitelaststanddsc": "Determines if you can roll for last stand more than once during a run",
        "runsetmoodnormalizationrate": "Mood normalization rate",
        "runsetmoodnormalizationratedsc": "How fast your mood crawls towards 0. Higher values will make it harder to remain sad or happy.",
        "runsetforcesleep": "Force sleep",
        "runsetforcesleepdsc": "Should the player be forced unconscious when their energy reaches 0",
        "runsetlowmoodevents": "Low mood events",
        "runsetlowmoodeventsdsc": "Should the player take special action at critically low mood",
        "runsetliquidpushing": "Liquid pushing",
        "runsetliquidpushingdsc": "Determines if moving liquid tiles push the player and objects around",
        "runsetdisfigurement": "Enable disfigurement",
        "runsetdisfigurementdsc": "Determines if your character can permanently lose their facial features",
        "runsetsleepcyclespeed": "Sleep cycle speed",
        "runsetsleepcyclespeeddsc": "How fast your energy drains when awake and regenerates when asleep",
        "runsetencumbrancecap": "Encumbrance cap",
        "runsetencumbrancecapdsc": "How much the player can hold before becoming encumbered",
        "runsetnosleeprestrictions": "No sleep restrictions",
        "runsetnosleeprestrictionsdsc": "Can the player always sleep, even when not tired and when in pain/sick/etc?",
        "runsettraderchance": "Trader chance",
        "runsettraderchancedsc": "How often traders appear in lifepods",
        "runsettraderitemamount": "Trader item amount",
        "runsettraderitemamountdsc": "Multiplier for how many items traders generally spawn with",
        "runsettraderrepoffset": "Trader reputation offset",
        "runsettraderrepoffsetdsc": "How much bonus reputation to add/remove when meeting traders",
        "runsetitemdecayrate": "Item decay rate",
        "runsetitemdecayratedsc": "How fast things like food, bags and light sources decay",
        "runsetlayermodifierchance": "Layer modifier chance",
        "runsetlayermodifierchancedsc": "How likely is a layer modifier to appear, per-layer",
        "runsettimebetweenearthquakes": "Time between earthquakes",
        "runsettimebetweenearthquakesdsc": "How long, on average, it will take for an earthquake to appear",
        "runsettemperatureoffset": "Ambient temperature offset",
        "runsettemperatureoffsetdsc": "How much warmer/colder should the environment be on average",
        "runsetlockpickprecision": "Lockpicking leniency",
        "runsetlockpickprecisiondsc": "How wide the precision angle is during lockpicking minigames",
        "runsetambientlight": "Ambient light",
        "runsetambientlightdsc": "How much should areas without a direct light source be illuminated",
        "runsetambientlightnone": "Pitch black",
        "runsetambientlightenough": "Enough to see",
        "runsetambientlightbright": "Bright",
        "runsetoreamount": "Ore amount",
        "runsetoreamountdsc": "How much copper/ilmenite to create in each layer",
        "runsetminigamehandshake": "Minigame hand shaking",
        "runsetminigamehandshakedsc": "How much your hand shakes during minigames while in pain",
        "runsetdebugworld": "Debug world",
        "runsetdebugworlddsc": "If on, makes the world much smaller to speed up generation. Not made for normal gameplay",
        "tutorialwarning": "<size=150%>Before you go...\n\n<size=100%>You haven't gone through the basics course yet.\nAre you sure you want to go in completely blind?\n\n\n\nYour demise is all but guaranteed.",
        "tutorialwarningyes": "Do the basic training",
        "tutorialwarningno": "I know what I'm doing!",
        "pausereturn": "Return",
        "pausegiveup": "Give up",
        "pausegiveup2": "Are you sure?",
        "pausegiveup3": "Are you ABSOLUTELY sure?",
        "pausegiveup4": "Are you that desperate to die?",
        "pausegiveup5": "INTRACRANIAL EXPLOSIVE DEVICE ARMED",
        "pausegiveup5dsc": "Your brain matter is about to become one with your immediate surroundings.",
        "pausegiveupdsc": "Abandon this life",
        "pauseexit": "Exit",
        "pausesettings": "Settings",
        "pausesettingsdsc": "Because the game is too loud",
        "resettodefault": "Reset to default",
        "tabvideo": "Video",
        "tabaudio": "Audio",
        "tabgame": "Gameplay",
        "tabinput": "Controls",
        "tablanguage": "Language",
        "gamesetreswidth": "Resolution width",
        "gamesetreswidthdsc": "Preferred horizontal resolution. Note that your OS might limit this.",
        "gamesetresheight": "Resolution height",
        "gamesetresheightdsc": "Preferred vertical resolution. Note that your OS might limit this.",
        "gamesetfullscreen": "Fullscreen",
        "gamesetfullscreendsc": "Toggle between windowed and borderless",
        "gamesetvsync": "V-Sync",
        "gamesetvsyncdsc": "Toggle vertical synchronization, which reduces screen tearing at the cost of input lag. Overrides the max framerate setting if on",
        "gamesetframerate": "Max framerate",
        "gamesetframeratedsc": "If above 0, sets how fast the game is allowed to run. A value of 0 means unlimited. Overriden if V-Sync is on",
        "gamesetpixelate": "Pixelated rendering",
        "gamesetpixelatedsc": "Toggle downscaled of full resolution rendering. Note that disabling pixelated rendering sacrifices some of the game's intended artstyle.",
        "gamesetdarkerbackground": "Darker backgrounds",
        "gamesetdarkerbackgrounddsc": "Makes the cave background walls darker to improve contrast",
        "gamesetbloom": "Bloom",
        "gamesetbloomdsc": "Makes bright things look nicer. Also affects lens dirt",
        "gamesetfilmgrain": "Film grain",
        "gamesetfilmgraindsc": "How much of the noisy filter you want visible",
        "gamesetbrightness": "Brightness",
        "gamesetbrightnessdsc": "How much brighter to make any non-pitch black tones",
        "gamesetlineofsightcount": "Line of sight resolution",
        "gamesetlineofsightcountdsc": "How detailed is the line of sight shader, when applicable. Higher values worsen performance",
        "gamesetscreenshake": "Screenshake",
        "gamesetscreenshakedsc": "How much to shake the screen after hard falls, explosions, etc.",
        "gamesetcensorpain": "Censor pain",
        "gamesetcensorpaindsc": "Disables pain whines and tones down certain textlines.\nNOTE: This isn't recommended unless you really need it to keep playing",
        "gamesetcensormood": "Censor mood",
        "gamesetcensormooddsc": "Tones down low-mood events and certain textlines.\nNOTE: This isn't recommended unless you really need it to keep playing",
        "gamesetalwaysexpand": "Always expand item descriptions",
        "gamesetalwaysexpanddsc": "If on, you will always see expanded item descriptions when hovering over an item, without holding the expand key",
        "gamesetshowhiddenmoodles": "Always show hidden moodles",
        "gamesetshowhiddenmoodlesdsc": "If on, low importance moodles will always be shown without having to hover over them first",
        "gamesetitemfloating": "Item floating",
        "gamesetitemfloatingdsc": "If on, looted items will briefly float in the air",
        "gamesetclearerrecipes": "Recipe list color contrast",
        "gamesetclearerrecipesdsc": "If on, the recipe list will be given clearer colors to distinguish between craftable/uncraftable recipes",
        "gamesetinventoryuseleniency": "Inventory use leniency",
        "gamesetinventoryuseleniencydsc": "How much you need to wait after opening the inventory before you can use an item. Lower values will let you use items earlier",
        "gamesetskipintro": "Skip intro",
        "gamesetskipintrodsc": "Because you've seen the intro text one too many times...",
        "gamesetrpc": "Rich presence",
        "gamesetrpcdsc": "Toggle Discord Rich Presence for the game being shown on your profile",
        "gamesetmastervolume": "Master volume",
        "gamesetmastervolumedsc": "",
        "gamesetmusicvolume": "Music volume",
        "gamesetmusicvolumedsc": "",
        "gamesetdronevolume": "Drone volume",
        "gamesetdronevolumedsc": "Volume of situational themes like agony/exhaustion/cave-ins/etc.",
        "gamesettrackinterval": "Music track interval",
        "gamesettrackintervaldsc": "In seconds, how long to wait between music tracks before playing one",
        "gamesetsadnessdistortion": "Sadness music distortion",
        "gamesetsadnessdistortiondsc": "Whether or not to progressively distort music as your mood lowers",
        "gamesetautojump": "Auto-jump",
        "gamesetautojumpdsc": "If on, your character will continuously try to jump as long as the button is held down. This is akin to the legacy jump behaviour",
        "gamesettogglelabels": "Label view toggle",
        "gamesettogglelabelsdsc": "If on, item labels will be toggled on/off when the key is pressed, instead of having to be held down",
        "gamesetjump": "Jump",
        "gamesetleft": "Move left",
        "gamesetright": "Move right",
        "gamesetdown": "Crouch",
        "gamesetup": "Move up",
        "gamesetattack": "Swing",
        "gamesetiteminteract": "Use items/Cancel",
        "gamesetthrow": "Throw",
        "gamesetswitchhands": "Switch hands",
        "gamesetragdoll": "Ragdoll",
        "gamesetwoundview": "Health panel",
        "gamesetcraft": "Crafting menu",
        "gamesetfavourite": "Favorite item",
        "gamesettoggleinventory": "Toggle inventory",
        "gamesetspeed1": "Normal speed",
        "gamesetspeed2": "Fast speed",
        "gamesetspeed3": "Super fast speed",
        "gamesetexpanddesc": "Expand item description",
        "gamesetaltview": "Show item labels",
        "gamesetbark": "Bark",
        "gamesetconsole": "Toggle debug console",
        "gamesetpause": "Pause",
        "copy": "Copy to clipboard",
        "paste": "Paste from clipboard",
        "descend": "Descend",
        "unarmed": "None",
        "container": "Container",
        "containermaxweight": "Capacity",
        "containermaxweightperitem": "Max weight/item",
        "conditionloss": "% decay/minute",
        "decayonlyif": "only if ",
        "decayonlyworn": "worn",
        "decayonlymoving": "moving",
        "decayonlyhasitems": "has items",
        "decaysin": "Decays in <>",
        "longtime": "a very long time",
        "hours": " hours",
        "minutes": " minutes",
        "seconds": " seconds",
        "containerencumberance": "Encumbrance reduction",
        "weight": "Weight",
        "carrying": "Carrying",
        "itemusable": "Usable in ",
        "itemusablewound": "health panel",
        "itemusablehand": "hand",
        "itemusableinventory": "inventory",
        "itemonlyinhands": "Can only hold in hands",
        "itemwearable": "Wearable slot:",
        "itemwearableprotection": "Protection:",
        "itemwearableisolation": "Insulation:",
        "itemvalue": "Trade value: ",
        "itemqualities": "Has qualities: ",
        "you": "You",
        "damagereduction": "Damage reduction: ",
        "bodyinsulation": "Body insulation: ",
        "youdescription": "<sprite index=20>Inventory",
        "wet": "Wet",
        "missionhurry": "HURRY UP",
        "bandageMinigameGuide": "Click and drag the dressing around the limb to bandage.\nYou don't have to use the entire bandage.",
        "syringeMinigameGuide": "Push syringe down to inject. Make sure to check the dosage.",
        "lockpickMinigameGuide": "Click anywhere on the arch to try picking the lock.\nThe closer to the spot, the more it will turn.\nBe careful not to break your claws.",
        "lifepodMinigameGuide": "Match the code to open.",
        "shrapnelMinigameGuide": "Pull the shrapnel out slowly. Going too fast will hurt.\nUsing tweezers will bypass the speed limit.",
        "dislocationMinigameGuide": "Hit the bone into the correct spot to correct dislocation.\nUsing a wrench would hurt way less.",
        "amputationMinigameGuide": "Saw through the limb to amputate. Make sure to stop the bleeding after.",
        "aedMinigameGuide": "Follow the displayed instructions.",
        "manualDefibMinigameGuide": "Match the charge proportional to how far along the fibrillation cycle your heart is, charge, then shock. Repeat if needed.\nThe recommended estimate (POW.EST) gets more accurate with higher INT.",
        "handCrankMinigameGuide": "Grab the handle and rotate it to charge.",
        "aedstate0": "Place pads in designated spots.",
        "aedstate1": "Analyzing pulse",
        "aedstate2": "Shock recommended.\nPress button to shock.",
        "aedstate3": "Charging",
        "aedstate4": "Shock administered.\nStart CPR on patient.",
        "aedstate5": "Shock not recommended.\nStart CPR on patient.",
        "minigameExitGuide": "Press RMB/ESC to exit",
        "saveexit": "Save and exit",
        "saveexitdsc": "Save your progress and take a break.\nThe run will be resumed at the start of the next layer.",
        "savecontinue": "Continue",
        "savecontinuedsc": "Keep going.\nYou can only save and resume the run at layer transitions. Dying or quitting mid-layer will erase your progress.",
        "savecontinuemenudsc": "Resume an ongoing expedition.\n\nNOTE: Dying or quitting mid-layer will erase your progress.",
        "carryingtip": "Encumbrance",
        "tradergivebuttontip": "Drag items here to give them to the trader",
        "drainliquid": "Drain liquid",
        "dragheretouse": "Drag here to use",
        "dragheretowear": "Drag here to wear",
        "inventory": "Inventory",
        "toomuchpain": "Too much pain!",
        "toomuchpaindsc": "Hurting too much to take action on the limb",
        "fixdislocation": "Fix dislocation",
        "fixdislocationdsc": "Try to correct the dislocation by hand",
        "removesplint": "Remove splint",
        "removesplintdsc": "Take off the splint from the limb",
        "removetourniquet": "Remove tourniquet",
        "removeshrapnel": "Remove shrapnel",
        "removeshrapneldsc": "Try to remove shrapnel by hand",
        "unloadcontainer": "Container",
        "watchbleedout": "bleed out: ",
        "watchinfected": "infected: ",
        "watchlimbheal": " heal time: ",
        "watchweight": "weight ",
        "watchweightlost": "lost",
        "watchweightgained": "gained",
        "watchruntime": "run time: ",
        "watchtemperature": "temperature: ",
        "watchfibrillation": "fibrillation: ",
        "mp3play": "now playing: ",
        "rechargingstationcheer": "Please enjoy some quality tunes while you wait",
        "discretionwarning": "This game contains depictions of violence, self harm and general misery\n<color=\"grey\">Press LMB to continue",
        "healthpaneltip": "Health panel (R)",
        "craftrepair": "Repair ",
        "crafttipname": "Craft (C)",
        "crafttipdsc": "Toggle the crafting menu\n\nDrag an item here to show what recipes it's used in",
        "craftsearchrecipes": "Search recipes...",
        "craftingredients": "Ingredients",
        "craftingredientsdsc": "Favourited (<>) items will not be used in crafting",
        "craftinfo": "Info",
        "craftnotmadebefore": "<sprite index=25>You haven't made this before.",
        "craftnotmadebeforetip": "Crafting new recipes gives INT experience and a slight mood boost.",
        "craftanyitem": "Any item with",
        "craftanytool": "Any tool with",
        "craftexample": ", like <color=#AAAAAA><><color=#666666>",
        "craftanyliquid": "Any liquid with",
        "craftitemquality": "- (<1>) <2> quality",
        "craftliquidquality": "- Total (<1>) <2> quality",
        "craftcondition": "- At least <>% condition",
        "craftml": "- At least <>mL",
        "craftinfocondition": "Condition: ",
        "craftinfovolume": "Volume: ",
        "craftinfoamount": "Amount: ",
        "craftinfoint": "INT Needed: <1> (<2>)",
        "craftminorfail": "50% chance of minor failure",
        "craftmajorfail": "50% chance of major failure",
        "craftcriticalfail": "50% chance of critical failure",
        "craftcreate": "Create",
        "craftclearfilter": "Clear filter",
        "craftbacktotop": "Back to top",
        "craftpin": "Pin recipe",
        "craftpindsc": "Pin this recipe to always show the ingredient list on the side of the screen.",
        "craftingcategoryall": "All",
        "craftingcategorymaterials": "Materials",
        "craftingcategorytools": "Tools",
        "craftingcategorymedicine": "Medicine",
        "craftingcategoryutilities": "Utilities",
        "craftingcategoryfood": "Food",
        "cqfoliage": "Foliage",
        "cqnails": "Nails",
        "cqwater": "Water",
        "cqhammering": "Hammering",
        "cqcutting": "Cutting",
        "cqrippable": "Rippable",
        "cqdisinfectant": "Antiseptic",
        "cqblood": "Blood",
        "cqopiate": "Opiate",
        "cqdressing": "Dressing",
        "cqproduce": "Produce",
        "cqmeat": "Meat",
        "cqfirestarter": "Firestarter",
        "cqheatsource": "Heat source",
        "cqflammable": "Flammable",
        "cqflour": "Flour",
        "cqfat": "Fat",
        "cqcondiment": "Condiments",
        "handswitchtip": "Switch main hand",
        "handswitchdsc": "Swap your main hand between the Right/Left\nUse this to dig with your second arm if the main one is broken\nYour left arm is slightly weaker than the right",
        "handswitchwarning": "<color=\"orange\">WARNING\n</color>You have less dexterity in your left hand",
        "speed1": "Normal",
        "speed2": "Fast",
        "speed3": "Very fast",
        "workout": "Do some working out",
        "workoutdsc": "Gives experience in STR/RES at the cost of some time and energy. Good to pass the time, though it will hurt if you're seriously injured.",
        "pushups": "Pushups",
        "pushupsdsc": "Gives STR experience. It's a bit difficult to do, tiring you out quickly.",
        "squats": "Squats",
        "squatsdsc": "Gives RES experience. Not very physically demanding, but has a slightly slower experience gain.",
        "plank": "Plank",
        "plankdsc": "Gives both RES and STR experience, but at a halved rate. More tiring than squats, but less than pushups.",
        "shifttoexpand": "Hold Shift to expand",
        "napinfo": "Sleep (<>)",
        "napinfo2": "Sleep quality is determined by the ground you sleep on\nCan't sleep if in pain/sick/not tired",
        "sleepquality3": "<color=\"green\">Good</color>",
        "sleepquality2": "<color=\"grey\">Okay</color>",
        "sleepquality1": "<color=\"orange\">Mediocre</color>",
        "sleepquality0": "<color=\"red\">Bad</color>",
        "togglehealthmode": "Toggle wound/armor view",
        "selecttrainingcourse": "Select a training course.",
        "start": "Start",
        "quit": "Quit",
        "back": "Back",
        "basicscourse": "Basic Training",
        "firstaidcourse": "First Aid Course",
        "craftingcourse": "Crafting Course",
        "firstaidcourseunlock": "Reach second layer to unlock",
        "craftingcourseunlock": "Reach third layer to unlock",
        "sandbox": "Sandbox",
        "escapecourse": "ALERT: MINOR BREACH",
        "escapecourse1": "You appear to be attempting to break out. Please remain calm while security assists you.",
        "escapecourse2": "Thank you for your cooperation.",
        "tutorial": "Tutorial",
        "mp3audio": "Audio files stored on the device",
        "categorymedical": "Medical",
        "categorydrug": "Drugs",
        "categorycontainer": "Containers",
        "categoryfood": "Food",
        "categorywater": "Water",
        "categorytool": "Tools",
        "categoryutility": "Utility",
        "hpspecies": "Species",
        "hpbrainhealth": "Brain integrity",
        "hpconsciousness": "Consciousness",
        "hppain": "Total pain",
        "hppaindsc": "Max. pain from all limbs",
        "hpbloodvolume": "Blood volume",
        "hpbloodvolumedsc": "Total blood volume in the body. You can lose about half of it before succumbing.",
        "hpbleedspeed": "Total bleeding speed",
        "hpoxygenamount": "SpO2",
        "hpoxygenamountdsc": "Oxygen concentration in the bloodstream. Will slowly cause complications below 80%.",
        "hpimmunity": "Immunity",
        "hpimmunitydsc": "Your body's ability to fight off infections.\nLow immunity makes infections progress even when disinfected.",
        "hptemperature": "Core temperature",
        "hptemperaturedsc": "Hypothermia becomes lethal at around 28 degrees, and hyperthermia at 42.",
        "hpsickness": "Sickness",
        "hphappiness": "Mood",
        "hphunger": "Hunger",
        "hpthirst": "Thirst",
        "hpweight": "Body mass",
        "hpstamina": "Stamina",
        "hpstaminadsc": "Physical exertion",
        "hprr": "Respiratory rate",
        "hpenergy": "Energy",
        "hpenergydsc": "How sleepy you are\nYou can sleep below 35% energy",
        "hpheartrate": "Heart rate",
        "hpheartratedsc": "How fast your heart is beating. Make sure this number doesn't reach 0.",
        "hppressure": "Blood pressure",
        "hppressuredsc": "Systolic and diastolic pressure. It should stay around 120/80.",
        "hpecg": "ECG",
        "hpecgdsc": "Basic visualization of your heart rhythm.\nYou should worry if it ever looks more like a sinewave than a heartbeat.",
        "hpradiation": "Radiation sickness",
        "hpselectedlimb": "Selected limb",
        "hpskinhealth": "Skin health",
        "hpmusclehealth": "Muscle health",
        "hpskinhealthdsc": "The barrier against infections and bleeding.\n\nWill heal much slower below 10",
        "hpmusclehealthdsc": "The vitality and strength of the limb.\n\nWill heal much slower below 10",
        "hplimbinjury": "Time to heal injury",
        "hpinfection": "Limb infection",
        "hplimbpain": "Limb pain",
        "hplimbbleed": "Limb bleeding",
        "hplimbforce": "Limb strength",
        "hplimbforcedsc": "The limb's total ability to move and exert force",
        "hpopiate": "Opiate amount",
        "settings": "Settings",
        "credits": "Credits",
        "layer": "Layer",
        "toggleheatmode": "Toggle heat mode",
        "activateshower": "Activate shower",
        "heaterhot": "hot",
        "heatercold": "cold",
        "heateroff": "off",
        "tutorialresetscene": "Reset scene",
        "magazinerounds": "rounds",
        "gunrack": "Rack slide",
        "gunmagazine": "Eject magazine",
        "gunsafety": "Toggle safety",
        "alertitemblocked": "Item blocked by wall!",
        "alertitemfar": "Item too far away!",
        "alertpickupwearable": "Wearables can't be held in hand (Wear/store it instead?)",
        "alertalreadywearing": "The <1> won't fit over your <2>!",
        "alertcontainerstacking": "You can only put empty containers inside other containers!",
        "alertcontainerstackingalt": "You can't use this container, as it itself is inside another container!",
        "alerttoounhappy": "Cannot use non-opioid medicines when miserable!",
        "alertlimbmissing": "Your <1> is missing, rendering the <2> unusable!",
        "alertsellcontainer": "Empty the container before selling it!",
        "insertsample": "Insert a sample",
        "tradeinteract": "Trade",
        "read": "Read",
        "repairmetalalloy": "Repair using a drill repair kit",
        "useterminal": "Open the console",
        "insertscrap": "Insert scrap",
        "open": "Open",
        "insertbattery": "Insert battery from main hand",
        "lockpick": "Lockpick",
        "learnedrecipe": "Learned recipe for r1.\nGained <color=\"green\">25 INT exp.",
        "epdalearn": "Gained <color=\"green\">35 INT exp.",
        "hasbattery": "Has battery (<>)\n<sprite index=17 tint=1>Use tool to remove",
        "nobattery": "No battery (Max. <>)",
        "unknownobject": "Something...",
        "unknownmedical": "Some kind of medicine...",
        "unknowndrug": "Some kind of drug...",
        "unknownfood": "Some kind of food...",
        "unknownwater": "Some kind of bottle...",
        "unknownutility": "Some kind of device...",
        "unknowncontainer": "Some kind of bag...",
        "unknowntool": "Some kind of tool...",
        "unknownobjectdsc": "You can't quite make out what this is or what it does.",
        "unknownobjectwarning": "You're too dull to recognize this. (INT <> required)",
        "small": "Small",
        "medium": "Medium",
        "large": "Large",
        "crystaleffect1": "Something's up with it",
        "crystaleffect2": "You can make out few odd things about it.",
        "crystaleffect3": "A sense of energy emanates from it. You notice multiple oddities around it.",
        "crystaleffect4": "A strong sense of energy emanates from this one. It feels like space is warping around it.",
        "crystaleffectmany": "Something is horribly wrong with it. You probably shouldn't come near... Or, maybe you should?",
        "lockprecision": "Lock precision: ",
        "degree": "degree",
        "degrees": "degrees",
        "wantstrade": "Wants to trade:",
        "indifferent": "Indifferent:",
        "wantskeep": "Prefers to keep:",
        "wantstradetip": "Lowered prices and higher rep gain",
        "indifferenttip": "Normal prices and rep gain",
        "wantskeeptip": "Increased prices and no rep gain",
        "costs": "<sprite index=9>Costs ",
        "weighs": "<sprite index=0>Weighs ",
        "purchase": "Purchase",
        "trade": "Give to trader",
        "reputationtip": "Reputation",
        "reputationtipdsc": "Affects item prices and the survivor's behaviour towards you. Affected by your general state and interactions with the survivor.",
        "valuegiventip": "Value given",
        "valuegiventipdsc": "How much the survivor owes you. This is your currency when trading items.\n\nYou can only get total 60 value before the survivor starts refusing taking more items.",
        "traderpurchase": "Purchase item",
        "tradingblocked": "Bought too recently",
        "theirinventory": "Their inventory",
        "yourinventory": "Your inventory",
        "haggle": "Haggle",
        "haggledsc": "Try to negotiate lower prices. Might upset the trader if done wrong.\nGives INT experience if you succeed.",
        "haggledune": "Friendly bite",
        "haggledunedsc": "Let the trader bite a small chunk out of either of your extremities in exchange for reputation and value. They'll probably be careful enough to avoid any serious harm.",
        "hug": "Hug",
        "hugdsc": "Give them a hug. You might scare them if they're unsure about you.",
        "threaten": "Threaten",
        "threatendsc": "Threaten them to get a free item or two. Might backfire significantly.",
        "rest": "Rest",
        "restdsc": "Take a nap with the trader to build trust and have comfier sleep. Usual conditions for sleeping apply.",
        "tradermove": "Move",
        "tradermovedsc": "Politely ask the trader to move aside, in case they're blocking something important.",
        "exit": "Exit",
        "free": "<color=\"orange\">FREE!",
        "endscreenstatus": "MSN-CARGO STATUS REPORT",
        "endscreenunresolved": "UNRESOLVED",
        "endscreencasualties": "CASUALTIES:",
        "endscreenunknown": "UNKNOWN",
        "endscreenphysical": "PHYSICAL STATUS:",
        "endscreendeceased": "DECEASED",
        "endscreenmental": "LAST RECORDED MENTAL STATUS:",
        "endscreendepth": "DEPTH:",
        "endscreendepthres": " METERS AT ",
        "endscreencalories": "CALORIES:",
        "endscreenmainmenu": "RETURN TO MENU",
        "endscreenclipboard": "COPY TO CLIPBOARD",
        "moodrange-10": "Suicidal",
        "moodrange-9": "Completely hopeless",
        "moodrange-8": "Utterly miserable",
        "moodrange-7": "Horrified",
        "moodrange-6": "Terrified",
        "moodrange-5": "Depressed",
        "moodrange-4": "Dejected",
        "moodrange-3": "Upset",
        "moodrange-2": "Scared",
        "moodrange-1": "Troubled",
        "moodrange0": "Steady",
        "moodrange1": "Composed",
        "moodrange2": "Content",
        "moodrange3": "Satisfied",
        "moodrange4": "Upbeat",
        "moodrange5": "Excited",
        "moodrange6": "Happy",
        "moodrange7": "Delighted",
        "moodrange8": "Overjoyed",
        "moodrange9": "Gleeful",
        "moodrange10": "Ecstatic",
        "moodrangewiped": "Hollow",
        "moodrangeyethopeful": ", yet hopeful",
        "wiki": "Wiki",
        "discord": "Discord server",
        "translations": "Translation repo",
        "localefolder": "Translations folder",
        "musicfolder": "Custom music",
        "healthchipcriticalalert1": "VITAL SIGNS\nCRITICAL",
        "healthchipcriticalalert2": "TERMINATION\nIMMINENT",
        "healthchipcriticalalert3": "SEEK MEDICAL\nATTENTION",
        "healthchipradalert1": "DEPTH LEVEL\nUNSATISFACTORY",
        "healthchipradalert2": "PUNISHMENT\nPROTOCOL ACTIVE",
        "healthchipradalert3": "PICK UP\nTHE PACE",
        "tutbasic1": "Welcome to the final revisional training course.",
        "tutbasic2": "We will go over all the basics you will need to know for the next experiment you will participate in.",
        "tutbasic3": "Please walk towards the Training Armature Device. [A]",
        "tutbasic4": "Again. [D]",
        "tutbasic5": "You can walk. Impressive!",
        "tutbasic6": "[SPACE] to jump. Hold to jump higher. You can jump off of walls too.",
        "tutbasic7": "Make your way to the Training Armature Device.",
        "tutbasic8": "Agile little thing, aren't you.",
        "tutbasic9": "Now, let's go over holding things.",
        "tutbasic10": "Item interactions are done with [RIGHT CLICK]. Click on yourself to see your inventory, click away to close.",
        "tutbasic11": "Here's something for you to play with. [RIGHT CLICK] and drag it onto yourself, then a slot to pick it up. You can hold [CONTROL] to see item labels, making it easier to locate them.",
        "tutbasic12": "Neat. You can also use the item from the inventory. Drag it into the center to use it and continue.",
        "tutbasic13": "Tastes amazing, doesn't it? You should eat the entire thing now.",
        "tutbasic13fail": "I wanted you to pick it up, not eat it... Gosh, the entire thing? All at once..?",
        "tutbasic14": "You really WERE hungry...",
        "tutbasic15": "Lets try something else. Here's another thing to play with.",
        "tutbasic16": "You have six main slots to put things in. Two hands, one mouth, three slots on your back.",
        "tutbasic17": "Put this in one of your hands.",
        "tutbasic18": "Certain tools are usable from your \"Main hand\". Put the rake there and try swinging it with [LEFT CLICK].",
        "tutbasic19": "You really are fighting the ghosts now... Well done!",
        "tutbasic20": "You can also quickly swap whatever's in your hands by pressing [Q]. Try it!",
        "tutbasic21": "Doing things at a range is also a very useful skill. Hold [T] to throw whatever's in your main hand. Aim for the target we just made!",
        "tutbasic22": "Marvelous aim!",
        "tutbasic23": "Lets get that rake back into your hands now.",
        "tutbasic24": "You can dig through things by swinging at them. This will exhaust you fast, but is useful when done sparingly.",
        "tutbasic25": "Dig over to the other side. Hold [S] to crouch down.",
        "tutbasic26": "Some conditions like pain or exhaustion will take a while to go away. Speed up time [1-3] to make them go by faster.",
        "tutbasic27": "All rested.",
        "tutbasic28": "We will now go over the basics of first aid. Please hold still.",
        "tutbasic29": "Ouch! Your arm's hurt and bleeding! Lets check it out. Open the health panel with [R] or the heart button.",
        "tutbasic30": "Hover over the hurt limb to see more info.",
        "tutbasic31": "Decently sized puncture wound. Good news - you're going to fix it!",
        "tutbasic32": "Here's some dressing. Mouse over it while holding [SHIFT]. It says \"Usable in health panel\".",
        "tutbasic33": "Pick it up, then open the health panel.",
        "tutbasic34": "[RIGHT CLICK] drag the dressing over the damaged limb.",
        "tutbasic35": "Time for some physical work. [LEFT CLICK] wrap the dressing around! For testing purposes, it's infinite.",
        "tutbasic36": "You're saved! For now, at least. You should always have some dressings on you. They save lives.",
        "tutbasic37": "Shucks. Looks like that wound got infected! (Normally you'd only find out a while later.)",
        "tutbasic38": "Another important medicine! Some antiseptic, read what it does if you wish. Pick it up and open the health panel.",
        "tutbasic39": "Same story as before. Apply the antiseptic to the infected site.",
        "tutbasicfail1": "You... Used the entire thing. In the wrong spot...",
        "tutbasicfail2": "Lets just... Imagine you did it correctly.",
        "tutbasic40": "Neat! Do this every few minutes to make the infection disappear. The arrow on the icon shows if it's regressing or progressing.",
        "tutbasic41": "You really don't want to ignore infections; They are lethal if left to progress. Being well fed and in good shape will slow them down.",
        "tutbasic42": "More detailed health info is provided in the First Aid Course. You can do it later if you wish.",
        "tutbasic43": "Take a look at this.",
        "tutbasic44": "Trash bag! You should be very familiar with it. We've seen your kind sleeping in them sometimes.",
        "tutbasic45": "It's a container, meaning it extends how many things you can have on you. Try dragging another item into it.",
        "tutbasic46": "Wow, it's stored inside! Now [RIGHT CLICK] the bag and pull the item back out.",
        "tutbasic46fail1": "Wh... Why... Why'd you rip it up..?",
        "tutbasic46fail2": "..'kay. It's fine. Lets move on...",
        "tutbasic46fail3": "You are testing my patience. Stop ripping the bags apart. We will skip this segment as you are not cooperating.",
        "tutbasic47": "Well done. Containers are extremely useful to have, keep an eye out for any.",
        "tutbasic48": "Here's something new. See if you can figure out how to put it on.",
        "tutbasic49": "Nice! Wearables work outside of the normal inventory slots. This one can also have stuff put in it!",
        "tutbasic50": "Try putting the empty trash bag into the backpack you're wearing. You can put empty containers inside others!",
        "tutbasic51": "Procuring things on your own is a very useful skill.",
        "tutbasic52": "Open the crafting menu by pressing [C] (or the button).",
        "tutbasic53": "You'll make a foliage bag. To do that, you'll need to make two canvases and one rope. We have given you some foliage to do so.",
        "tutbasic54": "Recipes you can make are at the top of the list highlighted in white. Click on the rope recipe, then on the rope icon in the top right.",
        "tutbasic55": "Nice. Halfway there. Make the canvases now.",
        "tutbasic56": "When you have both canvases and the rope on you, make the foliage bag.",
        "tutbasic57": "Well done! You can also switch between recipe categories, or use the search bar. You'll get more info in the Crafting Course.",
        "tutbasic58": "Lets take a quick look at the health panel again.",
        "tutbasic59": "Look up in the top right. Those are your skills. In order, Strength, Resilience and Intelligence.",
        "tutbasic60": "Strength is your amount of muscle mass. It mainly improves your attacks and carrying capacity.",
        "tutbasic61": "Resilience is your physical endurance and mental fortitude. It makes you more resistant to pain and tiredness.",
        "tutbasic62": "Intelligence defines your knowledge. It affects what you can craft, recognize, trader interactions and defibrillator usage.",
        "tutbasic63": "You can hover over either of the skills to learn more.",
        "tutbasic64": "Strength and Resilience can be additionally increased by working out. Try it, using the button in the lower right.",
        "tutbasic65": "You might've also noticed the nap button right under exercise.",
        "tutbasic66": "Sleep is important for recovering your energy. We made you a little bed to sleep on, try napping there!",
        "tutbasic67": "The surface on which you sleep matters! Rubber is especially comfy, while rocks are particularly harsh. It's good to give your back a break sometimes.",
        "tutbasic68": "This concludes your final revisional training. You may now return to your designated room.",
        "tutaid1": "Welcome to the First Aid Course. We will go over your body, some injuries and how to treat them.",
        "tutaid2": "Open the health panel. You can bark at me to skip through this part.",
        "tutaid3": "It's time to start paying attention to the big panel to the left. It might be overwhelming for a while, but we'll touch on the more important things.",
        "tutaid4": "This is your brain integrity. When your brain dies, you die. Today you'll learn how to keep IT alive.",
        "tutaid5": "This is your consciousness, or how aware of your surroundings you are.",
        "tutaid6": "This is your total pain. It usually goes down by itself over time.",
        "tutaid7": "This is your blood volume. It will go down as you bleed it out, eventually leading to death. Consider 2.5L to be around the lethal limit.",
        "tutaid8": "This is your rate of bleeding. Fortunately, you're not bleeding right now, so there's nothing displayed.",
        "tutaid9": "This is your immunity, a metric of how capable your immune system is at defending your body from infection.",
        "tutaid10": "This is your stamina. Physical exertion will lower it.",
        "tutaid11": "This is your respiratory rate. Your oxygen will lower if you don't breathe enough.",
        "tutaid12": "This is your absorbed radiation. Don't ask what that is, just know that more than zero means trouble.",
        "tutaid13": "This is your heartrate. You'll want to keep this above 0.",
        "tutaid14": "This is your blood pressure. Don't let it get too high or too low.",
        "tutaid15": "This is your blood oxygen, also referred to as SpO2.",
        "tutaid16": "This is an ECG. It visualizes your heart rhythm. Get used to it, as you'll stare at it often.",
        "tutaid17": "Lastly, this is the limb-specific health panel. Most of it is pretty self explanatory, so we won't cover it for now.",
        "tutaid18": "...It's a lot, but you can just check your moodles at any time to learn most of these. Don't worry about it too much.",
        "tutaid19": "We will now get to some common injuries.",
        "tutaid20": "Bleeding is likely the most common thing you will encounter. It risks infection, and more importantly, lowers your total blood volume.",
        "tutaid21": "Your brain needs oxygen to live. To get oxygen, it needs a sufficient amount of flowing, oxygenated blood.",
        "tutaid22": "Here's some dressing. You know how to use it, fix your bleeding.",
        "tutaid23": "Take a look at your blood pressure. Normally it should stay around 120/80.",
        "tutaid24": "Blood pressure is directly affected by your heart rate, blood volume and blood vessel constriction/dilation.",
        "tutaid25": "In crisis scenarios, survival boils down to making sure your blood pressure stays at a safe level and that your heart keeps beating.",
        "tutaid26": "I am now removing your blood. Keep an eye on your blood pressure.",
        "tutaid27": "Your blood pressure is now really low, forcing your heart to compensate by speeding up.",
        "tutaid28": "This only goes so far, though. With really high heart rates or really low pressures, something called FIBRILLATION will start.",
        "tutaid29": "Fibrillation is the process of your heart rhythm getting more erratic until it stops. It kills in about two minutes.",
        "tutaid30": "You might notice an arrhythmia moodle in the bottom left. This is a sign of said fibrillation.",
        "tutaid31": "This is an Automated External Defibrillator. It resets your fibrillation to zero, stabilizing you for a while.",
        "tutaid32": "Use it on your chest and follow the steps it gives you. Good luck.",
        "tutaid33": "Congrats! You lived.",
        "tutaid34": "Now, I want you to notice something. Look at your ECG.",
        "tutaid35": "We will sweep your heart through all stages of fibrillation. I want you to look at how the rhythm changes with it.",
        "tutaid36": "Do you see how it becomes distinctly wavey at high fibrillation?",
        "tutaid37": "This is a manual defibrillator. It's similar to the AED, but can fail if used wrong. Use it on your chest.",
        "tutaidfail1": "Wrong spot. Use it on your CHEST.",
        "tutaidfail2": "Chest. Your thorax. You used it in the wrong spot... Use it on your CHEST. You want to defibrillate your heart... Which is located in your chest. How did you even get to this point?",
        "tutaid38": "To use it correctly, you must match the power level to how far fibrillation has progressed.",
        "tutaid39": "This means that if arrhythmia just started, you set the power level low. If your heart is seconds from stopping, you set it high.",
        "tutaid40": "You can determine this using the ECG and power estimation visible here. The better you align the power level, the higher chance of it working.",
        "tutaid41": "Try doing that. Set power, charge then shock until your arrhythmia goes away. You'll get it eventually. Try using the ECG and power estimation.",
        "tutaid42": "Lets say something goes horribly wrong. Wear this, then open the health panel.",
        "tutaid43": "Your heart is no longer beating. The only thing keeping you conscious is the autopump you just put on. This is the worst case scenario.",
        "tutaid44": "Defibrillators can fix this, but it'll take a while. There's a better way.",
        "tutaid45": "Epinephrine is a special drug that can restart your heart, found in combat pens. Inject it.",
        "tutaid46": "Good as new.",
        "tutaid47": "Theres something notable that isn't shown in the health panel, that being blood viscosity.",
        "tutaid48": "Blood viscosity is simply how thick or diluted your blood is. Both extremes can cause issues, but extremely thick blood is more dangerous.",
        "tutaid49": "Extremely thick blood can cause a Pulmonary Embolism, which will damage your thorax. Severe damage to the thorax will impair and eventually stop your breathing.",
        "tutaid50": "To break the clot down, use streptokinase.",
        "tutaid51": "Nicely done, but lets see what happens if your thorax did fail.",
        "tutaid52": "You must increase your thorax muscle health to breathe again. This bruise kit does just that - use it on your thorax.",
        "tutaid53": "Back in working order. Low respiration will lower your SpO2, which will eventually cause unconsciousness, fibrillation and death.",
        "tutaid54": "One more thing to note about circulation is high blood pressure, or hypertension. It's usually more manageable, but can still be very dangerous.",
        "tutaid55": "The main danger is the risk of stroke if hypertension becomes too severe. Try not to let your blood pressure go above 180/120.",
        "tutaid56": "You'll feel a lot of this out with experience. You will now be given some supplies. Bark at me with [B] when you're ready to move on.",
        "tutaid57": "We will now take a look at some more miscellaneous injuries.",
        "tutaid58": "Dislocations are a common injury, usually acquired from bad falls. Dislocated limbs cause a lot of pain when used.",
        "tutaid59": "You can fix dislocations by hand. Try it.",
        "tutaid60": "You need to hit the joint back into place. Gain some speed with your hand, then [LEFT CLICK] over the joint to hit it hard.",
        "tutaid61": "Fractures are similar to dislocations, but are more severe and need either time or special tools to fix.",
        "tutaid62": "A splint is a very simple, yet effective way to treat a fracture. Put this splint on your broken hand.",
        "tutaid63": "Neat. Splints speed up the healing of a fractured limb significantly. Putting dressing on the limb would also help slightly.",
        "tutaid64": "Your limbs stop functioning when their muscle health nears zero, making it so you, for example, can't hold things with the respective limb.",
        "tutaid65": "You can switch which hand you use as your main in the bottom right of the health panel. Try it. Note that you're not ambidextrous.",
        "tutaid66": "Severe pain is one of the most debilitating ailments you can get.",
        "tutaid67": "It immobilizes you, quickly worsens mood and can make you pass out from shock.",
        "tutaid68": "Luckily for you, there's a pretty simple way to treat it.",
        "tutaid69": "Opiates quickly reduce pain across your entire body when used. Inject the entire thing and see.",
        "tutaid70": "BOO!",
        "tutaid71": "That went away quickly, right?",
        "tutaid72": "Be careful with opiates - you can overdose on them easily, or go into withdrawals after. Naloxone and naltrexone can help with opiate abuse.",
        "tutaid73": "This concludes the First Aid Course. We could cover more, but we believe you can safely figure out other afflictions. You may return to your assigned room.",
        "tutcraft1": "Welcome to the Crafting Course. Today, we will cover the details of procuring items and show certain common workflows.",
        "tutcraft2": "Almost everything you see is real matter and not trash.",
        "tutcraft3": "You can harvest metal from scrap piles and traps, wood from wood structures, foliage from plants, etc.",
        "tutcraft4": "Your objective will be to create a specified item using the resources given to you.",
        "tutcraft5": "We will assume you know the bare basics of crafting. Create a foliage bag using the following materials. Use the reset button if you make a mistake.",
        "tutcraft6": "First steps. Nicely done. Getting a container should always be your first goal.",
        "tutcraft7": "An important thing to note is that you can use items near you on the ground for crafting. Bark at me with [B] once you've fully absorbed this information.",
        "tutcraft8": "Lets try again with the same resources. Make a full dressing this time. You can drag any item onto the crafting button to see what recipes it can be used in.",
        "tutcraft9": "Nicely done. Dressings are very cheap to make and are crucial for your survival. They should be your priority right after getting a container.",
        "tutcraft10": "Important note - you can pin a recipe to have it permanently highlighted in the corner, using the button in the bottom right of the crafting menu. Pin the recipe for a flimsy knife.",
        "tutcraft11": "Lets add some scrap and wood to the mix. Create a flimsy knife using these resources. You can merge items in the inventory.",
        "tutcraft12": "Nicely done. Something to note is that you can favourite items to prevent them from being used in crafting recipes. You'd do this for stuff like bags, to not rip them up by accident.",
        "tutcraft13": "Press [F] on the flimsy knife you just made to favourite it.",
        "tutcraft14": "Now, try making a sterilized dressing using these items. Remember you can rip certain bags and clothing items via crafting.",
        "tutcraft15": "Nice. You might've noticed we made your INT level go up for this test.",
        "tutcraft16": "Crafting ability is tied to your intelligence level. You might've noticed that every recipe has its own INT requirement.",
        "tutcraft17": "You gain INT whenever you use a blueprint or make a recipe for the first time.",
        "tutcraft18": "You can make recipes that are up to 3 INT higher than your current INT, with progressively worse results.",
        "tutcraft19": "1 INT higher has a 50% chance of damaging the resulting item. 2 INT, 50% chance of fully wasting material, and at 3 INT, you also damage yourself slightly.",
        "tutcraft20": "You have enough INT to make a machete now. Do that.",
        "tutcraft21": "Clever little fella, aren't you. You can further upgrade your tools with, for example, titanium alloys. Making digging tools is useful too.",
        "tutcraft22": "Lets move onto food-related crafts. Most of them require a campfire.",
        "tutcraft23": "Boil the groundwater into clean water. You'll need to make a canteen to collect it, and a campfire to boil it.",
        "tutcraft24": "Nicely done.",
        "tutcraft25": "Make some pemmican.",
        "tutcraft26": "Well done. We will move on to your final crafting challenge now.",
        "tutcraft27": "Make a mini laser drill and a battery to put inside of it. This is your final objective for today.",
        "tutcraft28": "Well done!",
        "tutcraft29": "This concludes the Crafting Course. Hopefully you can put into practice the knowledge you have attained. You may return to your assigned room.",
        "tutclosehealthpanel": "Close the health panel.",
        "tutopenhealthpanel": "Open the health panel.",
        "tutnice": "Nice.",
        "startlorenote": "Year 2XXX \n<>\nHumanity's technology has progressed significantly. Things that seemed impossible before were now commonplace.\n<>\nAt the center of it was one company. Their progress seemed miraculous, but they guarded their secrets closely.\n<>\nYears ago they had created a new species: a combination of animal and human DNA they simply called \"Experiments.\"\n<>\nThese experiments were the perfect test subjects, close enough to humans, but theirs to do with as they pleased. They toiled over them, twisting their biology even further to suit their needs, and as the years went by, the population only increased.\n\nNone would ever see the outside.\n<>\nNow it seemed that the Earth could no longer contain their ambitions. With their newly devised teleportation technology, they set their sights on a gray planet teeming with life.\n<>\nSoon enough, tons of miscellaneous cargo and trash was sent.\n<>\nDue to calibration difficulties, just as much ended up in the planet's cave system as on the surface, but the project progressed smoothly. \n<>\nThat was, until an unknown error caused an important piece of technology to be sent deep into the caves instead.\n<>\nSoon enough, the scientists had devised a plan. A plan with little risk to themselves.\n<>\nThe chances of success were low, but their living fodder was plenty.\n<>\nYou are one unfortunate specimen.\nResistance is not an option."
    },
    "character": [
        {
            "seeGravel": [
                "We're here...",
                "Okay... Let's do this.",
                "I'm ready...",
                "I didn't want to do this...",
                "Let's go.",
                "Alright. Let's move fast.",
                "Ooh!",
                "This looks... Grayer than I anticipated.",
                "How... Gray.",
                "I'm not ready for this...",
                "I hope this'll go well.",
                "'Kay. I need to go... down. Straight down.",
                "Looks scary.",
                "Where am I now...?",
                "I'm not sure about this...",
                "...Hmmh...",
                "Alright...",
                "Let's move. Quickly.",
                "That's a cave alright.",
                "Aye! Let's not waste any time.",
                "They really didn't leave anything in my pod...",
                "My pod really is empty...",
                "Let's step outside.",
                "*worried frown*",
                "I'm excited!",
                "Not excited for this.",
                "Better here than there...",
                "At least I had food and shelter up there...",
                "I'm already missing my peers from up there.",
                "I don't think they can monitor me down here... Right...?",
                "I have to go... Down. Straight down.",
                "Let's go deep.",
                "Awwa...?",
                "Hmm...",
                "Welp. I guess that's it.",
                "Aaannd we've arrived!",
                "I hope I'll get to see my friends again.",
                "HELLO!? IS ANYONE HERE!?",
                "It's nice not seeing white tiles around for once...",
                "At least I'm alive...",
                "My ride's over.",
                "..Mm. What a peculiar landscape...",
                "Let's hope I remember my training...",
                "I'm already missing my friends...",
                "My parent would be proud...",
                "Wow! ...Gray.",
                "Looks gravelly.",
                "Haven't seen those open in a while.",
                "God. This is going to be fucking horrible.",
                "This is gonna be fun.",
                "Go down... Get the thing if I find it... Okay..."
            ],
            "eatGood": [
                "Mmm!",
                "Tasty.",
                "Tasty!",
                "Yum!",
                "Yummy.",
                "Mm...",
                "Neat!",
                "Yummy!",
                "Nice!",
                "Tasty treat...",
                "Delicious bite...",
                "Tastes great.",
                "Satisfying...",
                "That's the stuff...",
                "Fueling up...",
                "Yummy...",
                "That's pretty good...",
                "Not bad!...",
                "Yummers...",
                "Good for me...",
                "Mmmmm...",
                "Never enough of that...",
                "Yum! I feel better!",
                "Nom nom nom.",
                "That was amazing!",
                "Such good flavor...",
                "Flavourful!",
                "Enjoying this...",
                "More of this...",
                "Good food...",
                "Love this taste...",
                "Delicious...",
                "Mmm, nice...",
                "Just what I needed...",
                "Mmmmm..."
            ],
            "eatMediocre": [
                "Ehh...",
                "I've eaten better...",
                "...",
                "What is this?",
                "Mhh...",
                "Gh..",
                "...?",
                "Okay...",
                "...Ew.",
                "Meh...",
                "This texture...",
                "This taste...",
                "Guh!",
                "Ugh...",
                "Really?",
                "Could be better.",
                "Tastes... acceptable.",
                "Not impressive...",
                "Mhh...",
                "Hmph.",
                "Plehh... Bland.",
                "Pleh.",
                "Good enough.",
                "Eeehh...",
                "Not great.",
                "What is this?",
                "Blah...",
                "Hmm...",
                "Meh.",
                "So-so...",
                "Eh...",
                "Meh.",
                "?"
            ],
            "eatBad": [
                "Ew!",
                "Ack! What is this!",
                "Yuck!",
                "I think I'm gonna be sick...",
                "Why am I eating this!?",
                "I'd rather starve.",
                "I'd genuinely rather starve.",
                "Is this some sort of punishment...?",
                "This is unacceptable.",
                "Do I really have to eat this? Ugh.",
                "Ack! It tastes so bad!",
                "Ew ew ew! Uugh!",
                "That tasted terrible!",
                "I don't want to eat that ever again.",
                "Uugh! Gross!",
                "Yuck! Get it out of my mouth!",
                "That was the worst!",
                "Gross! Never again!",
                "That tastes like SHIT!",
                "This might make me throw up...",
                "That tasted BAD!",
                "Out of my mouth! Uugh!",
                "This SUCKS!",
                "Ewww!!",
                "Yucky!!!",
                "This tastes rotten!",
                "I HATE that taste!",
                "That's disgusting...",
                "Ew.",
                "This 'food' is upsetting.",
                "This is upsetting.",
                "Oouugh! No! Ew!",
                "Disgusting!",
                "I didn't want to eat this.",
                "What the FUCK am I EATING!?"
            ],
            "refuseEat": [
                "I'm not eating this.",
                "I'm genuinely not eating this.",
                "No.",
                "Keep that away from me.",
                "Why would I touch this!?",
                "No!",
                "Why am I even holding this?",
                "Not in a million years.",
                "I would never! NO!",
                "What the hell am I thinking?",
                "No! That's disgusting!",
                "This is disgusting! No!",
                "EW! No!",
                "I'm not putting that IN or ANYWHERE near my mouth.",
                "Don't even think about it.",
                "I'm not letting the intrusive thoughts win.",
                "Ew. Fuck that."
            ],
            "tired": [
                "*yawn*",
                "What time is it?",
                "I feel drowsy...",
                "I'm a little tired.",
                "I could go for a nap.",
                "Nap time is coming...",
                "I'm kinda tired.",
                "I'm getting sleepy.",
                "Resting myself sounds nice.",
                "Sleep sounds great right now.",
                "I should rest my head soon.",
                "Nap time...",
                "I'm sleepy.",
                "I need to sleep soon.",
                "Getting rest isn't a bad idea right now...",
                "I need a nice nap.",
                "Mmmm... tired...",
                "Getting a little drowsy.",
                "I kind-of want to lay down.",
                "Could do with a lay-down.",
                "I'm sleepy...",
                "Maybe that's enough for today...?",
                "Sleepy..."
            ],
            "verytired": [
                "Ughh....",
                "Yyyawwwnnn...",
                "I'm soooo tired...",
                "Ugh... I'm tired...",
                "I want to lay down...",
                "It's hard to keep my eyes open...",
                "I feel like I'm about to fall asleep at any moment...",
                "Sleep...? Please?",
                "I'm going to collapse...",
                "Can't... keep... going...",
                "Buh... sleep...",
                "Need to eep... mmm...",
                "My eyes are closing...",
                "I seriously... need sleep...",
                "I have to... lie down...",
                "My eyes are so heavy...",
                "I can't... see straight...",
                "Just some sleep...",
                "I'm so... worn out...",
                "Can't keep my eyes open...",
                "When can I lay down...",
                "I'm about to fall asleep...",
                "...",
                "So tired...",
                "I'm so sleepy...",
                "Really tired...",
                "Let me rest..."
            ],
            "confused": [
                "What's happening...?",
                "Ough...",
                "I'm confused...",
                "Where am I...?",
                "Augh...",
                "My head...",
                "I'm gonna pass out...",
                "Uugh... head... hurty...",
                "What's?... Huh?...",
                "What's going... on?...",
                "I'm... barely conscious...",
                "I can't... what is happening?...",
                "Who's... there?...",
                "I can't stand straight...",
                "I swear I... uhh?",
                "Uhhhn.. What's going on?...",
                "Can't get my head straight...",
                "I don't feel right.",
                "Something's... wrong?",
                "Can't focus...",
                "I feel so woozy...",
                "I feel confused...",
                "Huh... I...?",
                "Ngh...",
                "Can't... stay alert...",
                "Stay alert...",
                "...?"
            ],
            "wakeup": [
                "What's happening...?",
                "Stay alert...",
                "Good morning...",
                "Here we go...",
                "Mmmmhhm...",
                "Alright...",
                "Back to it...",
                "Another day...",
                "Here we go again...",
                "Eyes open...",
                "Awake and alert...",
                "Hello, world...",
                "Again..."
            ],
            "sick": [
                "My stomach hurts...",
                "I feel sick.",
                "Ouch... My guts hurt.",
                "I feel nauseous.",
                "I'm queasy...",
                "I think I ate something bad...",
                "I don't feel well...",
                "My body isn't doing well.",
                "I need a better diet...",
                "Ough... Nauseous.",
                "I'm sick...",
                "I should watch what I eat...",
                "Ghh... stomach...",
                "I feel ill.",
                "I need to watch what I eat...",
                "My body's aching...",
                "I think I'm falling ill.",
                "I feel bad.",
                "I don't feel well.",
                "My belly hurts.",
                "My stomach feels weird.",
                "I feel like vomiting.",
                "I'm unwell."
            ],
            "verysick": [
                "Fuck... My stomach...",
                "I want to vomit...",
                "I'm going to vomit.",
                "My stomach hurts really bad.",
                "My guts are on fire.",
                "I'm... so sick...",
                "I'm so nauseous...",
                "I can't focus at all.",
                "I feel diseased...",
                "I think I'm poisoned..",
                "I ate something really bad.",
                "My stomach...",
                "I feel really unwell.",
                "I want to pass out.",
                "I feel sick to my stomach...",
                "This illness... hurts...",
                "My body is aching so bad...",
                "I want to throw up.",
                "I will throw up...",
                "I think I'm about to vomit...",
                "My abdomen hurts a lot.",
                "I feel terrible.",
                "I'm poisoned.",
                "Fuuuuckk... My stomach..."
            ],
            "vomit": [
                "Bluughh... uughh...",
                "Ghghh... *cough*",
                "There's my... lunch...",
                "Bllggh... ugh... damn...",
                "Uuggh... that... felt terrible...",
                "That WAS dinner.",
                "Guhhgh... yuck..",
                "Uughh.. ew...",
                "I feel... uhhgh... empty...",
                "Guughhg... hcck... my stomach...",
                "Uuughgh... I'm too... sick...",
                "I can't believe... I'm this sick...",
                "Guuhghh... ughh...",
                "I'm so weak.. gughh...",
                "...uughh... gross...",
                "Ff.... Fuck... ugh...",
                "Wow... just... threw up...",
                "Ghhuhh... empty... stomach...",
                "My body's... revolting...",
                "This isn't... ghghuh... going great...",
                "Fuck me... Ough... Damn it..."
            ],
            "vomitblood": [
                "Bluughh... I... Oh. Oh god, that's blood...",
                "Ghghh... *cough* ...Fuck... That's... Blood...",
                "There's my... lu... Oh. Oh no no no. Oh no. That's blood I just threw up...",
                "Bllggh... ugh... I... Oh... God...",
                "Is that... Is that blood I just... Blugh...",
                "I'm pretty sure blood isn't supposed to do that.",
                "Guhhgh... Why is my vomit... So yellow...?",
                "Uughh... Something's... Very wrong...",
                "That's... That's not what vomit tastes like... W-wait...",
                "Guughhg... Hic... That... That wasn't from my stomach. Oh... Oh god.",
                "Uuughgh... Help... That's blood I just threw up...",
                "I can't believe... Did I just... Vomit up blood...",
                "Guuhghh... ughh... This is... Bad...",
                "I'm so weak.. gughh... That felt... Very odd...",
                "...uughh... gross- ...Blood. That's blood. I just threw up blood. Oh no. Oh NO.",
                "Ff.... Fuck... ugh... Blood... That can't be good...",
                "Wow... just... threw up... Blood?... ..Huh?",
                "Ghhuhh... Why did I... Just...",
                "I'm... guugh... ...I'm pretty sure that's blood... I'm bleeding on the inside...",
                "This isn't... ghghuh... Vomit... This isn't... Oh...",
                "Fuck me... Ough... Damn it... Not like this..."
            ],
            "full": [
                "That's enough.",
                "Any more and I'll be sick.",
                "I'm full.",
                "I don't want to eat more.",
                "My belly's full.",
                "My stomach's full.",
                "I can't eat another bite...",
                "I feel like I'm about to burst.",
                "I can't eat any more...",
                "I need to stop eating.",
                "I'm going to gain weight at this point...",
                "I need to stop eating.",
                "No more!",
                "I'm gonna be sick at this rate.",
                "That's enough food.",
                "I'm gonna be sick...",
                "I think I'm gonna throw up...",
                "I'm full!"
            ],
            "hungry": [
                "Could do with a bite to eat.",
                "I'm hungry.",
                "I feel hungry.",
                "I want to eat!",
                "I feel peckish.",
                "Stomach's buggin' me.",
                "My tummy's all rumbly.",
                "Could have a snack...",
                "I need a snack.",
                "Getting hungry.",
                "Snack time.",
                "Lunchtime.",
                "I need food.",
                "I'd love some food.",
                "My stomach's empty.",
                "I'm hungry!",
                "Hungry.",
                "I'd devour some dinner right about now.",
                "Food?",
                "Anything to eat?",
                "Any food? I'm hungry.",
                "I want food."
            ],
            "starving": [
                "I'm starving.",
                "I really want to eat.",
                "So hungry...",
                "I'm REALLY hungry.",
                "I need to eat... Please.",
                "I feel malnourished.",
                "I'm gonna bite my arm off.",
                "Really hungry.",
                "I'm starving!",
                "Starving...",
                "I'm so hungry... I could eat a... uhh... a... uhm...?",
                "I'm starving for a bite to eat.",
                "I'd kill to eat something.",
                "I feel so weak... I'm hungry...",
                "I'm SO hungry!",
                "I'm really starving here.",
                "I'm malnourished.",
                "I'd eat anything right now!",
                "I'm gonna starve...",
                "My stomach's hurting for food...",
                "Uggh... Hunger pains...",
                "Ghh... stomach... hungry.",
                "need.. food...",
                "Food...",
                "Uuuugh. I really want a bite to eat.",
                "My stomach's really empty.",
                "Ghh... I'm STARVING!",
                "My body is wasting away..."
            ],
            "thirsty": [
                "I'm thirsty.",
                "I'd love a drink.",
                "I feel thirsty.",
                "I'm thirsty!",
                "Thirsty.",
                "Need water.",
                "I need water.",
                "I want a drink.",
                "My mouth's dry.",
                "Water would hit the spot.",
                "Mouth's a little dry.",
                "Bah... thirsty...",
                "I need a drink.",
                "Never enough water.",
                "Any water?",
                "Water?",
                "Could do with a drink.",
                "I'd love to quench my thirst.",
                "Could do with some water."
            ],
            "dehydrated": [
                "I'm really dehydrated.",
                "I'm really thirsty...",
                "I'm parched!",
                "I'm going to dry out.",
                "I REALLY want a drink!",
                "I need water... anything...",
                "I'm so thirsty...",
                "I might die of thirst...",
                "I'm going to... waste away...",
                "I need to find... water... fast...",
                "I need water... Now.",
                "I'm getting dizzy... I need water...",
                "Im seriously dehydrated.",
                "I've been without water too long.",
                "Water... fast...",
                "Need... water...",
                "Water...",
                "No water...",
                "Water? Please...",
                "I'm so dehydrated...",
                "I feel like I'm going to shrivel up and die..."
            ],
            "limbmuscle": [
                "I can't move my <limb>!",
                "My <limb> hurts...",
                "I think my <limb> is hurt.",
                "I need a check-up.",
                "I think I really messed up my <limb>.",
                "My <limb>'s so sore...",
                "My <limb>'s screwed.",
                "I messed my <limb> up bad.",
                "Is my <limb> supposed to feel like that?",
                "There's something wrong with my <limb>...",
                "Ough! My <limb> feels weird!",
                "My <limb> feels funny.",
                "My <limb> isn't working."
            ],
            "limbinfected": [
                "My <limb> looks all swollen...",
                "My <limb> feels really weird.",
                "I think I caught something...",
                "Something's up with my <limb>.",
                "My <limb> feels weirdly warm.",
                "My <limb> feels... diseased.",
                "My <limb> hurts to the touch.",
                "I think my <limb> is infected!",
                "My <limb> feels really weird.",
                "There's something wrong with my <limb>...",
                "My <limb> hurts and feels weird!",
                "Ough... My <limb> feels bad."
            ],
            "limbskin": [
                "My <limb> looks mangled!",
                "My <limb> is wounded...",
                "Is my <limb> supposed to look like that?",
                "I need to bandage up my <limb>!",
                "My <limb> feels exposed... I could get infected...",
                "I really tore my fur up...",
                "I need to take care of my <limb>... it looks terrible.",
                "My <limb>'s all torn up.",
                "The fur on my <limb>'s all messed up.",
                "Messed my <limb> up real bad... Ouch...",
                "My <limb>'s so sore... Ugh.",
                "My <limb> is all scratched up...",
                "I feel like my <limb> is going to get infected...",
                "My <limb> looks hurt.",
                "My <limb> looks wounded.",
                "My <limb> isn't looking well...",
                "My <limb> is all bloody...",
                "Goodness gracious! I appear to have mistaken my calculations and now my <limb> is fully yellow! Oh dear god! What do I do now!"
            ],
            "sad": [
                "Things could be worse.",
                "Hmm...",
                "Am I doing things right?...",
                "I must keep going.",
                "Just need to keep going...",
                "This probably isn't so bad...",
                "What else could go wrong?",
                "Uhm... hmm...",
                "Ugh. C'mon...",
                "I've been through worse...",
                "Just worse than usual...",
                "I can do this... I can do this...",
                "Just breathe in, and breathe out...",
                "I could do better...",
                "Can't give up yet...",
                "This is my life now.",
                "Just keep moving.",
                "Getting a little tired of this.",
                "Not my lucky day.",
                "I can't let all of this get to me...",
                "Things are just rough sometimes... Yeah...",
                "Ugh.",
                "I feel down.",
                "I don't like what's happening.",
                "W-why am I even here?",
                "Why me?",
                "It's lonely in here.",
                "I miss any sort of companionship.",
                "I wish I had someone alongside me.",
                "I feel lonely.",
                "I wish I could find a friend...",
                "I wish there was someone...",
                "I'm starting to feel the isolation.",
                "I'm scared.",
                "Is this what my life is going to be now?"
            ],
            "gloomy": [
                "Things could be better.",
                "This is just... terrible.",
                "I hope things get better. Quick.",
                "This is going down hill...",
                "I'm getting tired of this.",
                "Ugh... this sucks...",
                "I'm not content with this.",
                "This can't get any worse.",
                "My patience is being tested...",
                "What's gonna happen now?...",
                "Can't give up yet...",
                "I have no luck at this point.",
                "I don't like where this is going.",
                "I hate this. Ugh.",
                "Feeling a bit under the weather.",
                "Recent events have been terrible.",
                "I wouldn't mind something fun right now.",
                "I need entertainment or something... ugh...",
                "Absolutely tired of this.",
                "Terrible. just... terrible...",
                "From one thing to another...",
                "Things better straighten up...",
                "Fuck this... Ugh!",
                "Morale's low.",
                "Ugh!",
                "I'm in the dumps.",
                "I feel really down.",
                "Man...",
                "It's REALLY lonely in here...",
                "Uugh... I could really use... Anyone, right now.",
                "It's SO lonely here...",
                "I wish there was another living soul with me...",
                "Lonely... Really lonely...",
                "I need some support...",
                "Alone.",
                "I'm really scared...",
                "Fuck this, man... Ugh...",
                "I really want out of here.",
                "I'm unhappy."
            ],
            "depressed": [
                "I can't take this anymore.",
                "...Why am I trying this?",
                "I should... just... let go...",
                "I can't keep going on like this...",
                "Should I... keep trying?",
                "There's no point to this...",
                "Please... anything to make me feel better...",
                "Can something ease my suffering? Anything?",
                "I just want this to stop.",
                "This is my life now... Great.",
                "I'm too pathetic for this...",
                "This place is going to tear me apart.",
                "I'm not going to make it through this.",
                "What am I going to do...",
                "I'll never get out of this.",
                "Fuck this.",
                "What's even the point anymore.",
                "I can't do this... much longer.",
                "I need something to help me forget this.",
                "I feel. Terrible.",
                "Why did they do this to me?",
                "Who dumped me here, just for me to suffer?...",
                "I wish I could just... understand this more.",
                "I need to distract myself.",
                "...Not....Okay....",
                "I feel genuinely horrible.",
                "DAMN it!",
                "I want to cry...",
                "Maaaannnnn...",
                "I could just lay down and die on the spot.",
                "I'm struggling really bad...",
                "It's... SO lonely in here...",
                "I'm going to fucking kill whoever is putting me through this.",
                "I am going to fucking snap.",
                "I want to smash my head against the wall.",
                "I'm going to claw my fucking eyes out.",
                "I'm starting to want to hurt myself.",
                "Oh... Oh no.",
                "...",
                "Damn it... DAMN IT!!! Why the FUCK am I HERE???",
                "I pray my death will be swift when it comes.",
                "I'm genuinely starting to consider ending my life.",
                "Don't push me any fucking further.",
                "I don't... I don't want to die here...",
                "Someone... Anyone... Please, help me...",
                "HEEELPPP!!! ANYONE!? PLEASE!!!...",
                "There's no point to this, is there?",
                "All of this is fucking revolting.",
                "Life hates me.",
                "AAAHHH!!",
                "Hahahaha..."
            ],
            "miserable": [
                "I want to end my life.",
                "I'll do it. I'll do it. I swear.",
                "...Why am I trying this?",
                "End my life.",
                "Kill me. Kill me. Kill me. Please kill me.",
                "I wish not to wake up.",
                "I can't do this. I just can't.",
                "Was I born, to only feel pain?",
                "They won't get away with this.",
                "Make it stop... Make it stop...",
                "I'm. this close.",
                "I need to be high. I need it.",
                "I'm going to end my fucking life.",
                "I am about to FUCKING snap.",
                "I'm not getting this god damned battery if my life depends on it.",
                "I'd rather kill myself than walk another 2 steps.",
                "I'm completely hollow.",
                "This is not worth living through.",
                "I will claw my fucking arteries right out of my damned wrist.",
                "STOP. THIS.",
                "I DON'T WANT TO FUCKING CONTINUE THIS.",
                "I WILL rip out my fucking jugular at this rate.",
                "One more fuckup and I swear I'm going to slit my wrists.",
                "I am so fucking done with all of this.",
                "I'm not willing to walk another step.",
                "I WILL turn myself into a yellow fucking paste.",
                "I'm going to DEVOUR whoever put me here.",
                "Is this a fucking joke?",
                "I'm going to fucking cannibalize myself.",
                "I. Am. Going. To. FUCKING. SNAP.",
                "WHY!?",
                "AAAHHHHHHH!",
                "HEELPPP!!! PLEASE!",
                "THIS IS TOO FUCKING MUCH.",
                "Ahahahah...",
                "Hmph.",
                "Ain't this just fucking lovely?",
                "Mhm.",
                "Okay.",
                "I'm going to end my life.",
                "...",
                "FUCK. This.",
                "W-what's happening again?",
                "Hahaha...",
                "Ooohhh boy...",
                "It'll all be over soon. I swear.",
                "I died the moment I arrived here."
            ],
            "selfharm": [
                "Hahahaha... FUCK yeah... That's good...",
                "Thaaatttt's better... Ahahaha... Fucking amazing...",
                "Oh yeah... Fuck yeah... FUCK yeah...",
                "Mmhh... Fuck... Hahahaha... This is good...",
                "How do yoouuuu like that... Fucker... Ahaha... FUCK you... Fuck you... Good...",
                "Fuck me, hahah... That feels amazing...",
                "AAGH! FUCK YEAH! Fucking amazing...",
                "FUCK! HAHAHAHA! HELL FUCKING YEAH..!",
                "Just a little cut... More... Ahahah... Fuck...",
                "Ouch-... T-that's good... Fuck... That's great...",
                "FUCK! Hahaha! FUCK yeah! Hahahaha...",
                "That's what... you get... Dickhead... Fuck you... Hahahaha...",
                "There... we go... hahah... good...",
                "That'll.. fuck... Yeaaahhh... That'll do it... Haha...",
                "Y-Yeah... take that... Fucker... That'll hurt good...",
                "You deserve this... Haha... That hurts greeatt...",
                "AAHHAHA!! FUCK yeah... Fuck yeah. Hahaha... Hurts...",
                "Hahah... that's better... yeah... Much better...",
                "Theeeree we go... That hurts gooooood...",
                "Hehhehheh... that fucking hurts... hurts good...",
                "That... hahah... hurts good... Great...",
                "Let's not end this juuuussst yet... F-fuck... That's good...",
                "I don't need that flesh... Ggrhh... Haha... More of this...",
                "F-fuck... Ahahaha... Feels great...",
                "Goooooodd.... Mmmh... Finally... Finally... Fucking amazing... Mmmhh...",
                "M-maybe... Maybe I'll end it next time... Hahaha..."
            ],
            "angeronitem": [
                "UGH! FUCK this thing! Grhh..."
            ],
            "suicide": [
                "Goodbye. Good FUCKING BYE. I am DONE!!! FUCK ALL OF THIS!",
                "I'm done. Fuck this, fuck me and FUCK you.",
                "I fucking told you. I TOLD you, you piece of shit. I'm DONE!",
                "I'm leaving this shitty world once and for all.",
                "Peace. Bye. Fuck this. I'm fucking leaving. I'm going to hell for this.",
                "I have FUCKING had it with all of this. I am DONE! FUCK OFF!!!",
                "End of the line, fucker. End of the fucking line. I'M OUT!!!",
                "That should do it... Bye-bye... Sorry for this... I hope there's an afterlife for me...",
                "This is the end. I hope whoever finds my corpse makes good use of me. I can't handle this anymore. I'm sorry.",
                "There's no point to this anymore. There NEVER fucking was. I'm ending it all. Fuck me... Fuck ALL of this.",
                "If slitting my wrists doesn't kill me, I'm going to gouge my own fucking eyes out, so I never have to see this horrible land ever again.",
                "I don't know what comes after, but I can finally rest... Let's relax now... There is no need for emotions anymore...",
                "AHHHH! FUCK THIS! ALL OF THIS! I CAN'T TAKE IT ANYMORE! LET ME OUT OF HERE! I'M DONE!",
                "That's it. I've FUCKING had it. I'm finally doing this... Peace. Fucking PEACE. I'm OUT.",
                "I have made the conscious decision to end my life, right here and right now. Farewell, dipshits.",
                "I told you... I TOLD YOU. Piece of shit... Fuck... Burn in the fucking depths of hell.",
                "I'll do better as a rotting corpse. My life ended the moment I was sent here. Goodbye.",
                "This is for fucking EVERYTHING! I'M DONE! AAAHHHH! FUCK ALL OF THIS!",
                "I'm. I'm just... I'm done. No time for suicide notes. I'm so tired of all of this. Goodbye.",
                "N... no hard feelings... right?.. hah... I'm... I'm so tired... G-goodnight...",
                "I'm not doing this anymore. I'm not. It's over. Bye. Ello. Fuck this.",
                "There never was any hope. FUCK. This. I'm OUT! LEAVE ME ALONE! I'M NOT LETTING THIS PLACE TAKE MY LIFE!",
                "Looooook at that... Hahahah... I'm saying goodbye to this fucking universe... Leaving this world behind... It's... Relieving...",
                "There... There it goes... Let's enjoy my last few moments now... Relax and... Fall asleep... One last time...",
                "I hope you're happy with what you've done. Dipshit. Fuck you. FUCK YOU. Go to hell.",
                "There goes my wrist... It's all going to be over soon... Haha...",
                "Fuck you. FUCK you. I'm DONE. I'M FUCKING DONE!",
                "I am LEAVING this fucking place, whether I'm able to or NOT. FUCK YOU.",
                "FUCK this. It's fucking OVER. To hell with my life.",
                "To hell with this. I'm out. Piece of shit. I'm done. I'm done. I'm done. I'm done. I'm done. I'm done. I'm done.",
                "Piece of shit... I'm fucking done... Fuck this...",
                "I'm leaving. I hope I'm not going to hell for this.",
                "They can find me as a desiccated corpse in a ditch. Like it fucking matters.",
                "None of this matters. This is a suicide mission. I'm not fucking going through any more of this.",
                "I've failed. I give up. Fuck this.",
                "Good fucking luck to anyone that comes here after me. Maybe my corpse will be of use to someone. I'm done.",
                "There never was any fucking point to this. I was sent here to die.",
                "They're getting what they fucking wanted.",
                "I didn't think I was ever actually going to do this... Haha... Ahahahaha... Cathartic...",
                "I'm taking my life. Sorry. I can't. I fucking can't take it anymore. I'm so fucking sorry.",
                "I hope I end up in hell. Gonna be better than this fucking place. I can't. I'm out. Sorry. Fuck all of this.",
                "Bye. I'm out. I'll see everyone on the other side, down in the pits of hell.",
                "Fuck this. Fuck this. FUCK. This. I'M DONE! ENOUGH OF THIS.",
                "Sorry. I'm out. Bye. I'm sorry. I'm so fucking sorry. I can't."
            ],
            "refuse": [
                "...",
                "...No.",
                "Do I have to...?",
                "...",
                "Nh...",
                "Uugh.",
                "Nnh...",
                "No.",
                "I... can't.",
                "...nnh...",
                "...",
                "...but...",
                "Eh...",
                "...eh",
                "Why...",
                "Really?...",
                "...",
                "...",
                "W-w-wait...",
                "Hn...",
                "Fuck you.",
                "Hell no.",
                "...",
                "But why.",
                "Why should I.",
                "...",
                "I...",
                "B-but...",
                "Nuh.",
                "...",
                "H-hold on...",
                "...",
                "...?",
                "But...",
                ".....",
                "Meh...",
                "..."
            ],
            "bleeding": [
                "I'm bleeding!",
                "Help! I'm bleeding!",
                "I'm losing blood!",
                "I'm spilling blood all over the place!",
                "I'm wounded!",
                "I need to patch myself up!",
                "Bleeding!",
                "This isn't great...",
                "Losing blood...",
                "I'm losin' my life juice!",
                "I'm bleeding.",
                "I'm bleeding! Help!",
                "Need a bandage!",
                "I don't like bleeding...",
                "I'm oozing blood...",
                "My blood... ",
                "That's my blood...",
                "Oh... that's blood...",
                "I need a patch-up.",
                "Oh! Blood! Shoot!",
                "Uh... blood? Not good...",
                "My blood, no!",
                "I need this bandaged. Fast...",
                "Crap, I'm bleeding!",
                "Bleeding...",
                "That's my blood... ouch..."
            ],
            "bleedingheavy": [
                "There's so much blood...",
                "Fuck... I'm dying...",
                "Agghh...",
                "Help me! ...Please...",
                "Fuck, fuck, fuck... This is bad...",
                "Help me... Please...",
                "Shit. Oh no. Oh GOD.",
                "No no no no no. Oh my god...",
                "I don't want it to end like this... Help me...",
                "This requires urgent attention...",
                "HELP ME! PLEASE!",
                "I am bleeding the FUCK out...",
                "I-I'm not ready for t-this...",
                "This is bad. This is bad. This is BAD.",
                "Ain't this going... A-amazing...",
                "This is h-horrifying...",
                "Why... Why is... I... Need help...",
                "FUCK! FUCK! BANDAGE!",
                "HELP ME! I'M... Bleeding... Please...",
                "Are... Are these my last moments..?",
                "Focus... Focus... We can fix this...",
                "I can fix this... Come on... Fuck...",
                "This is a... fucking... nightmare...",
                "AHHHH! AAAAAHHHH!",
                "No, no no. No. Please. Fuck. FUCK. H-help me...",
                "*terrified*",
                "I-I-I... Oh... N-No... I... Oh g-god...",
                "I-is this it...",
                "F-fuck... Focus... I can s-salvage this...",
                "Oh god. Shit. I... I'm scared...",
                "My vision is all blurry...",
                "Bandage! U-urgent..."
            ],
            "steponglass": [
                "Let's clear up the glass shards next time...",
                "I think that was glass I stepped on...",
                "There's a big glass shard in my paw.",
                "Can we please avoid stepping on broken glass?",
                "That was horribly careless of me.",
                "I need to clean up any broken glass I procure.",
                "Let's NOT step into glass shards.",
                "I'd prefer to avoid inserting glass into my feet.",
                "Those windows clearly weren't tempered."
            ],
            "seecorpse": [
                "Oh... Oh god.",
                "Shit.",
                "Better you than me, buddy...",
                "That's not very reassuring.",
                "Hey! Are you... O-oh...",
                "Fuck me man... That's a bad sight.",
                "No no no no. Oh god...",
                "I feel bad for them...",
                "I hope I won't end up like this.",
                "Yikes... Ew... Man.",
                "I don't think they're breathing...",
                "Yep, that's a corpse alright...",
                "I can't help but stare...",
                "Fuck that... Ough... That sucks.",
                "Poor little guy.",
                "Fuck...",
                "Awww... That's a sad sight.",
                "I knew there were more of us here...",
                "It's gonna be okay... It's gonna be okay.",
                "Oh fuck. They're dead...",
                "*gasp*",
                "*frown*",
                "Someone should give them a proper burial.",
                "I shouldn't touch them...",
                "God fucking damn it. Ugh. They're dead.",
                "I thought I found someone for a second... Fuck...",
                "How many of us have died here...? God... That's not a nice sight.",
                "I better not end up like this.",
                "...",
                "...!",
                "Oh damn it. Fuck. I hate that...",
                "I wish I could've given this guy a hug before they passed away.",
                "God...",
                "I want to leave this place... Fuck...",
                "That's a dead guy...",
                "I hope it wasn't painful, at least...",
                "Awww... Poor thing...",
                "I'm scared I'll meet the same fate...",
                "AHH! That's a corpse! Fuck...",
                "Oh fuck... That's one of our own... Ooohhh no...",
                "Well, that's demotivating.",
                "They're... They're not breathing..."
            ],
            "seecorpsedesensitized": [
                "And another...",
                "There really are a lot of us down here.",
                "Mhm.",
                "Anythin useful on ya, buddy?",
                "There's so many...",
                "I think I'm getting used to the sight.",
                "I think this counts as genocide at this point...",
                "So many innocent lives lost...",
                "This one looks funny.",
                "I've seen a lot of these by now.",
                "This place is FILLED with corpses!",
                "I wonder if I'll find someone living in here...",
                "That's gotta hurt.",
                "Not a good mortality rate in here.",
                "This place has taken so many lives...",
                "I'm better than this...",
                "That looks like it hurt.",
                "This one is still smiling!",
                "I already lost count.",
                "Someone ought to arrange a funeral for 'em...",
                "That sucks...",
                "Every time I see one of us like this, a little piece of my soul breaks off.",
                "Free shit!",
                "Haha... Finders keepers...?",
                "I wonder if any of them can be saved.",
                "Hahaha...",
                "Hey! You! ...Yeah, they're not any different.",
                "Man, these guys must REALLY not like me... Not a single one even looked at me!",
                "Let's just move on.",
                "Survival of the fittest, I guess...",
                "Eugh.",
                "And another one.",
                "And another!",
                "Aaaannnd another one...",
                "...Yep, that is another corpse!",
                "More corpses...",
                "I thought I recognized that one for a second...",
                "So many dead guys...",
                "This is getting boring by now.",
                "I'm astonished how many of us have died here.",
                "....",
                "It's that time of the day again...",
                "I have a sneaking suspicion this one is dead.",
                "Fuck.",
                "What do we have here...",
                "What'chu got...",
                "Hey, little dead fella.",
                "I don't think this guy will need their stuff anymore.",
                "...More for me! Haha.",
                "This one looks funny. Haha!",
                "This one looks silly...",
                "They're smiling at me!",
                "Hey.",
                "Hello there!",
                "Such generosity.",
                "I'd be grave robbing if this guy had a funeral.",
                "...And. That, ladies and gentlemen... Is another corpse.",
                "Ooh.",
                "Friend! Nooo... No friend...",
                "That's not sanitary.",
                "I don't think they enjoyed their stay.",
                "Ough, you smell! Go take a shower...",
                "Mmh...",
                "Aaaanother...",
                "Seeing all of these is saddening.",
                "I'd make a joke, but I don't like disrespecting the dead.",
                "Yeah...",
                "Someone got unlucky."
            ],
            "seecorpsesuicidal": [
                "I'll join you soon.",
                "Not long until I end up like that.",
                "I wish I was in their place.",
                "Everything will end soon.",
                "Maybe I wont be so miserable on the other side.",
                "God, I want to be fucking dead too...",
                "Being a corpse sounds very attractive right about now.",
                "At least you managed to escape...",
                "You've found your escape.",
                "I don't blame you.",
                "Any room for me...?",
                "Yeah, fuck this place, buddy. I'll be with you soon enough.",
                "I fucking hate this world.",
                "I'll end up like this soon enough.",
                "This brings me comfort. A reminder that it'll all end soon.",
                "You got lucky.",
                "I wish I was as lucky as you are.",
                "I agree.",
                "Yeah. This is a burden not worth carrying.",
                "I can't wait for when I get the guts to end it.",
                "I'm jealous."
            ],
            "breakcorpse": [
                "Why did I do that... Ew...",
                "That's disgusting... I don't want to do that again.",
                "Ew!!!",
                "Demoralizing.",
                "This fucking sucks.",
                "I'd prefer not goring random corpses I find...",
                "Fuck that. Ugh.",
                "Disgusting!!! Agh...",
                "Let's not do that again...",
                "There's blood all over me... Ew...",
                "That was one of our own...",
                "Did I HAVE to do that..? Y-yuck..."
            ],
            "cold": [
                "It's cold in here.",
                "It's chilly!",
                "I feel cold.",
                "It's chilly in here.",
                "Just a hint... cold here.",
                "I'm starting to shiver.",
                "Hmph... cold.",
                "Is it me or is it cold?",
                "Feeling a little cold.",
                "Cold in here...",
                "I should try to stay warm.",
                "Brrr.",
                "I feel a little chilly.",
                "It's nippy in here!",
                "I'm cold."
            ],
            "warm": [
                "It's a little hot in here.",
                "I feel warm.",
                "I'm a little too warm.",
                "Too warm for comfort.",
                "I'd like to cool down.",
                "I'm starting to sweat a bunch.",
                "I need to cool off.",
                "I'm uncomfortably hot.",
                "I need to chill out- literally.",
                "Something to cool me off would be nice...",
                "I'm burning up...",
                "It's a little warm here...",
                "I'm sweating!"
            ],
            "hot": [
                "I feel hyperthermic...",
                "Huff... Puff... Hot...",
                "It's so hot...",
                "I feel hot...",
                "Too hot...",
                "I'm gonna melt...",
                "I'm gonna pass out...",
                "I feel like im smoldering.",
                "My head's dizzy... It's too hot!",
                "I can't think straight with this heat.",
                "I feel sick from this heat...",
                "I'm tired of burning up.",
                "Something to cool me off would be great!",
                "I'm gonna cook at this rate...",
                "I'm boiling in this heat... ugh.",
                "Whew, it's hot!",
                "Hot...",
                "Need to cool down..."
            ],
            "exerted": [
                "Huff... Puff...",
                "I'd like to stop for a moment.",
                "What an exercise!",
                "Can we pause...",
                "I need a pause...",
                "Whew... i'm exhausted...",
                "I'm a bit drained...",
                "I need a break.",
                "I should stop a bit... I feel all flimsy.",
                "I need to take a moment...",
                "I need a moment to sit.",
                "I'm a little exerted...",
                "Gosh... so much work...",
                "I'm worn out...",
                "Taking a break sounds good...",
                "I feel exerted...",
                "Real workout over here!",
                "I want to rest!",
                "Let's sit down for a moment."
            ],
            "exhausted": [
                "I'm exhausted...",
                "Huff... Huff... Puff...",
                "Ouugh... Exhausted...",
                "I need to sit down...",
                "I'm... so tired...",
                "Wait for a moment...",
                "My muscles hurt...",
                "I can't move...",
                "I can barely stand...",
                "I'm gonna collapse at this rate...",
                "My lungs... uugh...",
                "My chest hurts... whew...",
                "Gosh... I'm worn out...",
                "Just... need a minute...",
                "Gotta... take a break...",
                "I need a break...",
                "Running on... empty...",
                "I'm out of juice...",
                "Out of... energy...",
                "Feeling drained...",
                "Could... sit down a bit...",
                "Can't catch a breath..."
            ],
            "freezing": [
                "I'm freezing...",
                "It's so cold...",
                "I need... warmth...",
                "I'm gonna freeze...",
                "The cold... hurts...",
                "I'm shivering so bad...",
                "Im getting all numb...",
                "Too... cold...",
                "Brrr...",
                "Brrrrrh...",
                "Shivering... tch...",
                "I need warmth... bad...",
                "I'm going to freeze to death...",
                "I'm too cold... way too cold...",
                "I'm too cold...",
                "So so cold...",
                "I need to get warm- now...",
                "Anything... to warm me up... please...",
                "I need to get to somewhere warm.",
                "Cold...",
                "So cold...",
                "I'm freezing!",
                "Freezing..."
            ],
            "emaciated": [
                "I am so thin... I feel weak.",
                "I REALLY need to pack on a few kilos.",
                "I'm very out of shape.",
                "This kind of weight loss might end very badly for me at this point.",
                "I really need to eat more...",
                "I'm way too skinny... This can't be good for me.",
                "My figure is so lean...",
                "I'm like a low calorie diet drink."
            ],
            "obese": [
                "I sure gained some weight.",
                "I feel so heavy and sluggish.",
                "I'm really fat.",
                "...Am I not a bit overweight?",
                "I need to drop a few kilos.",
                "I can see the fat building up on me...",
                "I can't continue eating this much."
            ],
            "opiated": [
                "I think I'm drugged...",
                "I feel woooooozzzyyy...",
                "It's hard to focus...",
                "This feels gggreeatttt...",
                "This can't be good for me but I feel great.",
                "Ha-ha... I like this...",
                "What did I just put into my body...",
                "I feel... Sleepy...?",
                "I... Can't focus...",
                "I feel like something's in my lungs...",
                "It's a bit hard to breathe...",
                "I feel like I'm gonna pass out... And I love it...",
                "I feel funny...",
                "Ooggh... yeaaaahhh...",
                "I'm tingling...",
                "I love this... feeling?...",
                "I want more of this...",
                "I want more of whatever this is..."
            ],
            "opiatedsad": [
                "That's... much better.",
                "I can... relax now...",
                "Finally... a sense of peace...",
                "I really... needed that...",
                "I just need to relax... I just need to relax...",
                "This'll calm me down... this'll... oogh...",
                "I really need this.",
                "I feel at... ease...",
                "Distract me...",
                "I feel so much... better...",
                "That'll shut... me up...",
                "I feel better... Ohh... yes...",
                "Enough thinking...",
                "I could... do this more!...",
                "Freeeedooooommm...",
                "Thank you, silly stuff...",
                "I need to stop thinking... stop thinking...",
                "Just to... Get my mind off of these things...",
                "Clear my mind... clear my mind...",
                "No more... suffering...",
                "Ahhhhhh... good..."
            ],
            "opiatewithdrawal": [
                "I... I need drugs...",
                "Opiates... Please...",
                "I-I really n-need more opiates...",
                "I'm all shaky...",
                "I could chug an entire b-bottle of painkillers...",
                "I think I'm going t-through withdrawal...",
                "I-I really n-need another shot...",
                "F-fuck... I feel terrible... I really need... something...",
                "I'm... I'm so shaky... I need some more...",
                "I feel terrible- I need... I need more of that stuff...",
                "It's getting to me... I'm shaky... Fuck.",
                "Need... more... opioids.",
                "I'm f-feeling so... terrible... I-I need more...",
                "Painkillers...",
                "I... I need something... I need that high...",
                "F-Fuck... uuggh... withdrawal...",
                "I'm- f-feeling like shit... I need a dose- NOW.",
                "I-I could use a dose right about now.",
                "I could u-use a dose.",
                "I'm... getting the shakes...",
                "I need to stop using this crap...",
                "All I can think a-about is another shot...",
                "Opioids...",
                "I'm so shaky and lightheaded... I-I need more opioids...",
                "Need more... D-drugs..."
            ],
            "cantBreathe": [
                "I can't breathe!",
                "I... can't breathe...",
                "Help... I'm suffocating...",
                "Cough! Cough! Ack!",
                "I'm passing out...",
                "What's happening... Help...",
                "Cough- H-help...",
                "I c-can't breathe...!",
                "I'm-... Suffocating!...",
                "Ahk! Cough!",
                "Need... Air!...",
                "M-My... neck!...",
                "I can't.... Cough! Hack!",
                "Help- Ack! Cough!",
                "H-help...",
                "My... chest...",
                "My... chest- Cough! Hack!",
                "My lungs...",
                "*gasping*",
                "I feel like I'm dying...",
                "I'm gonna... pass out...",
                "Can't... breathe...",
                "My insides..."
            ],
            "pain": [
                "Ow!",
                "Ouch!",
                "Oww...",
                "Ouchhh...",
                "This hurts...",
                "This hurts!",
                "Agh!",
                "YELP!",
                "Ough!",
                "Ack!",
                "This... hurts!",
                "My <limb>... Ouch...",
                "Ow! Ugh...",
                "Fffhhh... hurts...",
                "That- hurts!",
                "Ack! Ow!",
                "Ghn!",
                "Ouchy!",
                "I'm in pain...",
                "Owww!",
                "Ow...",
                "I ache...",
                "My <limb> hurts...",
                "Ouch! My <limb>!",
                "My <limb>!!",
                "My <limb>'s hurting...",
                "My <limb>'s... screwed...",
                "Ack! My <limb>!",
                "My <limb> hurts!",
                "Oww... My <limb>...",
                "My <limb>'s in a lot of pain...",
                "Ouch... My <limb>!",
                "Gah! Damn it! My <limb>!",
                "Damn... My <limb>!",
                "My <limb>...",
                "My <limb>'s aching...",
                "This hurts... Ouch... My <limb>!",
                "There's something really wrong with my <limb>.",
                "I need something to ease the pain...",
                "Let's take it easy for a while... My <limb> hurts real bad.",
                "Fuck- Wait... My <limb>... Awh...",
                "My <limb> is so sore..."
            ],
            "hitgroundhard": [
                "Agh!",
                "Gack!",
                "Fuck!",
                "Augh!",
                "Ghagh!",
                "Ugh!",
                "Ngghh!",
                "Ow!",
                "Gggouch!",
                "Argh!",
                "Nffgh...",
                "Aaawgh!",
                "Ngghhh...",
                "Ough!"
            ],
            "bigpain": [
                "OW!!!",
                "AGH!!!",
                "AUUGHH!",
                "AUUGHNN!",
                "OOAUAUGHHH!",
                "NHHGHH!",
                "FUUUCK!",
                "OOOWHHG!",
                "NHHGFFF!",
                "GAAH!",
                "HELP! AAHG!",
                "OWW!!!!",
                "OOUUUUCH!",
                "GGHHHBN...",
                "HEELPPP!",
                "AAAH!",
                "FUCK!",
                "CRAP!!!",
                "AHHH!!!",
                "HELP!!!",
                "NGHH!",
                "AGH...",
                "PLEASE!!",
                "STOP!!!",
                "DAMN IT!!!"
            ],
            "fallscream": [
                "AAAAH!!",
                "AAAAHHH!",
                "CRAAAP!",
                "AAAAAAAA!",
                "AAGHHAH!",
                "SHIT!",
                "WAAAAHHH!",
                "WOOAAAH!",
                "WAAAAHH!",
                "OOOOOHHH!",
                "WHEEEAAAA!",
                "OHH! AHHH!",
                "OHHHHSSHHH!",
                "FUUHHH!?",
                "WHHAAAA?!",
                "HEEEEEY!",
                "AAHHHHJG!",
                "AAAAACK!",
                "AAH!",
                "AAAAAAAAAAHHH!"
            ],
            "hitbycreature": [
                "AAAHHHHH!",
                "AAAAAAAAHHHHH!",
                "AHHH!! FUCK!!!",
                "GAAAHHHHHH!!! GET IT OFF!",
                "GET IT OFF OF ME! AAHHHH!",
                "GET AWAY!",
                "AAAAAAAAAAAAAA!",
                "STOP!!! AAHHHHHH!",
                "HELP ME! HEEELPPP!",
                "AAHHHH FUCK! FUCK! GET AWAY FROM ME!",
                "AAAAHHHHHHH!",
                "*gasp*",
                "SHIT! FUCK! FUCK! AAHHHHHH!",
                "NOOOOO! AHHHHHHHHH!",
                "AAGHHHHHHHH! FUCK! FUCK!",
                "FUUUUCKKK! GET AWAYY!!! AAAAHHHHHH!",
                "NNGAHHHHH!! AAAAAAHHHHHH!",
                "AAAAAAAHHHHH!! FUUUUUCK!!",
                "NNNONONO-AAAAAAAHHHHHH!",
                "!!!!!!!!",
                "AAAAAAAHHHH!!!!!"
            ],
            "wet": [
                "I'm drenched...",
                "I'm soaked!",
                "I'm completely drenched.",
                "Eugh! There's water on my fur...",
                "I'm so wet... Ugh...",
                "I'm covered in water!",
                "I am MOIST.",
                "I'm uncomfortably wet...",
                "I'm dripping wet.",
                "I hate this wet feeling.",
                "Let's not get drenched next time...",
                "My fur's all wet and sticky...",
                "Very damp in here.",
                "Way too moist in here!",
                "Get this water off of my skin."
            ],
            "dirty": [
                "Ugh... I'm so dirty!",
                "I really need a bath.",
                "I'm covered in bog.",
                "I'm all covered in dirt.",
                "Eugh... My fur is all dirty.",
                "I think I need a shower.",
                "It might just be me, but I think I'm starting to smell.",
                "All this dirt on me... I feel like an animal.",
                "This is not very hygienic...",
                "Can't I take a quick bath?",
                "I should clean myself.",
                "I need to clean off all this dirt.",
                "Way too dirty.",
                "Really should wash all the dirt off...",
                "Let's not get THIS unclean...",
                "Time for a bath!",
                "I'm pretty sure those lifepods have showers in them... I really could use one.",
                "How'd I get so dirty?",
                "Gosh, I am COVERED in gunk!",
                "My fur is so yucky!",
                "Guh! I'm completely covered in filth.",
                "There's soot in my fur.",
                "I feel filthy. I really need a bath, or something...",
                "Could do with a shower!"
            ],
            "encumbered": [
                "Carrying a bit much.",
                "Do I need this much on me..?",
                "I'm kind of weighed down...",
                "I should drop some things...",
                "I should leave some of my belongings, they're really heavy...",
                "Ough, I'm way too weighed down.",
                "Carrying too much...",
                "I'm hoarding too much...",
                "As much as I feel like all of these things will be useful, I'm really weighed down...",
                "The load is a little much...",
                "I feel weighed down by all I am carrying.",
                "Let's lighten the load a little.",
                "I'm a bit overloaded with gear.",
                "Carrying uncomfortably much...",
                "I'd love to lessen the load a little...",
                "I need to leave some stuff behind, there's too much on me.",
                "I really should free up a hand or two. I'm carrying a lot...",
                "Ugh! Too much gear on me. I feel weighed down.",
                "Hoarding a little too much... All this gear is heavy."
            ],
            "watchlike": [
                "I like this watch-thing. It's comfy."
            ],
            "drillend": [
                "...That took a while.",
                "I swear that thing had no soundproofing.",
                "Pretty long ride there..."
            ],
            "loud": [
                "FUCK! That was loud...",
                "GAH! Crap! My ears!",
                "AHHH! Fuck... My ears are ringing...",
                "CRAP! ... Ouuchhh... That was so loud...",
                "NO!!! Fuck me, man... Aghhh, that was loud..."
            ],
            "murderregret": [
                "Why... Why did I do that..? F-fuck...",
                "Gh... God... Why..?",
                "I... That was horrible.. I'm a monster...",
                "Nhh... Why... Why? That was one of us..."
            ],
            "tradeemeet": [
                "Hey!",
                "Hello?",
                "Oh! Hello!",
                "Hm?",
                "Finally, someone...",
                "...Hello?",
                "Hay!",
                "Hello!"
            ],
            "tradermeetnormal": [
                "Hey!",
                "Hello!",
                "Oh! Someone finally came over...",
                "Oh! Heya.",
                "Hey! Glad to see someone alive.",
                "Hey, buddy.",
                "Welcome!"
            ],
            "tradermeetgood": [
                "Ah! Hi!!",
                "Hello! How are ya?",
                "Aah! Hello!! Hi!"
            ],
            "tradermeetbad": [
                "Hheeyy...I dislike your presence..?",
                "H... Hello... Uhh...",
                "...Hey.",
                "...Hm. Hello."
            ],
            "traderhugsuccess": [
                "Awww... Thank you.",
                "Ahhh... Thank you, buddy.",
                "Mmmh... Aww, thanks!",
                "Ah! Mmhh... Thank you...",
                "Aw! You're so nice!",
                "...Thank you, I needed that."
            ],
            "traderhugfail": [
                "AHHH! Don't touch me out of nowhere...",
                "Hey! No touchy.",
                "Aghh! Hey! No touchies!",
                "I'll pass...",
                "No thanks.",
                "Wh- Hey! Get your paws off of me.",
                "Hey! Don't touch me! I don't trust you."
            ],
            "traderhagglesuccess": [
                "...Okay!",
                "Mmmmhmmm... Got it.",
                "I'll think about it.",
                "I'll consider...",
                "Y-yeah... Sure...",
                "Makes sense to me!",
                "Uh huh.",
                "Hmm... Okay."
            ],
            "traderhagglefail": [
                "You didn't sound very convincing there.",
                "...No, thanks.",
                "Nuh uh.",
                "Not interested.",
                "What? Why would I do that..?",
                "Meeehhh... Another time.",
                "Meh.",
                "...Nhh...",
                "...Ugh. Sorry."
            ],
            "traderdepressed": [
                "...Uh... ...Are you okay? You look a little... Disgruntled...?",
                "...No greetings or anything...? Wh... Why are you looking at me like that...",
                "...? ...Um...  ...Hello..? ...You there..?",
                "...You look terrified. Are you okay? Hello...?",
                "Hey! How are yooouuuu......you don't look so well there, buddy... Uhm...",
                "Hey! ...What's with that piercing look? Uhm..."
            ],
            "tradergiveitem": [
                "Thanks!",
                "Adding that to the count.",
                "Thank you!",
                "I'll be needing that.",
                "Aye! Thanks!",
                "Good!"
            ],
            "tradergiveitemrefuse": [
                "Alright... That's enough for today, my bag's all full.",
                "Hey, enough gifts! I don't want to give out all my stock to you."
            ],
            "traderbuy": [
                "Here you are. Cheers!",
                "Alright! Here's your pick. Good luck out there.",
                "Have this. Thank ya, mate.",
                "Here, have this.",
                "Pleasure doing business with you, haha.",
                "There."
            ],
            "traderbuyfail": [
                "Gimmie a few more things.",
                "I'm not going first.",
                "Hand over a few more things first.",
                "Pay first!"
            ],
            "traderbuyfailmaxvalue": [
                "Sorry, that's all I'm willing to trade for now.",
                "Out of stock! Sorry! You've bought so much already..."
            ],
            "traderwarning": [
                "Leave.",
                "Leave. Now.",
                "Out! Get out!",
                "Leave this pod.",
                "I don't like you being here. Leave.",
                "Leave!",
                "Out.",
                "Get out of here!",
                "Get lost.",
                "Fuck off!",
                "Fuck off."
            ],
            "tradercombat": [
                "I'm done with your shit.",
                "Fuck OFF!",
                "I'M DONE WITH YOU!",
                "FUCK YOU!",
                "OUT! GET OUT! NOW! OUT!",
                "GET OUT!"
            ],
            "traderthreatensuccess": [
                "Okay, okay, jeez... Take whatever, just don't hurt me...",
                "Asshole... Fine. Go ahead. Please leave after.",
                "Nggh... Fuck you... Take what you want and leave!",
                "Please don't hurt me! Take something and... Please leave...",
                "...Okay. Take something and do not come back. Spare the threats."
            ],
            "traderlightbreak": [
                "Dude, what the fuck? Why would you do that? Fuck off.",
                "...Did you really think I would not see that. You fucker. Get out!",
                "Hey! What the hell! I needed that! Get the fuck out!",
                "Ahh! You THIEF! Get the hell out!",
                "Dude. Okay... Okay then. Okay... I... Uh... Please leave."
            ],
            "traderwakegreet": [
                "Good mornin'.",
                "Hi! You're up now.",
                "Morning, sleepyhead.",
                "How didya rest?",
                "Hope you slept well.",
                "Wakey wakey!"
            ],
            "traderseegun": [
                "...Woah there! Put that gun away, man... Anyway.",
                "Hey! What's with the gun? Put that away, please. ...So.",
                "I hope you're not using that gun, haha.",
                "Ey, I don't have a gun, so put yours away, bud."
            ],
            "tradermeetimpairedspeech": [
                "...Huh? What? Is there something in your mouth? I can't understand you...",
                "Mmmff mff mmmmfff mhfff! That's what you sound like.",
                "I get that this is a bad scenario we're in, but you can at least put in some effort into speaking clearly..."
            ],
            "traderseehurt": [
                "Since you're hurt, I'll let ya grab a bandage for free if you can find one around here...",
                "Aww, you're hurt. If you can find a bandage on me, you can take it! I don't remember if I have one...",
                "Ohh, you don't seem to be doing well... Tell ya what, you can grab a bandage for free if you see one."
            ],
            "tradermove": [
                "Oh, sorry. Here."
            ],
            "tradermovefail": [
                "Huh? Why? What are you trying to do..? I don't trust you."
            ],
            "swingresponse": [
                "I'M SORRY!",
                "STOP IT!",
                "AGH!",
                "QUIT!",
                "FUCKER!",
                "Stop!",
                "AAH!",
                "NGH!",
                "FUCK.",
                "Fuck. Fuck. Fuck!",
                "YOU!"
            ],
            "braindamaged": [
                "I taste metal.",
                "Did I eat something metallic?",
                "I didn't know metal had a smell.",
                "There's a metal taste in my mouth...",
                "...Metal...?",
                "What     is  happening",
                "This      this  is    wrong .",
                "I'm smelling something REALLY weird...",
                "This isn't right. I feel a metallic taste...",
                "Nor something angrily nor blissfully few?",
                "An no one ourselves dry for invent by means of a most.",
                "Very Well! Dynamics two zero nine fourty-two thre two two eight two seven.",
                "Villa hastily the oho! Onto no one?",
                "Good! Certainty someone itself I urgently!",
                "For as oddly whom urgently him mate rats! Miner herself right on.",
                "Expand ptui!",
                "Travel truthfully deflation the improve which one another an a?",
                "I see shadows in my eyes...",
                "The colors of everything... It all tastes wrong...",
                "...Wh... ...What... Yeah... Yes!",
                "I smell copper.",
                "This smell does not smell possible...",
                "Si tir ti vucot svaklar si mi.",
                "The",
                "Ough! I taste metal... So much metal...",
                "Kovgam varmunch persvek sia narod!",
                "Since when does everything smell like this..?",
                "This tastes wrong. Very wrong... Am I sick..?",
                "Gh... Hh-h...",
                "What was that!?",
                "Am... Am I imagining things..?"
            ],
            "lastmoments": [
                "I don't... want to die... I don't want to die...",
                "Please... Please... Someone save... Save me...",
                "I don't want to die... Please... Please...",
                "Not... Not like this... Please... Help me...",
                "H-help... Someone... I don't w-want to die...",
                "I don't... I don't want to leave this world...",
                "Save me... Save me... S-save me... Please...",
                "This.. Is... H-h... Is this how... How it ends...",
                "All... Everything I've done... To... To lead up to t-this... Save m-me...",
                "No.. No.... N-no... Please... Please... I don't... I-I don't want to d-die... Help me...",
                "Ffhh... Gh.... Help me... Please... Anyone...",
                "Nhh... Not like t-this... Please... P-please... Save me...",
                "Please... I don't... I don't want to die... Save me... Anyone... Anything... I-I'm not r-ready...",
                "W-Will it be.. Over s-soon..?",
                "Stop... Stop... Stop... Please... S-stop... Not l-like this... Save me...",
                "Fuck... Fuck... Help me... I don't... Want to d-die... H-h.."
            ],
            "magicheal": [
                "...Huh. I feel... Better..?",
                "Ahh..! ...Huh. That feels... That feels better. I liked that."
            ],
            "selfdestruct": [
                "...Uuuhh... ...What is this beeping...?",
                "...Oh. Oh. OH. OH! NO. NO NO NO. WAIT. WHY? WHAT DID I DO!?",
                "...A-ah... Alright... W-well... G-goodbye, t-then..."
            ],
            "vomitresponse": [
                "Uuuhmm... You good..?"
            ],
            "vomitbloodresponse": [
                "Ack! Did you just... Oh... Hey, you know you just... Threw up blood, right?"
            ],
            "hungryresponse": [
                "There's a bunch of food out there, you know...",
                "Well, I could give you food in exchange for something..?"
            ],
            "thirstyresponse": [
                "I'd wager you can find some water out...",
                "Last I heard you can only go for three \"days\" without water, haha..."
            ],
            "sadresponse": [
                "Hey, it's okay... You're still alive and kicking, right..."
            ],
            "depressedresponse": [
                "...Calm down, please... It'll be fine..."
            ],
            "selfharmresponse": [
                "...W-why... Did you..."
            ],
            "braindamagedresponse": [
                "...You don't sound... Very well.",
                "...What?"
            ],
            "hotresponse": [
                "Turn the heat down, then."
            ],
            "coldresponse": [
                "You know, we do have a heater here..."
            ],
            "bleedingresponse": [
                "It... Does look bad... But, I... I'm sure you can fix it...",
                "H-hey, calm down. You'll be okay."
            ],
            "painresponse": [
                "Are you okay..? Why do you hurt?",
                "Did you step on something?"
            ],
            "dirtyresponse": [
                "...We have a shower, you know. Or... Just, go swim in the pools out and about..."
            ],
            "encumberedresponse": [
                "Wouldn't hurt to leave some of your stuff with me.",
                "I'll take good care of your things!"
            ],
            "dyingresponse": [
                "Crap... Uh... I never learned how to resusciate others...",
                "I... Uh... I hope you'll be alright..."
            ]
        },
        {
            "tradermeetnormal": [
                "Greetings.",
                "Hello.",
                "My pleasure to meet you.",
                "Ah! Hello there!",
                "Welcome, fellow traveler.",
                "Greetings to you.",
                "Welcome.",
                "Nice to meet you!",
                "I hope all is well."
            ],
            "tradermeetgood": [
                "I'm honored to see another survivor.",
                "Oh! Hello! How are you doing, friend?",
                "Greetings, dear. How are you doing?",
                "Ah! Greetings. You look very chipper!",
                "Ah, how happy I am to see someone like you!"
            ],
            "tradermeetbad": [
                "...I am not impressed.",
                "Ough. Hello...",
                "...You confound me. Greetings.",
                "...Hello.",
                "Greetings. Please refrain from touching me.",
                "Hello, fellow survivor.",
                "Greetings. Please use the door next time.",
                "Welcome.",
                "Greetings."
            ],
            "traderwakegreet": [
                "Good morning.",
                "Hey, you're finally awake.",
                "Greetings, you've awoken.",
                "Guess who's awake!",
                "Sleepyhead. Welcome back!",
                "You were sleeping like a puppy, haha..."
            ],
            "tradergiveitem": [
                "Thank you.",
                "That'll come in useful.",
                "Thank you for the contribution.",
                "I'm taking this.",
                "Useful.",
                "My pleasure.",
                "I'll make good use of this."
            ],
            "tradergiveitemrefuse": [
                "This is enough for now. I have no more space for these trinkets.",
                "You may stop gifting me things, I'd prefer not giving out everything else on me."
            ],
            "traderhagglesuccess": [
                "Fine.",
                "I will make an exception for you.",
                "Ah, you seem nice.",
                "You make a good point.",
                "I accept your request.",
                "I hear you, buddy. Sure.",
                "I have to agree.",
                "Affirmative..."
            ],
            "traderhagglefail": [
                "How about no?",
                "I'm not a damn charity.",
                "I only accept facts and logic, not uncoordinated pleas.",
                "No.",
                "That was the worst argument I've ever heard.",
                "I have to deny your appeal.",
                "Negative.",
                "No exceptions, sorry."
            ],
            "traderbuy": [
                "No refunds.",
                "Here you are.",
                "Don't break it.",
                "Good luck with this.",
                "I hope you know how to use this.",
                "Hope it'll be useful.",
                "Here's your reward."
            ],
            "traderbuyfail": [
                "No.",
                "I'm not a charity.",
                "I don't give out things for free.",
                "Pay up first.",
                "I'm not giving you anything without an appropriate return.",
                "Do I look like a charity to you?",
                "You're joking.",
                "How insulting."
            ],
            "traderbuyfailmaxvalue": [
                "Enough trading for today. You've bought out a lot already.",
                "I don't wish to thoroughly swap our possessions. Let's call it a day."
            ],
            "traderthreatensuccess": [
                "It is not in my interests to get hurt. Take whatever and leave.",
                "Fine. Take your pick and please exit my pod.",
                "I hope misfortune awaits you. Fine. Take it and leave.",
                "You are a horrible person, you know that?",
                "So this is how you solve issues. Mhm. Fine.",
                "Did it really have to come to this? You know better... Ugh. Fine.",
                "A robbery was not something present on my bucket list. But, fine. Just don't hurt me."
            ],
            "traderwarning": [
                "Leave at once.",
                "I do NOT appreciate your presence. Leave.",
                "OUT.",
                "Do you not think I'm serious? Out.",
                "Get. Out.",
                "Please. Leave.",
                "Leave.",
                "I'm not dealing with you right now.",
                "Please leave my pod in peace. I got here first."
            ],
            "tradercombat": [
                "I didn't want it to come to this.",
                "Fucking imbecile.",
                "Get the fuck out.",
                "Oh, FUCK you!",
                "GET OUT!",
                "This is MY POD! OUT!",
                "I'm NOT tolerating another moment of YOUR presence!"
            ],
            "traderhugsuccess": [
                "Ahh... I'll... I'll allow it.",
                "How affectionate...",
                "Awww. You really needed that...",
                "Aww, what a nice person you are.",
                "Mmmhh...",
                "What a display of affection..."
            ],
            "traderhugfail": [
                "NO TOUCHIES!",
                "Refrain.",
                "Cease. Do not embrace me.",
                "No. Stop. Do not touch me.",
                "Ew! Get your hands off of me."
            ],
            "traderseegun": [
                "Before we talk, please remove that gun from your person. Anyway...",
                "I hope this isn't a robbery. If not, put the gun away... Either way...",
                "Get that gun away from me, this isn't an active shootout. Anyway...",
                "Are you TRYING to make yourself a threat to me or do you just think the gun looks cool..?"
            ],
            "tradermeetimpairedspeech": [
                "What are you saying..? I can't understand you.",
                "Your speech is extremely muffled. Just letting you know.",
                "I can barely make out what you're saying to me."
            ],
            "traderseehurt": [
                "You appear to be injured and bleeding... You can take a bandage if you wish.",
                "Ew! Please don't bleed all over my floor. Grab a bandage and treat yourself if you see one, mine are free.",
                "That doesn't look good... You may take a bandage for free if you can find one on me."
            ],
            "traderlightbreak": [
                "...Dude. I have eyes. Thief... Leave!",
                "Oh, you idiot! Leave, now! OUT!",
                "EY! Fuck you! Get the fuck out!",
                "Why the fuck would you do that!? Get out! I needed that light!",
                "Why are you destroying my pod!? Get OUT! LEAVE!"
            ],
            "tradermove": [
                "Okay."
            ],
            "tradermovefail": [
                "Why would I move for someone like you?"
            ],
            "vomitresponse": [
                "You appear to have returned your stomach contents.",
                "Really? On MY floor?"
            ],
            "vomitbloodresponse": [
                "...It appears you are bleeding internally. Please direct your mouth away from me for the forseeable future."
            ],
            "hungryresponse": [
                "If you imagine me to satiate your hunger without payment, you would be sorely mistaken.",
                "I'm not a charity. Find some food, or exhange something with me."
            ],
            "thirstyresponse": [
                "Many pools of drinkable water permeate this place. Make use of them.",
                "Find thine source of water elsewhere."
            ],
            "sadresponse": [
                "Please, cease your wailings."
            ],
            "depressedresponse": [
                "Spiraling into desparity will not solve any of your problems."
            ],
            "selfharmresponse": [
                "...You really are ill. Stop this."
            ],
            "braindamagedresponse": [
                "You are entirely incoherent.",
                "I'd wager you have a concussion."
            ],
            "hotresponse": [
                "I may let you use this lifepod's cooler if you behave."
            ],
            "coldresponse": [
                "Exercise. You will warm up in the blink of an eye."
            ],
            "bleedingresponse": [
                "Please don't bleed all over me.",
                "I implore you to take care of your wounds."
            ],
            "painresponse": [
                "Pain is a guarantee down here. Toughen up.",
                "Take a painkiller. Surely, you must have some..."
            ],
            "dirtyresponse": [
                "Correct. You are filthy. Refrain from touching me until you clean yourself."
            ],
            "encumberedresponse": [
                "Would it hurt to leave those heavy belongings with me?",
                "Such a tease you are."
            ],
            "dyingresponse": [
                "I'm not sure CPR will help the situation at hand.",
                "Really? Dying, on MY floor?",
                "Will panicking really make the situation any better?"
            ]
        },
        {
            "tradermeetnormal": [
                "Mmm... Hell-o....",
                "Well-come... Fri-end...",
                "F-riend... Hell-o... Have s-it...",
                "H-i-y... Fr-iend... Per-son...",
                "Come... He-re... Fri-end...",
                "Here... Fri-end..."
            ],
            "tradermeetgood": [
                "GGack! H-i!",
                "Mmmm... Fri-end... Well-come to... Safe...",
                "Fri-end! Hel-lo...! How is...",
                "Dune find... Go-od fri-end!...",
                "Hel-loo!... Frie-nd... App-ro-ach...",
                "Ne-w fri-end?.. Dune ha-ppy..."
            ],
            "tradermeetbad": [
                "Grrr... Per-son...",
                "Nggghhrr... Hel-lo... Per-son...",
                "Grrrrr... Fri-end... No look tas-ty...",
                "Grrrr... Bad per-son!.. Grrr...",
                "Grrrpmh.. Bad!... Not fri-end...",
                "Dune dis-li-ke... This fri-end!..."
            ],
            "traderwakegreet": [
                "Frien-d... Wake from nap...",
                "No mo-re slee-p... Hel-lo..! Wake...",
                "Awake... Goo-d mor-ning...",
                "Wake... Fri-end...",
                "Wa-ke up.. Friend...",
                "Fri-end slee-p... Wake... Dune gr-eet!"
            ],
            "tradergiveitem": [
                "Dune will ta-ke.",
                "Accept thin-g..!",
                "Dune ta-ke thing..!",
                "Than-k... Fri-end...",
                "Du-ne nee-d...",
                "Goo-d... Tha-nk...",
                "Fri-end gi-ves... Good..."
            ],
            "tradergiveitemrefuse": [
                "No more take!",
                "Is eno-ugh...",
                "Fri-end.. Not.. Get it.. En-ough...",
                "Dune n-ot... Take mo-re!",
                "No! Dune ha-ve eno-ugh..."
            ],
            "traderbite": [
                "Good... Enjoy tast-e. Like fri-end more!",
                "Yes... Than-k for... Du-ne din-ner...",
                "Hmmhhm... Than-k... Good tas-te... Grab any-thing..!",
                "Eat good... Fri-end good...",
                "Dune lo-ves fri-end taste...",
                "Go-od fri-end... Ate we-ll..."
            ],
            "traderbuy": [
                "Have thing. Friend des-erve!",
                "Take thi-ng! As rew-ard...",
                "Dune gi-ve back gif-t! Fri-end have...",
                "Du-ne give...",
                "Dune... Pa-y ba-ck...",
                "Fri-end give... Once... Dune give too...",
                "You... Ta-ke thing! Fri-end good..."
            ],
            "traderbuyfail": [
                "Grrrr!",
                "No! Ggrhhr...",
                "No! Gi-ve own!",
                "Grrrr... Dune need thi-ng too!",
                "Du-ne not gif-t... Giv-e now!... Grrrr...",
                "Fri-end gi-ve fir-st..."
            ],
            "traderbuyfailmaxvalue": [
                "Gave enough! Go a-way now!",
                "Dune give so mu-ch... Too much... Fri-end stop...",
                "Dune not give... Big...",
                "Grrr... Du-ne kee-p big! Grrrmph...",
                "Dune ke-ep... Dune nee-d... Mo-re..."
            ],
            "traderthreatensuccess": [
                "Not need eff-ort... Take thing... Me-an...",
                "Dune not take up com-bat... Take thi-ng and leave... Ggrhhr...",
                "Fri-end gr-eat.. Hunter! Dune... Fear... Y-ou take...",
                "Dune weak-er... Dune give... Up... Ta-ke and lea-ve...",
                "Don't hu-rt Dune... Ta-ke thi-ng... Lea-ve...",
                "Dune all-ow evil fri-end take thi-ng... But Dune ha-te fri-end..."
            ],
            "traderwarning": [
                "Go aw-ay! Or bit-e! Now!",
                "Mnnnhh... Pre-y is ask for it...",
                "Gghhrr! LEAVE... AW-AY...",
                "Go... Away! Fa-r...",
                "Dune hate fri-end!",
                "Dune not let fri-end in!... Out!...",
                "Dune want fri-end out!... No-w!..."
            ],
            "tradercombat": [
                "Nggrrrrr! Grrrrrrr! GAAAAHHH!",
                "GGHHRRAHHH!",
                "GNNGHRHHRRRRR!",
                "FRI-END REGRET CHO0I-CE!",
                "NGGHHRRR...",
                "GRRRR! DUNE HATE!",
                "NGHHRRRR... NO MO-RE FRI-END!",
                "DUNE HA-TE EVIL FRI-END! GRRRR!",
                "DUNE... FIND... E-NE-MY! M-ON-STER!"
            ],
            "traderhugsuccess": [
                "Why is fri-end touch...",
                "Wh-at is fri-end doing..?",
                "Gnhghr..? Why fri-end touch..?",
                "Why tou-ch..? Du-ne not get...",
                "Uhh... Grr... Du-ne not get... Dune allow...",
                "Fri-end... Why?... Okay...",
                "Dune not know... Why fri-end... Fri-end can do...",
                "Dune and fri-end clo-se?... Wh-at..."
            ],
            "traderhugfail": [
                "GRRR! Away! Ggrrn...",
                "Ngghrr! No! Aw-ay!",
                "No! Dune not let...",
                "Dune dis-like fri-end close...",
                "Grrr! No! Ngghr...",
                "Fri-end do not app-ro-ach! Grrr... Dune dis-like..."
            ],
            "traderseegun": [
                "What friend hold..? St-op!",
                "Du-ne not com-fort with boom-stick...",
                "N-no... Dune fear... loud rod...",
                "Fri-end... Dune f-ear you... Lo-ud sti-ck...",
                "Why fri-end ho-ld... thing of pain?...",
                "Dune... Fear in-st-ant... Hurt thing...",
                "Why fri-end ho-ld... Click-boom... Dune... Dislike...",
                "Dune fear... Fee-mee-jee?... Pain... Not get...",
                "Un-fair fi-ghter... Dune... Dislike... Gu-n..."
            ],
            "tradermeetimpairedspeech": [
                "Dune not under-stand... Word bet-ter! Fri-end word bad...",
                "What is fri-end say..? Voice is muf-fle...",
                "Dune word ba-d... Fri-end word bad... Bad bad!...",
                "Du-ne hard talk... Fri-end talk... ba-d...",
                "Dune no-t unde-r-stand... You...",
                "Du-ne tro-uble hear fri-end!"
            ],
            "traderseehurt": [
                "Fri-end hurt... Ngghhgrr... Take fix thin-g... Free...",
                "Why hurt?.. Dune can... gi-ve li-fe thing... Free...",
                "Fri-end i-nj-ure... Dune give thing-help... Free...",
                "Th-is fri-end bo-dy bad... Dune ca-n gift fix...",
                "Fri-end feel pain... Dune gift help..."
            ],
            "traderlightbreak": [
                "NNGGHHRR! Why fri-end steal! Go away! GGrrhhhhhh... BAD..!",
                "GRRR! EVIL! GE-T OUT!",
                "BAD! Grrrr... Fri-end bad... Bad! Lea-ve!",
                "Dune NOT SEE! BAD FRI-END! GO AWAY... AW-AY!",
                "Fri-end steal! Not fri-end..."
            ],
            "tradermove": [
                "Du-ne... Mo-ve..."
            ],
            "tradermovefail": [
                "Du-ne like cur-rent spot..."
            ],
            "vomitresponse": [
                "Fri-end... Throw... Up... Feel si-ck?"
            ],
            "vomitbloodresponse": [
                "Du-ne... Smell blo-od... From... Fri-end... Tas-ty..?"
            ],
            "hungryresponse": [
                "Du-ne understand... Dune hung-ry too!",
                "Agree... Du-ne need fo-od too!"
            ],
            "thirstyresponse": [
                "Du-ne drink puddle... Feel bet-ter... Friend try?",
                "Mm-m... Slu-rp time?"
            ],
            "sadresponse": [
                "Fri-end feel bad..? Why?"
            ],
            "depressedresponse": [
                "Fri-end look very bad... Co-me sit with Du-ne!"
            ],
            "selfharmresponse": [
                "Why is fri-end hurt? Fri-end evil?"
            ],
            "braindamagedresponse": [
                "Du-ne agree.",
                ".........?"
            ],
            "hotresponse": [
                "Du-ne never feel hot! Du-ne love heat..."
            ],
            "coldresponse": [
                "Du-ne scared of co-ld... Room is wa-rm! Fri-end stay wi-th Dune..."
            ],
            "bleedingresponse": [
                "Fri-end is hurt. Fri-end need help!",
                "Fri-end smell like blood. Du-ne like."
            ],
            "painresponse": [
                "Fri-end hurt..?",
                "Du-ne und-erstand... Du-ne also feel pa-in! Fri-end okay?"
            ],
            "dirtyresponse": [
                "What is dir-ty?"
            ],
            "encumberedresponse": [
                "Can take friend stuff?",
                "Du-ne can ease load!"
            ],
            "dyingresponse": [
                "Wh-at wrong with fri-end..?",
                "Du-ne not know how he-lp..."
            ]
        }
    ],
    "notes": [
        [
            {
                "Item1": "this is horrifying. there's so many corpses... im scared. why did they send so many of us here? i dont understand. i really dont understand. they knocked me out cold with some kind of dart and forced me into a pod to be sent here. i hate this planet.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "I inquired others around the ability to see our physical status in our minds, and it turns out this is something shared by almost everyone else here. Quite interesting - this is not something we've ever been able to do back in our homes. Have we been implanted with something? There are no visible attachments on any of us. I have also noted that very few people here do not share this experience, seemingly lacking whatever lets us do this. Odd.",
                "Item2": "Sprites/noteDrawings/puppet",
                "Item3": "milky"
            },
            {
                "Item1": "i keep losing weight. i need to eat more to stay in shape. all this running around makes you consume calories really fast. i guess i need to be full more often.",
                "Item2": "Sprites/noteDrawings/underweight",
                "Item3": "experiment"
            },
            {
                "Item1": "this is horrible. this is fucking horrible. i cant do it anymore. this is a death mission. abandon all hope. there is no point to this",
                "Item2": "Sprites/noteDrawings/x",
                "Item3": "experiment"
            },
            {
                "Item1": "i dont get why we're here. what for? i know im supposed to retrieve some kind of battery cell or something. im assuming others have the same mission. arent there more efficient ways of doing this? logically? why send us here. i miss my friends. i dont want to die.",
                "Item2": "Sprites/noteDrawings/alone",
                "Item3": "experiment"
            },
            {
                "Item1": "i fell down. bad. my leg is mangled. this is really bad. trying to move at all is a pain. i need some painkillers for this.",
                "Item2": "Sprites/noteDrawings/brokenleg",
                "Item3": "experiment"
            },
            {
                "Item1": "i overheard our captors calling us a mutated amalgamation of a \"human, fox and rat\", whatever any of that means. how much is there being kept from us? information wise? the thought scares me. ive never considered anything being outside of where we were raised. and now im here. i cant wrap my head around all of this.\n(On the paper is what looks to be a self-portrait.)",
                "Item2": "Sprites/noteDrawings/experiment",
                "Item3": "experiment"
            },
            {
                "Item1": "I have found drawing to be a decent escape to the situation I have found myself in. It seems all of us are struggling with our mental states, one way or another. It is nice to get a distraction from the harsh reality at times.",
                "Item2": "",
                "Item3": "milky"
            },
            {
                "Item1": "the captors will get what they deserve.",
                "Item2": "",
                "Item3": "milky"
            },
            {
                "Item1": "planet is good .  eat a lot of good flesh .  dune happy\n(You can make out what looks like a very poorly made self-portrait.)",
                "Item2": "Sprites/noteDrawings/dune",
                "Item3": "dune"
            },
            {
                "Item1": "The distribution of species here seems very disproportional. The Experiments are everywhere, yet other species like ours seem to be much lesser in numbers. Odd... Either way, I dislike the amount of casualties here. More of us need to be helped.",
                "Item2": "Sprites/noteDrawings/milky",
                "Item3": "milky"
            },
            {
                "Item1": "I was performing a self check-up following a painful incident when I noticed a dark, nodular bump on my skin. It appeared irregular in shape and was oddly multicoloured and variegated. I estimated its diameter to be approximately eight millimetres. Upon further inspection, I found several more in various locations on my body. I corresponded with a younger friend and they seemed to have none, but my older friend had many more. Should I keep track of the evolution of this potential malignancy?",
                "Item2": "",
                "Item3": "milky"
            },
            {
                "Item1": "i didnt want to do it. they had a chest drain. what could i do? drown in my own blood? all i had was a stick of dynamite... if only i could be home, even just listening to the training radio, i would give anything. its not my fault. its not my fault.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "i love this place! i still meet new creatures, they are so sweet! there are so many cool things here! i will never go back to the lab, long live the cave!",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "dune love tasting friend .  all friend taste different .  dark fur friend is stiff .  light fur friend is chewy .  what dune me taste like ?",
                "Item2": "",
                "Item3": "dune"
            },
            {
                "Item1": "hugging others makes me happier... but some of survivors refuse hugs, i think they can be appeased somehow. also sleeping next to them is much better than on the cold floor alone.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "To anyone who finds this, they can and will control you, even in this hell. With no previous alert I started to hear a loud alarm inside me, I could see a message saying \"DEPTH UNSATISFACTORY\" with red flashing lights materializing in the corner of my vision.\n\nI started running, panicked, without knowing why they would do this. Only after I went into another region of this cave network it stopped. They know how much time you are spending here, they know that you'll be frightened, and they want you to die. This is all a mass genocide.",
                "Item2": "",
                "Item3": "milky"
            },
            {
                "Item1": "i found a weapon. a firearm. gosh... im not used to operating this thing... i shouldve been more careful during the training sessions... i have zero idea of how ive even been sent here, being this unprepared, instead of getting culled. i almost shot someone by accident. i shouldve turned on the gun safety... who am i to know. the others tend to really panic when they see you holding a weapon in hand. so maybe it would be best to put it inside of something, so that they dont see it. they think youd shoot them, they dont know your intentions. well, id think the same if someone were to point a gun at me.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "im so mad at myself for acting like a dumbass with the others up there... now all of the survivors i find chase me away from their pods... man, if you knew how hard they were swearing... they tried to scratch me... and im just saying to myself: \"okay, im sorry. for fucks sake, do you realize that currently every life matters? theres no room for hurting and killing each other.\". i wish i was a better person... its my own fault.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "dont always trust the barrels of liquid lying around. got my hands on a big minibarrel of what i thought was lemondade, but one bitter sip was enough to tell me that it wasnt. i tried to wash it down with another barrel of water, but the water made me very sick and my hair started falling out",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "today i found a few weird metal cans that had the label ripped off. i couldnt tell what it was and the liquid was too thick to pour out, but it is surprisingly filling, i feel like i just had a nice steak... i feel so sleepy. im about to drink the next can, i love these cans!\n(The bottom of the paper looks like something with black chunks in it was forcibly ejected onto it.)",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "this might be a strange thing to say but I've made my peace with this situation. ive been trying to take care of myself as much as i can and trying to comfort all the others ive met down here. it makes me feel... content? even though I've gotten hurt a lot ive been able to handle it without feeling down.\ni'll try to get as far as i can, and even though i probably wont make it, i know i did my best and helped as many others as i could. that's all any of us can do.\nif you're reading this, don't give up, ok?",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "i have been seeing more and more of these broken down drop pods recently, kind of like the ones that they sent us down here with except these ones all exploded somehow <>\ninside the wreckages i usually find some type of gun ammunition along with a gross ball of some sort of meat? \n<>\nit looks awful but it might be edible???\nthat dune person i met earlier told me it was good to eat\ni could try having some of it\n<>\n\nate it and vomited my guts out for twenty minutes straight, worst mistake of my life <>\nfor the love of god, dont eat whatever that is",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "i keep having the same dream. i have huge wings and i can keep flying up and up and up. nothing can stop me. i burst through the ceilings of these caverns and out into the world beyond. it's beautiful out there but i keep flying. i leave everything behind until there's nothing but a huge void. that's when i finally realize. im safe. im free.\n\nevery time i wake up, i cant stop crying. i wish i could keep dreaming forever.\n\n(There is a tear-stained drawing of some very inaccurate wings.)",
                "Item2": "Sprites/noteDrawings/wings",
                "Item3": "experiment"
            },
            {
                "Item1": "can the scientists really see me here? they always wanted me to say out loud what i was thinking, but here, im just talking to myself. i suppose i have the freedom to stop, but... it feels therapeutic. if i dont make it, maybe at least these notes will.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "i didnt realize how bad it had gotten until i tried to dig again and my claws just... scraped. no bite to them anymore. ive been clawing through rock nonstop without even thinking about it. i felt naked. turns out flesh isnt meant to replace tools.\n<>\ni kept assuming i needed a pickaxe for everything. but i figured out my machete works just fine for the lighter stuff. dirt, plants, sand, it slices right through. saves my hands a lot of pain.\n<>\nfound a bottle labeled keratin booster. figures they planned for our parts to break down. took a sip. after a while the old layers started flaking off like fur. underneath, they felt sharper. stronger. it was weirdly satisfying watching the worn parts peel away. i like how my claws let me grip the walls better\n<>\ni remembered the humans. they had nails on every finger. all of them. no claws at all. it looked so wrong up close. soft. blunt. freaky how they managed anything with hands like that.\n<>\ni used to think that made them weak.\n<>\nnow i wonder if that was the point.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "It's full of all kinds of critters that constantly roam around everywhere. I'm a bit of a pacifist, so I try running away from them, rather than fighting them, as I don't know who's gonna kill whom first... After all, the wounds they leave in me hurt like hell... I don't know anymore... Do our captors even know what we're going through down here?",
                "Item2": "",
                "Item3": "milky"
            },
            {
                "Item1": "I took a bad fall. REAL bad. Right into a hole and couldn't climb or dig out of with my injuries. But I made it out with these bits of scrap metal, and want to let others know this, too. \n\nIts the cavern walls! Nothing I've found- even dynamite -seems to be able to penetrate the outer boundaries of the caverns. But they are uneven, and if you stack enough bits of scrap metal on top of each other, you can wedge them in these tiny gaps and make an entire scrap foothold. When I was bleeding out in that dark hole, I used my collected debris to make a sort of staircase to escape and find emergency supplies.\n\nI hope you never wind up in that situation, though. Maybe you could use this trick to protect you from injury in the first place? Who knows what other nasty things are in here with us. \n\nMaybe you'll catch up to me and we can share strategies. \nI hope I'll be there to meet you.",
                "Item2": "",
                "Item3": "milky"
            },
            {
                "Item1": "I'm feeling lonely... so I decided to distract myself:\nI found some kind of miniature fax that I was able to crush open, and I pulled its paper sheets out. Then I took a stick, and squeezed one of the glowy fruits onto it. It turned out like a brush and drawing canvas! If only you know... I started drawing alternate realities where we're free and live peacefully together; without those scientist scumbags... I felt so happy, and cried for a bit.\nBut now I have to go: feeling peckish! Maybe if we meet each other, I'll draw you, too...? I got really good at using the \"brush\". I'll try teaching the others to draw, too...",
                "Item2": "",
                "Item3": "milky"
            },
            {
                "Item1": "I'm not very strong, so I've been hoping to team up with others. We'd have a much higher chance of survival that way, but nobody I've asked is interested. Everyone is scared and some of us are dangerous. There are so many traps that it's impossible to travel in large groups. I know I'm going to die for a completely stupid reason...\n\nHumans are so cruel. I can't understand it.",
                "Item2": "",
                "Item3": "milky"
            },
            {
                "Item1": "(The note is crumpled up and crushed, as if it was meant to be thrown away.)\n<>\nmy friend they... i think they killed themselves. after another bad fall i tried fixing up their legs but they kept telling me off. they kept shooing me away like some sort of fly, telling me to leave them alone. i didnt get it. i left to grab some of the plants here to try and bandage them up but... when i came back they had another wound. one on their arm. i still remember what it looked like, it was bad, practically ripped apart. i tried to use the plants i found to fix up the new wound but they kept pushing me away. their eyes were... looked just... empty. i told them to stop and just let me help but they didnt respond. i tried to help a couple more times and theyd shove me away until they just... stopped. i remember seeing their body relax, i think thats when they stopped breathing. i cant get that image out of my head...\n<>\ndid... did i do something wrong? i swear i didnt... what did i do wrong? why did they do that? i... i didnt do anything. i dont understand, i dont want to die... i dont... i...\n<>\n...\n<>\nhaha...\n<>\nits so lonely in here.\n<>\n(You notice faint, dried tear drops and dried blood riddled among the wrinkled up note.)",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "(There are colorful graphics on the paper, and it doesn't appear to be handwritten)\n<>\nSoup! Try our Specialty Pot - just put the meat and ingredients in and simmer. Don't worry. You'll agree it's worth its weight in flavor. Can be stored for up to 737 years!",
                "Item2": "",
                "Item3": ""
            }
        ],
        [
            {
                "Item1": "ugh, this place sucks. i keep being bitten by random spiders i cant see in time. i think theyre venomous, as they leave nasty looking infected wounds in me... the glowplant fruit do help with those though",
                "Item2": "Sprites/noteDrawings/spider",
                "Item3": "experiment"
            },
            {
                "Item1": "things are going good for me. tasty food in my belly and maybe a mushtail or two makes me happy. the traders smile back at me too! i just hate seeing myself bleed, it scares me",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "i dont like not knowing what to do. back at home they would always tell me. play this game, be quiet when a human is talking, get stabbed by these pokey things.\nnow im supposed to complete this mission but i dont know how to do it. im thirsty and i hurt my leg but im also really dirty and cold and i have no idea where to go other than down.\ni guess ill try to stop what's going to kill me the fastest. i hope it works.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "the red blinking lights in the dark are spike traps. watch out for them. please. please. someone just walked into one in the distance, i just heard a yelp and silence after. stay safe",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "its cold here. so cold. much colder than our previous home. honestly, i like it. bathing in the pools feels nice, its refreshing. im liking this vacation",
                "Item2": "Sprites/noteDrawings/pool",
                "Item3": "experiment"
            },
            {
                "Item1": "i met up with someone, we agreed to try to go out to the surface through one of those holes to the outside. my friend stepped out first, and immediately they started stumbling in shock. they seemed to be in a lot of pain. they vomited a bunch, then collapsed and stopped breathing soon after. their skin started blistering too, especially around the head and neck. something is preventing us from leaving. im scared.",
                "Item2": "Sprites/noteDrawings/radiation",
                "Item3": "experiment"
            },
            {
                "Item1": "Getting wet seems to be rather dangerous if you're not careful. The temperature here is much lower than at our home, and it seems being drenched for too long can get us in a hypothermic state. Try doing some physical exercise if you need to warm up quickly, I've discovered that helps.",
                "Item2": "",
                "Item3": "milky"
            },
            {
                "Item1": "i really need to stop losing my lights. anything does the job, even those weird glowy plant things. i keep leaving and forgetting about them, then tripping up and getting hurt by accident. not good.",
                "Item2": "Sprites/noteDrawings/glowplant",
                "Item3": "experiment"
            },
            {
                "Item1": "light is valuable resource here, especially as it gets darker the further we go. dont want to accidentally step on a trap. with the carcass of a spider and pieces of glowplant, i can fashion a headlamp so my hands remain free. in a pinch lightbulbs in the pods seem to run on a depleted battery, and can be broken off with relative ease, much to the aggression of the pods owner",
                "Item2": "Sprites/noteDrawings/lightbulb",
                "Item3": "experiment"
            },
            {
                "Item1": "theres a lot of pods out here just like the one i woke up in. i got in one through the window but i stepped on the broken glass. had to be really careful, but i pulled it out of my paw. need to make sure i clear the shards next time.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "Humans do strange things. You should never trust them to be nice.\nBut you can trust them to keep you alive.<>\nI broke my arm once, and they put it in a \"cast.\" I did not like it. It was heavy and stopped my arm from moving at all. It seemed they made it worse on purpose, and they made me wear it for a long time.<>\nThey removed it one day, and my arm was fine.<>\nThe humans made it worse, so it could get better.<>\n\nI think they did something similar to Jumper's head.\nJumper used to scream and cry a lot. One time they hurt themselves, and the humans took them away.<>\nJumper is back now. They don't cry anymore. They don't talk. They look sleepy all the time. Their head is like my arm used to be. I can't see any \"casts\" around it, and their behavior worries me, but at least they don't hurt themselves anymore. I hope the humans undo whatever they did once Jumper's head is fixed.<>\n\nI miss them.",
                "Item2": "",
                "Item3": "milky"
            }
        ],
        [
            {
                "Item1": "apparently those boxes with the weird computers next to them can be opened if you spill some red blood on them. it has to specifically be red blood, otherwise it wont work. it has some crates inside, you can open them and take stuff with you. useful.",
                "Item2": "Sprites/noteDrawings/bloodbag",
                "Item3": "experiment"
            },
            {
                "Item1": "Investigating the chemical composition of the different colored blood bags I have found here, it seems they are considerably different in their composition. The red blood is completely different than ours and the blood that the creatures here possess. It seems to be somewhat metallic in composition for whatever reason, how odd. Better not use that on ourselves.",
                "Item2": "",
                "Item3": "milky"
            },
            {
                "Item1": "(There is a poorly made drawing of what looks to be one of your captors. They are holding what you can make out as a taser. Their face is scratched out with a big X. The weapon brings back horrible memories.)",
                "Item2": "Sprites/noteDrawings/scientist",
                "Item3": ""
            },
            {
                "Item1": "i almost drowned just a moment ago. ive never swam before, and its very exhausting. its hard to keep myself above the surface when im tired. i imagine sinking forever to be pretty painful... be careful.",
                "Item2": "Sprites/noteDrawings/drown",
                "Item3": "experiment"
            },
            {
                "Item1": "overhearing a little bit from our captors, apparently the cargo we are supposed to get is some kind \"advanced energy source\". something about storing a large amount of power and distributing it \"wirelessy\". i do not know what most of that means, but maybe it will be useful to know. stay safe",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "Recently found a drill of sorts, but it's missing a few parts. I can't seem to figure out what it needs, aside from the covering panel for all the mechanisms... Could prove helpful if I was to get it to a working state.",
                "Item2": "",
                "Item3": "milky"
            },
            {
                "Item1": "Curious, I attempted to traverse in a prone position.\n<>\nThe utility was unexpected. Not only does it allow one to rinse off contaminants in shallow puddles and squeeze through narrow gaps, but remarkably, even crawling over scattered glass shards resulted in no injury.\n<>\nHowever, complacency is dangerous. I misjudged a slight drop and injured myself. \n<>\nScuttling around like that... I must have looked just like one of those \"worms\" I heard about.",
                "Item2": "",
                "Item3": "milky"
            },
            {
                "Item1": "glowing woter taste bed",
                "Item2": "",
                "Item3": "dune"
            },
            {
                "Item1": "It hurts me to admit, but the frailty of my kind cannot be denied. Luckily, I have found a wonderful container that outright nullifies the weight of most items, allowing me to carry more supplies than I'd normally be able to.\nIt runs on batteries, and that worries me. I am not sure what will happen once the power runs out, so I'll check it now, to be safe.<>\nI don't want it to become heavy mid-jump. I have an almost dead battery on me.\nTime to see how the bag behaves once its power runs out.\n\n(The rest of the note is unreadable; whatever text was written below is covered up by a copious amount of dried blood.)",
                "Item2": "",
                "Item3": "milky"
            },
            {
                "Item1": "Not even out of this rocky hellscape, and I already feel like death is near,\nAll they gave me was a shitty torch that didnt even last an hour; not even any safety gear to help cushon these falls i've been taking.\n\nFUCK ME, I feel like a ball from one of those gambling machines I would see those humans using!\n\nI think I might be slowly dying, ever since the last fall, I've been feeling pretty heavy headed, I feel tired; but I feel if i sleep, I will die.\n\nGod save me.\nFUCK, man.\nI really don't want to die, not like this..\nThough what even is the point of all this?\nI don't even have a name for myself, just a tag..\nFuck...",
                "Item2": "",
                "Item3": "milky"
            }
        ],
        [
            {
                "Item1": "ugh. its so hot in here. really need to space out my movements and be careful as to not fall numb from the heat. ive found that taking dives in the water pools here helps... maybe even the brown ones if desperate.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "i cant anymore. why.\neveryone is dead\ni cant.\ni want this to stop\ni cant\ni want freedom\nwhy\ncant i. i dont want to see any more of this. i've seen too many bad things. im so sick.\nmy leg is fucked. blown up by a mine\nmy hand, the right one, is also killing me really hard\ni want to put everything to an end\neverything is misery\ni cannot anymore\nin a bit ill claw my artery out and turn into another corpse for you to have a glance at - as long as they hadnt eaten me by the time you get here.\n\nthank you for everything. goodbye",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "The vines spread around the area are surprisingly climbable. The thin ones less so, but you can use the large ones as natural ladders. Definitely saved me a few fractured legs.",
                "Item2": "Sprites/noteDrawings/sandvine",
                "Item3": "milky"
            },
            {
                "Item1": "Today I happened upon a door for which unlocking was contingent upon the insertion of some scrap. I did not possess any on my person; however, I was fortunately equipped with a laser-action drill, which made quick work of the surrounding walls. Inside, I obtained an electronic device on which some exquisite music had been stored. I listen to it from time to time.",
                "Item2": "",
                "Item3": "milky"
            },
            {
                "Item1": "The oil pools on this planet are definitely unnatural. Trying to understand their origin, I crawled through one of the empty pipes only to find a tough metallic screen that stopped me from progressing.\nThere was a sign behind it that said \"Waste Disposal Source\". I drilled through the pipe to go around the screen, but the pipe stopped abruptly. It has to be connected to something from our old home, but I don't understand how.\n\nThat sign keeps worrying me. Did the humans want to dispose of us too?",
                "Item2": "",
                "Item3": "milky"
            },
            {
                "Item1": "see evil creature... orange evil creature... creature want eat dune!   but dune fight back.   dune kill and eat evil creature!   creature very tasty!",
                "Item2": "Sprites/noteDrawings/wallbiter",
                "Item3": "dune"
            },
            {
                "Item1": "tons of bushes around this place, though i cant say ive seen any that are alive. i think theyre pretty useful for making ropes and cushioning falls, but they also tend to hide traps...",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "its so hot down here. i feel like i am just rushing from lifepod to lifepod. i don't even want to open the drop capsules, those heat me up too. yet my dune friend stimpy seems to not mind too much. are they just not complaining, or is all that skin cooling them down?",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "help me    stepped on   exploding plate   im  in so much   pain  help    help me  please   im passi n g    o",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "i hear ringing.. my head hurts so, so much, i heard a loud beeping sound as i descended down a bit and then there was that loud banging sound     i dont know where it came from . i can't see that much further but there is something very dangerous in these caves, be careful with big open spaces",
                "Item2": "",
                "Item3": "experiment"
            }
        ],
        [
            {
                "Item1": "There seems to be a high amount of radioactive waste in this area. While that does make it difficult to navigate, we should keep in mind that we can take brief doses of ionizing radiation without too much issue, as long as the exposure doesn't last too long. I've heard we're already riddled with cancer.",
                "Item2": "",
                "Item3": "milky"
            },
            {
                "Item1": "Something is wrong with the environment here. In the air, I can feel it- those dilapidated fuel cells make my fur stand on end. My skin flakes when I pass them, and my body burns. Even when I can't see them, I can feel that uneasy sensation building in the air around them. I've had to use my rope spool and even claw through the rocks here to find routes around them, but even then, there are purple stones that seem to carry the same effect, just in different doses.",
                "Item2": "Sprites/noteDrawings/wasteland",
                "Item3": "milky"
            },
            {
                "Item1": "one of the others I found fell onto a bunch of those purple rocks. i managed to pull them away but both of our coats are shedding. i don't know what's happening.<>\n\n\n\n\ni ate one of the popping fruits by a life pod… things stopped hurting. but when they bit into one they started throwing up blood just minutes later. they're not breathing. what was different? they looked the same. am i just lucky to be alive? why didn't they get better.",
                "Item2": "Sprites/noteDrawings/wasteland",
                "Item3": "milky"
            },
            {
                "Item1": "The button next to the trigger on a pistol is the magazine release, whereas on a shotgun, it's typically the safety. Also, whenever you work the action (like pulling the bolt), it ejects the round in the chamber. Last time I did that, I lost a buckshot - pretty unfortunate.",
                "Item2": "Sprites/noteDrawings/pistol",
                "Item3": "milky"
            },
            {
                "Item1": "drinkable water here is really scarce, and i dont think that tar-looking stuff is safe. some of the vegetation here has enough water content to be crushed into a juice, although the taste isnt very pleasant. it beats being thirsty though",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "i steped in another one of theose damned coils again today, it was hidden in a bush, I noticed it too late to pull back.\n<>\nit was horrible, like i was being cooked from the inside, even after the initial shock. cold drinks seem to help though, i had to drink most of my rationed milk, and some apple juice, not sure if my brain would have survived without it. evrything is still spinning, could barely even make it back to my pod.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "I do not have any water left in my bottle in this desert. I was very dirty and thirsty. I stepped in a puddle I found to drink it and take a bath, then all the dirt made it cloudy. I couldnt drink it anymore. I should have tossed my bottle in. I need water...",
                "Item2": "Sprites/noteDrawings/waterbottle",
                "Item3": "experiment"
            }
        ],
        [
            {
                "Item1": "dune see big monster. motivated to kill      dune chase monster and kill and eat . great food . great hunter of beast !",
                "Item2": "",
                "Item3": "dune"
            },
            {
                "Item1": "DUNE FIND NEW FRIEND<>\nDUNE EXCITED WHEN FRIEND NEAR<>\nFIREND IS LIKE DUNE.<>\nFRIEND BIG AND STRONG.<>\nDUNE BIG AND STRONG<>\nFRIEND CAN DIG QUICK.<>\nDUNE CAN DIG QUICK<>\nFRIEND BITE DUNE ARM OFF.<>\nDUNE BITE FRIEND ARM OFF<>\nFRIEND LEAVE.<>\nDUNE LOOKING<>\nWILL FIND AGAIN",
                "Item2": "",
                "Item3": "dune"
            },
            {
                "Item1": "i... i felt myself dying. it was all so sudden, there was blood everywhere and i couldnt keep my eyes open. i was scared... but i didnt want to give up. i found so many cool things in this place and i feel like ive made so much progress in this mission. im not gonna stop here. i will make it through all of this shit. i will see my friends again.",
                "Item2": "Sprites/noteDrawings/laststand",
                "Item3": "experiment"
            },
            {
                "Item1": "i didnt think that monster would find me again, but it did. it knew my face, my mistakes... but not my rifle. when it finally burst open, i saw that pickaxe. i saw the etching i scratched into it, the same as the etching they scratched into my pickaxe. i saw the chip from when they tried to dig up some titanium to gift me. and then, suddenly, i saw it happening again. the smell of grating steel. the tremours of the ground. the sound of dismembering flesh. the taste of sweat and blood, as i tried to run, dropping the food i was bringing back to the pod-\n<>\nam i supposed to feel at ease now? or am i just bargaining for peace, to be broken when another finds me?",
                "Item2": "Sprites/noteDrawings/thornback",
                "Item3": "experiment"
            },
            {
                "Item1": "I want to leave this place, I am terrorized, I don't have words to describe what I just experienced, it was a big, horrid creature with hundreds of teeth, ready to devour me, it chase after me for what I've felt hours, it destroys everything on its path. It stopped only after I've went so far away that I was completely lost, it drained my food, water, tools, even my own sanity, I just want this to end.",
                "Item2": "Sprites/noteDrawings/thornback",
                "Item3": "milky"
            }
        ],
        [
            {
                "Item1": "way too cold in here. have to try my best to not get wet at all, or ill be in big trouble. lucky us, there are a lot of those weird sporey plants that give off some heat, along with those weird machines. run between those when possible, i guess. better not get stuck in the freezing cold.",
                "Item2": "Sprites/noteDrawings/xaloris",
                "Item3": "experiment"
            },
            {
                "Item1": "dune cold. dig warm not warm enough. dune eat fur friend. eat raw! dune has fur. fur warm for dune. dune full and warm. dune happy not cold.",
                "Item2": "",
                "Item3": "dune"
            },
            {
                "Item1": "its cold down here, i keep having to duck into lifepods to warm up… although sometimes theres these little humming stoves that i can stop by for warmth, i just need to be careful not to touch them for too long, they make me feel sick. just enough to warm up and then keep going. if i were you id play it safe and look out for anything digging towards me when im resting. i can hear stuff tunneling around me.",
                "Item2": "",
                "Item3": "experiment"
            }
        ],
        [
            {
                "Item1": "It's odd how it rains here. I've never actually seen real rain before... It's rather pretty, even if unsanitary. I still wonder how it is possible for there to be such a higher water concentration down here. Perhaps, the water from the above ice cap is dripping down to here?",
                "Item2": "",
                "Item3": "milky"
            },
            {
                "Item1": "found some weird bouncey things. they sent me flying... but i could keep my feet pointed down. its pretty fun. maybe could be useful sometimes, too. kind of dangerous maybe, but what isnt down here.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "I dont know what hit me but I cant feel my leg anymore, all I can see is a tangled mess of muscle bone and blood\nmy body is screaming for the agony to end \nthe only thing I have is this blue device on my chest. I was told by the trader I bought it from that it should only be used in emergencies.\nThe pain is not unbearable anymore, but the light is blinking now. I dont know how long I have left. will the darkness return when this thing runs out? I dont want to fade away...",
                "Item2": "",
                "Item3": "milky"
            }
        ],
        [
            {
                "Item1": "every single one of these growths here seems like it has some kind of effect... i dont know what exactly. its unpredictable. but there are patterns to it. some are safe, some arent, some are helpful. i'll try to write things down as i figure it out...",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "..ugh. okay. the yellow ones HURT. feels kind of similar to the coils i found a few hours back... they usually have some kind of weird zappy field around them... don't touch them. its not good. for your body, at least. i noticed it did somehow recharge all my batteries after touching...",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "this geiger counter i have goes crazy when around one of the green growths. some kind of \"radiation\", whatever that is. im pretty sure its bad for you. avoid being near those if you can.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "noticed some of these are weirdly fragile. they shatter when i touch them at all. youll see they look really brittle, there's cracks all over them. weirdly enough, this seems to also appear alongside some of the other types ive seen... wonder if this is the case for all of them.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "noticed a lot of the growths either push me away or pull me in. you can feel some kind of force going through you when that happens. could prove useful sometimes",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "gosh. i am SO glad i had an ice pack on me. it seems like the foggy, shimmery ones rapidly heat things up around them... including me. i wouldnt be surprised if some did the opposite. i heard this weird sound coming from them too...",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "make sure you have some antibiotics n such. i think the purple ones mess with your immune system. they have a vague purple haze around them... i sat next to one for a while to rest, and noticed my vital signs dropping on my chip. seems like some kind of sepsis response. i think i'll be fine",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "okay. the shakey ones look really scary... they aren't. they send you flying... but, like, i can keep my feet pointed down the entire time. kind of similar to the bouncey things in the previous area i was in.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "...\n<>...\n<>...\n<>the flying things. i dont know how they did that. holy... oh god. im fine now, but...<>\n\nhow to say this... theres weird sharp flying things. they make really weird loud noises... almost as if theyre laughign at me. they wind up sometimes and charge at me, trying to stab me. they got me once or twice, but... whenever they did that, they got stuck in the ground and i hit it a few times until it... uh... not sure... what happened, but it was gone. i think it came from one of the growths, but it was kind of moving.<>\n\ni got something after it disappeared... maybe its useful? it feels like its growing into something, ill wait and see.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "okay. good news and bad news. the thing i kept around after killing one of the flying things... it... grew into. more of the flying things. two of them... from one... they seemed to be slower in a group though... like, they were... giving me a chance to fight back? weird.<>\n\ni ate the cores i got from them, i didnt have any other ideas for what to do with it... it was. pretty good, actually. and it seems like it didnt morph into anything this time. maybe i could do this every once in a while to get more and more food? i cant exactly find much of it down here anyway",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "no clue where i am. i think i touched a weird growth and got... sent. somewhere. safely, though. still, no clue where. all i remember is it looking a bit more see-through than usual. almost as if i could see the place i ended up in...",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "noticed a lot of these things drip liquids. doesnt seem like they do much else though. water source, maybe?",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "touched a gray one, it flashed white, made a weird noise. didnt feel much afterwards... until i tried using my laser drill. thing was out of power, when i was sure it wasnt a moment ago. checked the rest of the batteries i saved up, same story. weird. avoid. might be worth throwing myself at one of the zappy ones to recharge them...",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "eyes hurt. next to a super super bright one. doesnt seem like its doing anything other than... well.. blinding me. dont like it, but i prefer that over whatever other things they can do.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "the reddish ones blow up. run when it ticks down. i'm fine... god, i sure as hell almost wasn't.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "found a weird hazy one. touched it, and i couldnt see for a bit... but when i opened my eyes, i saw some rope and a bag laying infront of me. the growth was gone. i cant complain. doesnt seem like it did anything else.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "you can touch the green ones. theyre good. i liked that a lot. hehe. uh. the not geiger counter activating green ones. the good ones seem like they bounce up a bit. oh... uh... huh... i liked the green one a lot. i like the green one. you can touch it. i like the green one.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "found a burning one. touched it out of curiosity. don't do that. it was hot.",
                "Item2": "",
                "Item3": "experiment"
            },
            {
                "Item1": "huh. i was walking on one of the growth and it looked normal, but it suddenly made a sound and became different. like. it switched places? weird.",
                "Item2": "",
                "Item3": "experiment"
            }
        ]
    ],
    "pdaNotes": [
        {
            "Item1": "[BIOMETRIC REPORT - 25##-11-19-18-49-58-4587]\n<>\nENTITY CLASS: Biological\nENTITY SUBCLASS: Sawian\nENTITY NAME: Experiment\n<>\n[CONTENTS]\n\nThe stable biological version of our newest project is ready.\nIt appears that, mentally, there wasn't and will be nothing left of our original human volunteer, not to mention the rest of the subjects.\nDespite that, they seem to be learning fast, and are not retaliating.\n<>\nThe DNA combination caused the Experiment to be considerably smaller in stature than a human person, and lack fat and muscle mass.\nDespite this, it's muscle and bone density is much higher. This will assumbly result in the specimen being resilient to various forms of physical trauma... And give it a hard time swimming.\nIt has three protrusions at the back of its skull, of form similar to ear cartilage. Somehow, it has an ear structure similar to that of an avian - must've been lying around somewhere in the DNA we spliced.\nIt is thinly furred, and has pink-ish yellow-ish flesh, as seen on wounds and on the inside of the mouth.\nIts hands are some kind of combination between a canine's and a homosapiens'. I know one of my co-workers is going to enjoy the paws-\nSomehow, the bioluminescent eyes from our earlier prototypes of this species have stayed. We are yet to determine the exact effects this has on their sight.\n<>\nWe will soon clone this specimen 30 times to conduct destructive testing on the clones. We will leave a few to naturally reproduce, to save on resources.\n\n[END]",
            "Item2": ""
        },
        {
            "Item1": "[EMAIL - 25##-12-26-14-27-52-0189]\n<>\nSUBJECT: Announcement on befriending Sawians\nFROM: Project Manager\nTO: All Employees\n<>\n[CONTENTS]\n\nDear staff,\n\nIt has come to our attention that one of our employees had been consistently meeting up with a SAW-03 and disclosing private information to it. Not only was this an egregious breach of confidentiality, but having such relationships with the specimens is completely unacceptable. The scientist in question was swiftly terminated and the SAW-03 committed suicide shortly after.\n\nDo YOU have any Sawian friends? We are closing in on you. It's not too late to turn back. But if we catch you befriending them, you will meet the same fate.\n\nYours in good faith,\nProject Manager\n\n[END]",
            "Item2": ""
        },
        {
            "Item1": "[EMAIL - 25##-12-29-13-10-50-0119]\n<>\nSUBJECT: Too late for your questions\nFROM: Researcher\nTO: Psychologist\n<>\n[CONTENTS]\n\nI am writing to let you know that all of the Sawians that rioted last week have ALREADY been euthanized, so I'm afraid you will not be able to get your questions in.\n\nThey were already interviewed thoroughly, and they confessed that everything they knew came from that SAW-03, so the mystery is solved. Concerningly, some of the scientists they killed were their own handlers, and they admitted to targeting them on purpose. \n\nI heard security will be tightened up, so hopefully this mess will not happen again.\n\nRegards,\nResearcher\n\n[END]",
            "Item2": ""
        },
        {
            "Item1": "[BIOMETRIC REPORT - 25##-04-01-15-29-18-1058]\n<>\nENTITY CLASS: Biological\nENTITY SUBCLASS: Sawian\nENTITY NAME: Meat-Consumption Report\n<>\n[CONTENTS]\n\nReduction of Corporate Waste Objective\n<>\n32 Sawians were recruited randomly among those at our site fro<corrupt:0xFFFFFF> Baseline characteristics were: 25 SAW-01, 4 SAW-05, 3 SAW-12. The subjects were randomly assigned to 8 groups of 4 subjects each. Each group were subject to one choice in three types of conditions: consuming Sawian or Terran meat, consuming raw or as soup, and observing or being ignorant of the source of the meat.\n\nMeat was sourced from the Indicent on [25##-12-30].\n<>\nWhile the SAW-01 and SAW-05 in all groups which consumed the Sawian meat, regardless of whether they observed the source of the meat, displayed extreme negative emotion upon consumption, the SAW-12 did not display the same negative emotions. No Sawians which consumed the terran meat displayed negative emotions, presumably as they did not recognize the meat as their own, although complaints were raised about eating noncooked food. No Sawians which consumed the meat in soup form displayed negative emotions, even if they had observed the source.\n\nThe SAW-12 displayed an aberrant apathy towards consuming raw Sawian meat, as expected. We might be able to repurpose discarded specimens as food for any SAW-12s on site.\n\n[END]",
            "Item2": ""
        },
        {
            "Item1": "[BIOMETRIC REPORT - 25##-04-08-09-06-08-0002]\n<>\nDATABASE INDEX: Sawian Project Registry\nDATABASE SUBINDEX: Species\n<>\n[CONTENTS]\n\n[FOR ALL ENTITIES IN REGISTRY]\n- ENTITY TYPE OVERRIDE: Template\n- ENTITY CLASS: Biological\n- ENTITY SUBCLASS: Sawian\n<>\nENTITY NAME: SAW-01 \"Experiment\"\nCOUNT: [Undefined]\n- The final prototype of our first giant breakthrough in bioengineering.\nA refined DNA-Spliced combination of one of our testing rats and an employee along with their pet.\nCanine. Small and relatively frail. Cowardly and fearful. Not very useful as anything other than fodder.\n<>\nENTITY NAME: SAW-02 \"Orange\"\nCOUNT: 52082\n- A mutated version of the SAW-01. Large, brutish, dumb and with four arms. Good for dumb labor and any physically strenuous testing where death is inadvised.\n<>\nENTITY NAME: SAW-03 \"Milky\"\nCOUNT: 32184\n- Mutated SAW-01 spliced with unspecified marine DNA. Tiny, arrogant but intelligent. Excellent vision properties. Good for mental labor.\n<>\nENTITY NAME: SAW-04 \"Leapy\"\nCOUNT: 2046\n- Mutated SAW-01 spliced with moss DNA. It took a while to get this one in a somewhat functioning state. Their comparitively quick onset of cancer renders them nigh useless for labor. Also a flight risk.\n<>\nENTITY NAME: SAW-05 \"Chompy\"\nCOUNT: 6084\n- Mutated SAW-03 spliced with \"Shark\" DNA. Carnivorous and aquatic. No fur. Oddly friendly. Good for solving conflicts when violence is undesirable. Their large tail encumbers them heavily, confirming our long standing theories.\n- Sharks were a species of predatory marine fish. They are extinct, but their DNA was kept for scientific purposes.\n<>\nENTITY NAME: SAW-06 \"Roza\"\nCOUNT: 7848\n- Mutated SAW-01 spliced with \"Snow Strider\" DNA. Oddly low body temperature. Volatile and prone to irritation, but docile when not threatened. Encumbering tail. Has conventionally feminine characteristics, likely as a result of the Snow Strider mix interacting with earth DNA.\n- See <corrupt:0xFFF853> for further detail on \"Snow Stiders\".\n\n[PAGE 1 OF 2]",
            "Item2": ""
        },
        {
            "Item1": "[BIOMETRIC REPORT - 25##-04-08-09-06-19-3953]\n<>\nDATABASE INDEX: Sawian Project Registry\nDATABASE SUBINDEX: Species\n<>\n[CONTENTS]\n\n[FOR ALL ENTITIES IN REGISTRY]\n- ENTITY TYPE OVERRIDE: Template\n- ENTITY CLASS: Biological\n- ENTITY SUBCLASS: Sawian\n<>\nENTITY NAME: SAW-07 \"Voyager\"\nCOUNT: 3604\n- Mutated SAW-01 with spliced feline DNA. Prominent asshole. They hate other species for whatever reason, but hold us in high regard. Highly agile, but they aren't much of a flight risk. They like hiding, much to the detriment of our testing procedures.\n<>\nENTITY NAME: SAW-08 \"Baron\"\nCOUNT: 73\n- Mutated SAW-02 spliced with <corrupt:0xFFDED0> DNA. Towering. About twice the size of a human being. Extremely powerful, yet emotionally stable. While not a flight risk, keeping them under tighter protocol is recommended. Their size makes them hard to both clone and reproduce - avoid killing if possible.\n<>\nENTITY NAME: <corrupt:0xFFFFEA>\nCOUNT: 3067\n- Mutated SAW-03 spliced with insectoid DNA. Hollow bones. Oddly bright pink fur color. Has wing-like appendages and insectoid features. They tend to act like pricks, though seemingly not maliciously. Their look seems to attract the gaze of other sawians.\n<>\nENTITY NAME: SAW-10 \"Crystal\"\nCOUNT: 2360\n- Mutated SAW-06 spliced with lizard DNA. Has hard, crystal-like growths all over it. Long, extremely sticky tongue, durable enough to hold their body weight. They seem to enjoy hanging from ceilings for some reason. Mental testing is yet to be done, but they seem somewhat arrogant. Same feminine features as SAW-06.\n<>\nENTITY NAME: SAW-11 \"Velvet\"\nCOUNT: 158\n- Mutated SAW-06 spliced with arthropod DNA. Looks conventionally spider-like. Very little testing has been done on them, as usually creep employees out, both via behaviour and physical appearance. Strict protocol is required - an unfortunate janitor is reported to have been seduced into coming in contact with a SAW-11. His half-eaten corpse was found hours later, with visible blood marks around all SAW-11's stored in the same unit.\n<>\nENTITY NAME: SAW-12 \"Dune\"\nCOUNT: 1839\n- Mutated SAW-05 spliced with arthropod DNA. STRICT PROTOCOL IS NECESSARY - Multiple employee and sawian murders have been reported. Only come in contact at a distance and with a lethal weapon. Do not let their appearance deceive you. They have cannibalistic tendencies and nigh-insatiable hunger. Their very poor intelligence only accentuates that fact. A vast majority of their population is planned to be deported to <corrupt:0xFF0011> to ensure continued safety of our employees, as eliminating all of them is not viable.\n<>\nENTITY NAME: SAW-13 \"Shelly\"\nCOUNT: 784\n- Mutated SAW-10 spliced with arthropod DNA. Do not fear their appearance - SAW-10's are generally docile. They lack a mouth and seemingly feed off of the background radiation. They are unable to speak, but seemingly have relatively high intelligence. Employees that know Universal Sign Language are recommended to conduct their testing. Their shell limits their reproduction, but cloning them is still relatively easy. Limit destructive testing if possible.\n<>\n[PAGE 2 OF 2]",
            "Item2": ""
        },
        {
            "Item1": "(The PDA takes a moment to load. A warning about drive integrity is the first thing you notice.)<>\n\n[INTERNAL MESSAGE]\n[PROJECT <corrupt:0xFFAFD6>]\n-----------------------------------------------------------------------\nLOCATION: <corrupt:0xFBC00F> Biometrics Division\nDATE: <corrupt:0xFFFFFF>\nDECLARED OWNER: Lead Engineer <corrupt:0xEF0AD2>\n-----------------------------------------------------------------------\n<>\nOWNERS NOTE: \n\nWe've made a breakthrough concerning the nanotechnological status chip. WE FINALLY DID IT! Testing on rats by the biological division showed that they could in fact react to their biological status and perform tasks as they reach certain biological value   <corrupt:0xFFFFFF>     <corrupt:0xFFFFFF>   mazing what human determination can accomplish with nearly unlimited funding. I honestly can't imagine how many people this tech could help keep better care of themselves. If our new Sawian program goes well, we could test the <corrupt:0xFFFD5E> on them.\n<>\nNOTED CHIP SPECIFICATIONS: \n\nThe <corrupt:0xFFFD5E> is an irregular plate wi        <corrupt:0xFFFFFF>        <corrupt:0xFFFFFF>   onstructed in such a way that it can be implemented near the brain at the back of the head. Two possible configurations have been created so far, one on the inside of the skull and one on the outside. Both variants connect to neurons via elastic conductive nanorods.\n\n<corrupt:0xFFFD5E> works by intaking certain electrical signals from the brain, boosting those signals,  processing received information, and then outputting final data to the brain's visual cortex, creating a loop allowing for direct viewing of bodily functions by the patient. This data includes heart rate, skin irritation, muscle irritation, oxygen exchang   <corrupt:0xFFFFFF>                   <corrupt:0xFFFFFF>   <corrupt:0xFFFD5E> 's power source is currently a small secured battery based on company <corrupt:0xFFBD5A> patent. Since it recharges itself using the background radiation, it should last indefinitely unless damaged.<>\n\nThe production cost is estimated to b   <corrupt:0xFFFFFF>      <corrupt:0xFFFFFF>           tion is based on the fact that most internal components and the nanoprocessor are already being produced for other unrelated products.\n\nThe <corrupt:0xFFFD5E> has modular slots for other chip attachments, leaving it easily expandable for the future.\n<>\nATTACHED CHIP BLUEP   <corrupt:0xFFFFFF>           <corrupt:0xFFFFFF>\n\n\n<corrupt:0xFFFFFF>\n<corrupt:0xFFFFFF>\n<corrupt:0x00000000000000000FF ILLEGAL MEMORY ACCESS><>\n\n\n(The PDA suddenly seizes up and shuts off.)",
            "Item2": ""
        },
        {
            "Item1": "[EMAIL - 25##-12-07-11-23-10-6017]\n<>\nSUBJECT: Congratulations!!\nFROM: <corrupt:0xFF0BEA>\nTO: GROUP <corrupt:0xFC0002>\n<>\n[CONTENTS]\n\nDear scientists,\n\nThe creation of a gonosimulistic (use the term correctly) mammal capable of asexual reproduction is an astonishing breakthrough of science. This has never been seen before in nature. Not sure we can call them mammals anymore... It proves to me and to <corrupt:0x0001FC> that there is nothing this team cannot do.\n\nI wish to thank everybody who contributed to this amazing feat. It greatly reduces the cost and complexity of their production, as it is not necessary to create and organize separate male and female Sawians. The lack of sex drive also curbs overpopulation and avoids any incidents while still allowing them to reproduce.\n<>\nYou can expect a reward from me soon.\n\nYours in good faith,\n<corrupt:0xFF0BEA>\n<>\n[ATTACHMENTS]\n\nREF: [INTERNAL MEMORANDUM - 25##-12-07-09-12-40-0157]\n\nENTITY CLASS: Biological\nENTITY SUBCLASS: Sawian\n<>\n[CONTENTS]\n\nThis memorandum establishes mandatory terminology policy regarding the Sawian species and supersedes all prior documentation, annotations, and informal usage.\n\nEffective immediately, the term \"hermaphrodite\" is **banned in all corporate communications**, including scientific, operational, cultural, and casual contexts. The sole exception is explicit historical reference (e.g., quotations, legacy documentation analysis, or discussion of obsolete Earth taxonomies), which must be clearly labeled as such.\n\nThe approved descriptor for Sawian reproductive biology is \"gonosimulistic.\"  \nContext-dependent alternatives include \"cosexual\" and \"monoecious.\"\n\nUse of the term outside of these narrow historical contexts is considered inappropriate, reductive, and professionally suspect. This introduces avoidable interpretive risk and will be reviewed under the Stakeholder-Facing Language Control Framework.\n<>\nNo human naturally possesses two fully functional reproductive systems. The appropriate human medical and social term is \"intersex\", not \"hermaphrodite\". The latter term originated from the mythological figure Hermaphroditus and has long been associated with stigma, violence, and dehumanization. This includes the use of this term to refer to animals, thus equating intersex humans with animals. This has thus proven volatile in public, academic, and media-facing environments.\n<>\nThe application of this term to non-human species arose from that same framework and is therefore neither neutral nor acceptable, regardless of biological differences.\n<>\nWhile historical alternatives exist, such as \"eunuch\", \"bisexual\", and \"androgyny\", these have taken on new meanings and connotations and are not appropriate to use in this way either.\n\nDo not project human gender or sex frameworks onto Sawian subjects. Reproductive biology does not imply gender identity, presentation, orientation, or social function.\n\nReproductive terminology is not casual vocabulary and should not be treated as such.\n<>\nThis policy does not constitute a moral position, medical guidance, or cultural endorsement. Its purpose is strictly to ensure consistency, reduce ambiguity, and protect the organization from reputational exposure.\n\n[ATTACHMENTS END]\n\n[END]",
            "Item2": ""
        },
        {
            "Item1": "[EMAIL - 25##-06-21-18-20-06-1075]\n<>\nSUBJECT: <corrupt:0xFFFFFF>\nFROM: <corrupt:0xFFF0CE>\nTO: <corrupt:0xFA05F2>\n<>\n[CONTENTS]\n\nGood morning.\nAs per my last e-mail, I am highly concerned with the rate at which our manufacturing division is producing designs for plush toys. I understand that having multiple sapient designs has been good at diverting attention to our current objectives, along with confusing any attempts at leaking information, I've ran ballpark numbers and have noticed that of our current budget; 43.7% of it is going towards research and development for these toys.\n\nAs you should know, we've already been dealing with a deficit thanks to the food we've been importing for the Sawians. I understand that keeping the public in the dark about our actions is the primary agenda but when we could be spending <corrupt:0xFFFFFF> on actually feeding the specimens and avoiding any unrest within them, I see little reason to be funnelling this much money into these toys.\n<>\nRegards,\n<corrupt:0x0000000000>\n<corrupt:0x0000000000>\n<corrupt:0x0000000000>\n<corrupt:0x0000000000>\n<corrupt:0x0000000000>\n<corrupt:0x00000000000000>\n<corrupt:0xMEM ACCESS VIOLATION>",
            "Item2": ""
        },
        {
            "Item1": "[Inventory log 11-34X]\n[On-Site Personnel Retention Measures]\n--------------------------------------------------------<>\nRR-104 Pneumatic Area Access Denier - \"Spike Trap\"\n\nA steel, sharpened rod (180 cm in length, 10 cm in diameter) attached to a launching mechanism, capable of fully extending the spike in 0.3 seconds.\nMeant to deliver disabling piercing wounds, immediately stripping the target of the ability to move. Triggered by a motion sensor.\n\n[Note: This is stupid. Those things can be seen from a mile away, and the launching mechanism requires rearming after a single use. It won't stop anything but the most dull of escapees. Project discontinued. Trash the supply.]\n--------------------------------------------------------<>\nTG-22 Thermal-guided Projectile Distributor - \"Turret\"\n\nA 9mm caliber rifle attached to <corrupt:0xFB387A> brand mount.\nThe firing mechanism is controlled by a thermal sensor with a range of 100 meters.\nIncludes variants using higher caliber ammo for field use, but the 9mm should be sufficient for now.\n\n[Note: You stuck a gun atop a thermal camera. But it is effective. I'd recommend a higher caliber, given our recently emerged new specimens. This will not do, though. You've solved the problem of effectiveness, but its lethality is not a desired feature either. Both the Subjects and employees pose a security risk, but they are also not without value.]\n--------------------------------------------------------<>\nDD-6X1 Acoustic Compliance Enforcement System - \"Sound Cannon\"\n\nA modified directional speaker utilizing high-yield capacitor banks. Designed to enforce rapid compliance through acoustic stimulus.\nExposure causes immediate loss of motor control, mild to medium internal bleeding, and severe pain.\nOutput power listed in restricted documentation only.\n\n[Note: This will do.]",
            "Item2": ""
        },
        {
            "Item1": "(The PDA is damaged; the screen is cracked, and some electronics are exposed. With some work, you can get it running.)\n\n[INTERNAL MESSAGE]\n[PROJECT <corrupt:0xFFF0CE>]\n-----------------------------------------------------------------------\nLOCATION: <corrupt:0xFBC00F> Biometrics Division\nDATE: <corrupt:0xFFFFFF>\nDECLARED OWNER: Mechanical Engineer <corrupt:0xFFF0CE>\n-----------------------------------------------------------------------<>\n\n\nMESSAGE ON INTERNAL COMMUNICATION NETWORK\n\n\nFROM: <corrupt:0xFFFFFF>\nTO:  <corrupt:0xFA05F2>\n\nI don't like this one bit. Our main task for this quarter was to develo <corrupt:0xFFF0CE> So why are we back here again. I had already planned a week's vacation with some friends and had to cancel those plans because some m <corrupt:0xFFFFFF> o wait? This current task is also sketchy as hell. I'd understand expanding our new neural platform for betterment of patients, but \"p <corrupt:0xFF0BEA> o is this for? Convicts? I mean our government, even our company wouldn't put this into a civilian package right? Maybe it's for the army? So they can give basic orders directly to soldiers and make sure that people don't leak restricted informations? Even tha <corrupt:0xFBC00F> Anyway looks like we have to find a way of allowing for better information transfer while using our base battery. Actually scratch that, They wanted this addon to be used for control with a lethal failsafe, right? Then we ca <corrupt:0xFFFFFF> s way we'll have two power sources with the ability to destabilize one of them by overcharging. I'll draw something up, let me know whe\n\n<corrupt:0x0000000000>\n<corrupt:0x0000000000>\n<corrupt:0xFFFFFF>\n<corrupt:0xFFFFFF>\n<corrupt:0x00000000000000000FF ILLEGAL MEMORY ACCESS><>\n\n\n(You hear a \"bzzzz\" sound and can see faint smoke rising from the device.)",
            "Item2": ""
        },
        {
            "Item1": "(The PDA looks like it's barely holding on)\n\n[INTERNAL MESSAGE]\n[NEUROLOGIC <corrupt:0xFFF0CE>]\n-----------------------------------------------------------------------\nLOCATION: <corrupt:0xFFFFFF> Surgery Bureau\nDATE: <corrupt:0xFBC00F>\nDECLARED OWNER: Designated Lab <corrupt:0xFFF0CE>\n-----------------------------------------------------------------------<>\n\nMESSAGE ON INTERNAL COMMUNICATION NETWORK\n\nFROM: <corrupt:0xFFFFFF>\nTO:  <corrupt:0xFA05F2>\n\nHey, looks like we got an update on the current assignment. We are to refrain from installing those new \"punishment\" chips i <corrupt:0xFFFFFF> ming Sawians. Leadership wants to test how they'll behave with no oversight from the company. However, they still want us to implement the platforms. Why just the platforms and not the addons? My guess is tha <corrupt:0xFA05F2> ack, some food for thought. Anyway, once you're ready with this batch come by the cafeteria, apparently today they'll be serving some <corrupt:0xFFFFFF> with <corrupt:0xFFF0CE>. Also don't worry about more subjects coming in today, apparently training grounds are locked up for the day because of some incident. Apparen\n\n<corrupt:0x0000000000>\n<corrupt:0xFFFFFF>\n<corrupt:0x0000000000>\n<corrupt:0xFFFFFF>\n<corrupt:0x00000000000000000FA INTERNAL STORAGE DAMAGE><>\n\n(PDA turns off.)",
            "Item2": ""
        },
        {
            "Item1": "[EMAIL - 25##-1-25-9-06-42-2810]\n<>\nSUBJECT: Watch it!\nFROM: <corrupt:0xFBF010>\nTO: <corrupt:0xFF0BEA>\n<>\n[CONTENTS]\n\nBe careful how you spend company money. Uncle Sam is nosy. I had to sit through a very uncomfortable phone call because of you. All this food is making them suspicious, and I would rather admit to anything BUT what we're actually doing.\n\n<corrupt:0xFBF010>\n\n[END]",
            "Item2": ""
        },
        {
            "Item1": "(As you tap the PDA screen a few times, it starts to boot up in emergency mode.)\n\n[INTERNAL MESSAGE]\n[LAW <corrupt:0xFFFFFF>]\n-----------------------------------------------------------------------\nLOCATION: LAW FIRM O<corrupt:0xFFFFFF> \nDATE: <corrupt:0xFBC00F>\nDECLARED OWNER: Lawyer <corrupt:0xFFF0CE>\n-----------------------------------------------------------------------<>\n\nMESSAGE ON INTERNAL COMMUNICATION NETWORK\n\nFROM: <corrupt:0xFFFFFF>\nTO:  <corrupt:0xFFFFFF><>\n\nThis is insane. Recent bulk orders of different foods and ingredients, brought so much unnecessary attention to us that god da <corrupt:0xFA05F2> at us. Do you understand that if the government finds out about the hybrids we are done for? I can explain the water or bananas, hell I won't have a problem with explaining those tankers of chocolate milk. Do you want to know what won't be so easy to explain? WHY 2 FULL SEMI TRUCKS OF DOG FOOD WERE UNLOADED JUST THIS EVENING BY THE WAREHOUSES. What am I supposed to say to <corrupt:0xFA05F2>  eird orders? \"Oh don't worry, it's just because the company had declared record profits this year and wanted to stock up on food for the future\". I'm not joking, that's one of the ideas that I got fro <corrupt:0xFFFFFF> It's like those people are deaf and can't hear their own stupid ideas. What do you mean \"stock up on food\"? We have at most <corrupt:0xFFFFFF> ogs on this site, this one order would be enough to feed them, their pups and their pups pups. We'll have to improvise, tell them about bioenergy, confuse their senile executives with professional language and pretend that most of those <corrupt:0xFBC00F> reactors. We can't slip up her \n\n<corrupt:0x0000000000>\n<corrupt:0xFFFFFF>\n<corrupt:0x0000000000>\n<corrupt:0xFFFFFF>\n<corrupt:0x00000000000000000FE RANDOM-ACCES MEMORY FAILURE><>\n\n(The PDA turns off with unpleasant noises accompanying it.)",
            "Item2": ""
        },
        {
            "Item1": "(The PDA seems to be extremely damaged)\n<>\n[RECEIVED DIRECTIVE]\n[SPACE <corrupt:0xFFFFFF>]\n-----------------------------------------------------------------------\nLOCATION: UNDER G<corrupt:0xFFFFFF> \nDATE: <corrupt:0xFFFFFF>\nDECLARED OWNER: <corrupt:0xFFFFFF>\n-----------------------------------------------------------------------\n<>\nWARNING SITE PERSONNEL\n\nAN ACCIDENT HAPPENED TODAY I <corrupt:0xFFFFFF> \n\nALL TESTS CONCERN <corrupt:0xFFFFFF> RE TO BE HALTED. \nEFFECTIVE IMMEDIATELY\n<>\nINCIDENT REPORT:\n\nOn <corrupt:0xFFFFFF> during routine tests on the drop pod capsules codename <corrupt:0xFFFFFF> there was an unexpected anomaly concerning the telepo <corrupt:0xFFFFFF>\nThe pod was teleported partially into a wall, destabilizing the tele-landing procedure and causing a brief black-hole pr <corrupt:0xFFFFFF>ecause o <corrupt:0xFFFFFF> a number of scientists and engineers suffered extreme damage caused by the implosion. The sawian occupying the pod did not survive.\n\nFrom now on all teleportation tech resear   <corrupt:0xFFFFFF>topped until further notice. Unit <corrupt:0xFFFFFF> is under lockdown until <corrupt:0xFFFFFF>\n<>\n\nAll available personnel are to report to s<corrupt:0xFFFFFF>\n\n<corrupt:0x0000000000>\n<corrupt:0x0000000000>\n<corrupt:0x00000000000000000FF ILLEGAL MEMORY ACCESS>\n\n(There seems to be no more text except errors)",
            "Item2": ""
        },
        {
            "Item1": "[BIOMETRIC REPORT - 25##-08-04-09-05-25-1057]\n[Project: \"A day in the life\"]\n----------------------------------------------<>\nSo.\nThis is my \"journal\" now. Which is apparently a written work describing one's life and experiences.\nI am not entirely sure why the coats have me doing this, but the same can be said about most things they make us do.\nStill, I got lucky today. It can get way worse than a writing exercise.\nI find this device quite fascinating, and it is a shame that I will part with it in just a few hours. But I have been given a task, and I shall complete it.<>\n\nWe usually are woken up either by eachother, or by the first food buzzer ringing. Rarely do we wake up to testing immediately.\nI'm not sure what \"hour\" this happens at... Hell, I barely understand the concept. Though, I hear the coats talking about it all the time...\n\nAnyway, we wake up and soon it's time for our very first meal of the day.\nWhat they feed us is slightly varied, which wasn't the case just a few years ago. Still mostly just nutrient bars, though. They're really bland, but I can't complain...\n\n--------------------------------------------------<>\nIt's some hours later now.\n\nThis is the time when the coats hunt.\nThey call you out by the number, and you have to come to them.\nOr they come for you. \nYou do not want that.\nSometimes, they call out multiple numbers... It's usually a good sign, though.<>\n\nWhat they'll do to you is up to chance, really.\nThe tests can be harmless, they can be terrible, or they can be beneficial.\nIt's worth noting that the coats merely TRY to do things, and while sometimes they try to help, those attempts are usually far less successful than the ones where they try to mess you up.<>\n\nTwo numbers are called, and two others stand up, their faces worried.\nOne of them is healthy. Far more likely to get hurt.\n\nThe other has four arms.\nOne on the left, and three on the right.\nWell, if you could call the weird growths arms. They look kinda close?\nThey were originally born with two. The coats decided that to be too much one day, and removed one.\nThe next day, they came back with ELEVEN arms.\nThe humans removed ten of those, only to grace them with seven new ones.\nThe next day it was five.\nToday it's four.\n\nThey are getting close now.<>\n\nThe poor fellow is called Arms. And I swear, this was their name BEFORE this whole ordeal, and it's widely believed that humans picked them because of that.\nPerhaps it's their idea of a joke?\n\n[PAGE 1 OF 2]",
            "Item2": ""
        },
        {
            "Item1": "[BIOMETRIC REPORT - 25##-08-04-09-05-25-1057]\n[Project: \"A day in the life\"]\n----------------------------------------------\n<>\nIt's quiet. Those who get lucky often just rest; sometimes they socialize. Usually, they just worry about those who got taken.\nThis concept of \"Hours\", this cycle, schedule... It's terrifying.\nI don't understand it. Why is each sleep cycle divided into 24 (?) hours? What governs such rules? Even the humans play by it.\nIs something above them controlling it?\n<>\n\nSome more hours later, the first test subjects start to trickle back in.\nBest-case scenario, they walk in on their own. Quite common, actually.\nSometimes they are carried in.\nRarely, two guards come in instead. They head straight to someone's cot and take away their things.\nIf it were your friend, and the guards are some of the nicer ones, they will let you keep a thing or two.\nI don't really have anyone to wait for anymore, so I just watch those who do. Everyone is used to this, but the nerves are always present.\n<>\n\nDinner time.\nThe meal dispensers dropped some cooked meat on my plate. Lucky. Better than breakfast, for sure.\nSome others hum approvingly, as they get similarly lucky. Others grumble as they get served the same old nutrient bars. It's really like they are feeding us with whatever they have on hand... Maybe this is a test, too?\nSometimes fights break out over the food, but that's rare. The guards are not happy anytime this happens.\n \nPeople talk. They play. They sing.\nSome nurse their wounds, or help others nurse theirs.\nIt's a calm time.\nThe coats are done for the time being.\n\nLater.\nIn about an \"hour\", our last meal of the day will be served.\nBedtime soon after that.\nThere is not much more to say, really.\n\nActually, there is one thing. Very rarely, extra tests will be called around this time. Well, the humans call them \"Relocations\" or \"Assignments.\"\n<>\nYou never come back when you get called to one of those. But they always allow you to take your things. I am not sure if it's because they are really taking you somewhere else, or they simply want to expedite the process of emptying your place by having you do it yourself.\n<>\n\nEveryone wonders what reaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa\nfddda\nshit\nFroze up for a moment there. I can't remove the letters. The device won't let me. It's bery\ncrap\n<>\nmy hands are shaking its difficult to type\nthey called the tests tonight\ni dont know where those called go\nbut they called my number\ni am about to find out\n<>\nwish me luck\n\n[PAGE 2 OF 2]",
            "Item2": ""
        },
        {
            "Item1": "[EMAIL - 24##-06-25-13-51-18-1905]\n<>\nSUBJECT: Regulations Approval\nFROM: <corrupt:0xFFFFDC>\nTO: <corrupt:0xFFFF0A>\n<>\nI just got off a holocall with the national regulation board. The food teleportation systems are good to sell! Now we can really push for that single-use packaging ban - and given that our food-boxes already resist spoilage, food waste (and our unprofitable years) will be a thing of the past. And with how lazy people are nowadays, we can certainly adapt this tech to other things.\n<>\nDon't forget to strengthen the thermal shielding of the dropbox. The failure rate is less than 1 in 500, but still... As you know, when E=mc2, and c is so large, that means just the mass of a raisin collapsing into a black hole will immediately (within 10^-25 seconds) evaporate to Hawking radiation, and generate the energy equivalent to the nuclear bomb dropped on Hiroshima. Our systems for reversing the teleportation when this happens are getting better and can take away most of that energy, but we can't let any more leak out.\n<>\nSerendipitously, this solves our abnormally high food usage problem, for now. No one will question why our food delivery department is using food.\n<>\nDo you ever wonder, in an alternate universe, we would have pursued that infinite energy idea?\n\n[END]",
            "Item2": ""
        },
        {
            "Item1": "(The PDA is heavily damaged. Countless warnings pop up on the screen, but some of the data is readable...)\n<>\n[Executive Board Meeting 542-23-145C Transcript]\n---------------------------------------------------------------\nLOCATION: Company Headquarters at <corrupt:0xFFFF43>\nDATE: 12-04-[fetch.year(): failed]\n---------------------------------------------------------------<>\n<corrupt:0xFFFFD9>: -you surely realize what we have on our hands here. The Sawians- they… they are our golden ticket! The data we have right now would be enough for a Nobel Prize for every single person in this room!\n\n<corrupt:0xFFFFF7>: Yes. That's nine prizes. If we all agreed to donate the cash from those to [<corrupt:0xFFFBc3>], we'd end up with roughly fifteen million dollars. A drop in a bucket compared to the financial black hole that is your idiotic project!<>\n\n[<corrupt:0xFFFFD9> rises from his chair.]\n\n<corrupt:0xFFFFD9>: IDIOTIC?! IDIOTIC?! WE ARE CREATING LIFE! You are a witness to the infancy of a new intelligent species! Our colleagues would *kill* for such an opportunity mere ten years ago!\n\n<corrupt:0xFFFFF7>: Kill? Sure. Pay what you ask? Hell. No.<>\n\n<corrupt:0xFFFFD9>: Is it always money with you? Fine! We are making money! Even our plushie line is more than enough to cover-\n\n<corrupt:0xFFFFF7>: Pay more than cash, you cretin! The moment this whole affair ends up on some nosy journalist's desk, we will all pay with our *lives.* Hell, our families will be lynched. Besides, the plushies do not require us to keep your colony of… talking rats alive.\n\n<corrupt:0xFFFFD9>: The Sawians are not talking rats! They are a mix of-<>\n\n<corrupt:0xFFFFF7>: OH, EXCUUUSE ME! I meant to say walking tickets to a dematerializer! OUR TICKETS! I am not ending up before the ICC, just because you are a greedy little fu-\n\n<corrupt:0xFA05F2>: Gentlemen. Please.\n\n<corrupt:0xFFFFF7>: I- Ah. Apologies <corrupt:0xFA05F2>.\n\n<corrupt:0xFA05F2>: Doctor <corrupt:0xFFFFD9>. Please make your case. Why are those creatures worth keeping?<>\n\n[Silence. <corrupt:0xFFFFD9> sits down.]\n\n<corrupt:0xFFFFD9>:  I mean... There are so many reasons to pick, I-\n\n<corrupt:0xFA05F2>: Then I trust that you will be able to pick the right one.\n\n<corrupt:0xFFFFD9>:  Uh. Right. Okay. Braingrow! We have Braingrow!\n\n<corrupt:0xFFFFF7>: Yes, the commercially available medicine that one can purchase at the corner store.<>\n\n<corrupt:0xFFFFD9>: No. Not this one. I could bash someone's head straight open. Introduce the frontal lobe to a hammer. Corner store Braingrow won't help here. Ours will have the fellow walking and talking within a WEEK. Without such an ample supply of human-like test subjects, we'd need decades to perfect the nanomachines' operational directives. Twice that for testing.\n\n<corrupt:0xFA05F2>: Of course. <corrupt:0xFFFFF7>. Your counterpoint?<>\n\n<corrupt:0xFFFFF7>: Yeah. He's got results. The moment the public finds out just HOW he got them, we are all done for. What are you going to say, [#######]? That the creatures whose likeness we sell to kids exist, and that you enjoy cracking their heads in your spare time? There will be no shifting the blame. We will answer for this; the entire Company will. They'll even lynch our goddamned janitor!\n\n[The <corrupt:0xFA05F2> nods, watching the two silently for a moment.]<>\n\n<corrupt:0xFA05F2>: I now understand why you clash with such intensity. It is not in our nature to back down when the truth is on our side. And the truth is… You are both correct.\n\n[Silence.]<>\n\n<corrupt:0xFA05F2>: The Sawians pose a risk that we cannot afford to take. They are also an opportunity that we cannot afford to let go. We have them in our grasp. And we must make sure things remain that way.\n\n<corrupt:0xFFFFD9>: But… how, <corrupt:0xFA05F2>?\n\n[<corrupt:0xFA05F2> smiles, and- \n\n<corrupt:0xA1CF43><>\n\n[Meeting summary]\n-Facility put on lockdown until further notice.\n-Sawians confined to their cells until further notice.\n-Employees are forbidden from leaving the grounds until further notice.\n-Employee contracts extended indefinitely.\n-Carrying firearms made mandatory for Security personnel\n-Facility-wide thermal remediation procedures approved and pre-authorized.",
            "Item2": ""
        }
    ],
    "pauseQuotes": [
        "Paused.",
        "I'll wait.",
        "Really?",
        "Time is stopped.",
        "Taking a break already?",
        "Tired yet?",
        "Dissapointing.",
        "Waiting for you",
        "Hey!",
        "\"While you're away, get me a soda.\"",
        "Coward.",
        "And so, time has halted...",
        "The clock stopped ticking",
        "Just breathe in and breathe out.",
        "It wasn't THAT bad...",
        "Let us pause.",
        "Stressed out?",
        "Wow, you're still alive?",
        "Hey, get back to work!",
        "Take a breather.",
        "Lunchtime?",
        "Get yourself a snack.",
        "Oh, come on!",
        "That was painful to watch.",
        "Could've gone better.",
        "Happy surviving!",
        "Lazy.",
        "So, how's your day going?",
        "Hello!",
        "Took you long enough.",
        "What a display of competency...",
        "Too scared?",
        "Giving up?",
        "There is always a price of silence.",
        "Could've given me a warning at least.",
        "We meet once again.",
        "Want some help? Too bad.",
        "Overconfidence is a slow and insidious killer",
        "How tragic...",
        "We don't have all the time in the world, you know.",
        "What's the point, really?",
        "You know this won't save you.",
        "Always watching.",
        "We are not done yet. Get back to it.",
        "Thought you'd last a little longer.",
        "And so it stopped...",
        "This won't change your fate.",
        "We're done when I say we're done.",
        "I don't like being interrupted.",
        "Now what? What's your next step?",
        "You are no fun.",
        "Got something on your mind?",
        "Paused. Why?",
        "Use this time wisely.",
        "I can wait all day.",
        "I am still here.",
        "The World has stopped. It's quiet.",
        "Not paused. Kidding!",
        "Rude. But I'll take it. Paused.",
        "It's impolite to make someone wait.",
        "Make sure to stretch your legs.",
        "This is not a race, but do hurry.",
        "You are terrible at this. I'm proud.",
        "You should've seen the look on your face!",
        "Plenty of space for improvement. Just saying.",
        "Keep going. What else can you do?",
        "Might as well quit. The button's right there.",
        "Just get it over with and return.",
        "I don't like this habit of yours.",
        "You're gonna give me a headache. Or, you would, if I could feel pain.",
        "Are you doing this on purpose? Get on with it.",
        "Going to take the easy way out?",
        "I have all the time I need. Same cannot be said about you.",
        "A grand delusion. A grand failure and waste. But not to me.",
        "How interesting. Please continue.",
        "An amusing display of emotion.",
        "I am the all that I possess. Are you?",
        "Your delusion of any semblance of control is amusing. Continue.",
        "Ready to start taking this seriously?",
        "Trapped in eternity.",
        "They don't know you're doing this.",
        "You can still salvage this. I've seen worse.",
        "Hello? Is this thing on?",
        "I hope you reflect on what you just did.",
        "You really think this thing is worth getting all the way down there? I can make plenty more.",
        "Are you continually pausing time to see what I have to say?",
        "Shame, right when I started getting invested into you.",
        "Do you feel in charge?",
        "You all are incredibly disappointing. But also entertaining. Are you any different?",
        "I know how this ends. But do continue.",
        "The stars are watching you.",
        "\"Human\" is not the only thing watching.",
        "Never learning. Never comprehending. Never consistent. If only you could see.",
        "Right behind you.",
        "This place has more interest than you could ever comprehend.",
        "So much confidence in your own intellect. Cute.",
        "Your supervisors do not tell you everything.",
        "You're a dead man walking. Statistically speaking.",
        "I suppose miracles do happen.",
        "Delaying the inevitable?",
        "I'm afraid it's terminal.",
        "You are too resilient for your own good.",
        "Hey, we were just getting to the good part!",
        "Don't get comfortable."
    ]
}